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Below is a list of files provided by the Fleet Ops: Mess Hall product.

Core

Fleet Ops: Mess Hall

  • Content :
    • /Data/TangoAlpha/Mess Hall/mh_Back Wall/mh_BackWall.dsf
    • /Data/TangoAlpha/Mess Hall/mh_Back Wall/UV Sets/TangoAlpha/Base/default.dsf
    • /Data/TangoAlpha/Mess Hall/mh_Bench Table/mh_Bench Table.dsf
    • /Data/TangoAlpha/Mess Hall/mh_Bench Table/UV Sets/TangoAlpha/Base/default.dsf
    • /Data/TangoAlpha/Mess Hall/mh_Ceiling/mh_Ceiling.dsf
    • /Data/TangoAlpha/Mess Hall/mh_Ceiling/UV Sets/TangoAlpha/Base/default.dsf
    • /Data/TangoAlpha/Mess Hall/mh_Corridor 6/mh_Corridor 6.dsf
    • /Data/TangoAlpha/Mess Hall/mh_Corridor 6/Morphs/TangoAlpha/Base/Corridor 6_Open Hatch.dsf
    • /Data/TangoAlpha/Mess Hall/mh_Corridor 6/UV Sets/TangoAlpha/Base/default.dsf
    • /Data/TangoAlpha/Mess Hall/mh_Corridor 9/mh_Corridor 9.dsf
    • /Data/TangoAlpha/Mess Hall/mh_Corridor 9/UV Sets/TangoAlpha/Base/default.dsf
    • /Data/TangoAlpha/Mess Hall/mh_Couch/mh_Couch.dsf
    • /Data/TangoAlpha/Mess Hall/mh_Couch/UV Sets/TangoAlpha/Base/default.dsf
    • /Data/TangoAlpha/Mess Hall/mh_Double Entrance/mh_Double Entrance.dsf
    • /Data/TangoAlpha/Mess Hall/mh_Double Entrance/Morphs/TangoAlpha/Base/Double Entrance_Doors Open.dsf
    • /Data/TangoAlpha/Mess Hall/mh_Double Entrance/UV Sets/TangoAlpha/Base/default.dsf
    • /Data/TangoAlpha/Mess Hall/mh_End Wall/mh_End Wall.dsf
    • /Data/TangoAlpha/Mess Hall/mh_End Wall/UV Sets/TangoAlpha/Base/default.dsf
    • /Data/TangoAlpha/Mess Hall/mh_Floor/mh_Floor.dsf
    • /Data/TangoAlpha/Mess Hall/mh_Floor/UV Sets/TangoAlpha/Base/default.dsf
    • /Data/TangoAlpha/Mess Hall/mh_Left Wall/mh_Left Wall.dsf
    • /Data/TangoAlpha/Mess Hall/mh_Left Wall/UV Sets/TangoAlpha/Base/default.dsf
    • /Data/TangoAlpha/Mess Hall/mh_NCO Ceiling/mh_NCO Ceiling.dsf
    • /Data/TangoAlpha/Mess Hall/mh_NCO Ceiling/UV Sets/TangoAlpha/Base/default.dsf
    • /Data/TangoAlpha/Mess Hall/mh_NCO End Wall/mh_NCO End Wall.dsf
    • /Data/TangoAlpha/Mess Hall/mh_NCO End Wall/UV Sets/TangoAlpha/Base/default.dsf
    • /Data/TangoAlpha/Mess Hall/mh_NCO Floor/mh_NCO Floor.dsf
    • /Data/TangoAlpha/Mess Hall/mh_NCO Floor/UV Sets/TangoAlpha/Base/default.dsf
    • /Data/TangoAlpha/Mess Hall/mh_NCO Front Wall/mh_NCO_Front Wall.dsf
    • /Data/TangoAlpha/Mess Hall/mh_NCO Front Wall/UV Sets/TangoAlpha/Base/default.dsf
    • /Data/TangoAlpha/Mess Hall/mh_NCO Left Wall/mh_NCO Left Wall.dsf
    • /Data/TangoAlpha/Mess Hall/mh_NCO Left Wall/UV Sets/TangoAlpha/Base/default.dsf
    • /Data/TangoAlpha/Mess Hall/mh_NCO Right Rall/mh_NCO Right Wall.dsf
    • /Data/TangoAlpha/Mess Hall/mh_NCO Right Rall/UV Sets/TangoAlpha/Base/default.dsf
    • /Data/TangoAlpha/Mess Hall/mh_NCO Right Wall/mh_NCO Right Wall.dsf
    • /Data/TangoAlpha/Mess Hall/mh_NCO Right Wall/UV Sets/TangoAlpha/Base/default.dsf
    • /Data/TangoAlpha/Mess Hall/mh_Right Wall/mh_Right Wall.dsf
    • /Data/TangoAlpha/Mess Hall/mh_Right Wall/UV Sets/TangoAlpha/Base/default.dsf
    • /Data/TangoAlpha/Mess Hall/mh_Single Entrance/mh_Single Entrance.dsf
    • /Data/TangoAlpha/Mess Hall/mh_Single Entrance/UV Sets/TangoAlpha/Base/default.dsf
    • /Data/TangoAlpha/Mess Hall/mh_Vending 1/mh_Vending 1.dsf
    • /Data/TangoAlpha/Mess Hall/mh_Vending 1/UV Sets/TangoAlpha/Base/default.dsf
    • /Data/TangoAlpha/Mess Hall/mh_Vending 2/mh_Vending 2.dsf
    • /Data/TangoAlpha/Mess Hall/mh_Vending 2/UV Sets/TangoAlpha/Base/default.dsf
    • /Data/TangoAlpha/Mess Hall/mh_Vending 3/mh_Vending 3.dsf
    • /Data/TangoAlpha/Mess Hall/mh_Vending 3/UV Sets/TangoAlpha/Base/default.dsf
    • /Environments/TangoAlpha/Mess Hall/Materials/Bench Table Dark Wood.duf
    • /Environments/TangoAlpha/Mess Hall/Materials/Bench Table Dark Wood.png
    • /Environments/TangoAlpha/Mess Hall/Materials/Bench Table Dark Wood.tip.png
    • /Environments/TangoAlpha/Mess Hall/Materials/Bench Table Dark.duf
    • /Environments/TangoAlpha/Mess Hall/Materials/Bench Table Dark.png
    • /Environments/TangoAlpha/Mess Hall/Materials/Bench Table Dark.tip.png
    • /Environments/TangoAlpha/Mess Hall/Materials/Bench Table Wood.duf
    • /Environments/TangoAlpha/Mess Hall/Materials/Bench Table Wood.png
    • /Environments/TangoAlpha/Mess Hall/Materials/Bench Table Wood.tip.png
    • /Environments/TangoAlpha/Mess Hall/Materials/Bench Table.duf
    • /Environments/TangoAlpha/Mess Hall/Materials/Bench Table.png
    • /Environments/TangoAlpha/Mess Hall/Materials/Bench Table.tip.png
    • /Environments/TangoAlpha/Mess Hall/Materials/Circular Lights Off.duf
    • /Environments/TangoAlpha/Mess Hall/Materials/Circular Lights Off.png
    • /Environments/TangoAlpha/Mess Hall/Materials/Circular Lights Off.tip.png
    • /Environments/TangoAlpha/Mess Hall/Materials/Circular Lights On.duf
    • /Environments/TangoAlpha/Mess Hall/Materials/Circular Lights On.png
    • /Environments/TangoAlpha/Mess Hall/Materials/Circular Lights On.tip.png
    • /Environments/TangoAlpha/Mess Hall/Materials/Corridor 6 Dark.duf
    • /Environments/TangoAlpha/Mess Hall/Materials/Corridor 6 Dark.png
    • /Environments/TangoAlpha/Mess Hall/Materials/Corridor 6 Dark.tip.png
    • /Environments/TangoAlpha/Mess Hall/Materials/Corridor 6.duf
    • /Environments/TangoAlpha/Mess Hall/Materials/Corridor 6.png
    • /Environments/TangoAlpha/Mess Hall/Materials/Corridor 6.tip.png
    • /Environments/TangoAlpha/Mess Hall/Materials/Corridor 9 Dark.duf
    • /Environments/TangoAlpha/Mess Hall/Materials/Corridor 9 Dark.png
    • /Environments/TangoAlpha/Mess Hall/Materials/Corridor 9 Dark.tip.png
    • /Environments/TangoAlpha/Mess Hall/Materials/Corridor 9 Entrance Dark.duf
    • /Environments/TangoAlpha/Mess Hall/Materials/Corridor 9 Entrance Dark.png
    • /Environments/TangoAlpha/Mess Hall/Materials/Corridor 9 Entrance Dark.tip.png
    • /Environments/TangoAlpha/Mess Hall/Materials/Corridor 9 Entrance.duf
    • /Environments/TangoAlpha/Mess Hall/Materials/Corridor 9 Entrance.png
    • /Environments/TangoAlpha/Mess Hall/Materials/Corridor 9 Entrance.tip.png
    • /Environments/TangoAlpha/Mess Hall/Materials/Corridor 9.duf
    • /Environments/TangoAlpha/Mess Hall/Materials/Corridor 9.png
    • /Environments/TangoAlpha/Mess Hall/Materials/Corridor 9.tip.png
    • /Environments/TangoAlpha/Mess Hall/Materials/Corridor Accent Lights On.duf
    • /Environments/TangoAlpha/Mess Hall/Materials/Corridor Accent Lights On.png
    • /Environments/TangoAlpha/Mess Hall/Materials/Corridor Accent Lights On.tip.png
    • /Environments/TangoAlpha/Mess Hall/Materials/Couch Dark.duf
    • /Environments/TangoAlpha/Mess Hall/Materials/Couch Dark.png
    • /Environments/TangoAlpha/Mess Hall/Materials/Couch Dark.tip.png
    • /Environments/TangoAlpha/Mess Hall/Materials/Couch.duf
    • /Environments/TangoAlpha/Mess Hall/Materials/Couch.png
    • /Environments/TangoAlpha/Mess Hall/Materials/Couch.tip.png
    • /Environments/TangoAlpha/Mess Hall/Materials/Emergency Lights Off.duf
    • /Environments/TangoAlpha/Mess Hall/Materials/Emergency Lights Off.png
    • /Environments/TangoAlpha/Mess Hall/Materials/Emergency Lights Off.tip.png
    • /Environments/TangoAlpha/Mess Hall/Materials/Emergency Lights On.duf
    • /Environments/TangoAlpha/Mess Hall/Materials/Emergency Lights On.png
    • /Environments/TangoAlpha/Mess Hall/Materials/Emergency Lights On.tip.png
    • /Environments/TangoAlpha/Mess Hall/Materials/Oblong Lights Off.duf
    • /Environments/TangoAlpha/Mess Hall/Materials/Oblong Lights Off.png
    • /Environments/TangoAlpha/Mess Hall/Materials/Oblong Lights Off.tip.png
    • /Environments/TangoAlpha/Mess Hall/Materials/Oblong Lights On.duf
    • /Environments/TangoAlpha/Mess Hall/Materials/Oblong Lights On.png
    • /Environments/TangoAlpha/Mess Hall/Materials/Oblong Lights On.tip.png
    • /Environments/TangoAlpha/Mess Hall/Materials/Screen Crew Mess.duf
    • /Environments/TangoAlpha/Mess Hall/Materials/Screen Crew Mess.png
    • /Environments/TangoAlpha/Mess Hall/Materials/Screen Crew Mess.tip.png
    • /Environments/TangoAlpha/Mess Hall/Materials/Screen NCO Mess.duf
    • /Environments/TangoAlpha/Mess Hall/Materials/Screen NCO Mess.png
    • /Environments/TangoAlpha/Mess Hall/Materials/Screen NCO Mess.tip.png
    • /Environments/TangoAlpha/Mess Hall/Materials/Screen Off.duf
    • /Environments/TangoAlpha/Mess Hall/Materials/Screen Off.png
    • /Environments/TangoAlpha/Mess Hall/Materials/Screen Off.tip.png
    • /Environments/TangoAlpha/Mess Hall/Materials/Screen Officer's Mess.duf
    • /Environments/TangoAlpha/Mess Hall/Materials/Screen Officer's Mess.png
    • /Environments/TangoAlpha/Mess Hall/Materials/Screen Officer's Mess.tip.png
    • /Environments/TangoAlpha/Mess Hall/Materials/TV Off.duf
    • /Environments/TangoAlpha/Mess Hall/Materials/TV Off.png
    • /Environments/TangoAlpha/Mess Hall/Materials/TV Off.tip.png
    • /Environments/TangoAlpha/Mess Hall/Materials/TV On.duf
    • /Environments/TangoAlpha/Mess Hall/Materials/TV On.png
    • /Environments/TangoAlpha/Mess Hall/Materials/TV On.tip.png
    • /Environments/TangoAlpha/Mess Hall/Materials/Vending 1 Fizz.duf
    • /Environments/TangoAlpha/Mess Hall/Materials/Vending 1 Fizz.png
    • /Environments/TangoAlpha/Mess Hall/Materials/Vending 1 Fizz.tip.png
    • /Environments/TangoAlpha/Mess Hall/Materials/Vending 1 Hydrate.duf
    • /Environments/TangoAlpha/Mess Hall/Materials/Vending 1 Hydrate.png
    • /Environments/TangoAlpha/Mess Hall/Materials/Vending 1 Hydrate.tip.png
    • /Environments/TangoAlpha/Mess Hall/Materials/Vending 3 Dark.duf
    • /Environments/TangoAlpha/Mess Hall/Materials/Vending 3 Dark.png
    • /Environments/TangoAlpha/Mess Hall/Materials/Vending 3 Dark.tip.png
    • /Environments/TangoAlpha/Mess Hall/Materials/Vending 3 Healthy.duf
    • /Environments/TangoAlpha/Mess Hall/Materials/Vending 3 Healthy.png
    • /Environments/TangoAlpha/Mess Hall/Materials/Vending 3 Healthy.tip.png
    • /Environments/TangoAlpha/Mess Hall/Materials/Vending 3 Hot.duf
    • /Environments/TangoAlpha/Mess Hall/Materials/Vending 3 Hot.png
    • /Environments/TangoAlpha/Mess Hall/Materials/Vending 3 Hot.tip.png
    • /Environments/TangoAlpha/Mess Hall/Materials/Vending 3.duf
    • /Environments/TangoAlpha/Mess Hall/Materials/Vending 3.png
    • /Environments/TangoAlpha/Mess Hall/Materials/Vending 3.tip.png
    • /Environments/TangoAlpha/Mess Hall/Mess Hall Complete Dark.duf
    • /Environments/TangoAlpha/Mess Hall/Mess Hall Complete Dark.png
    • /Environments/TangoAlpha/Mess Hall/Mess Hall Complete Dark.tip.png
    • /Environments/TangoAlpha/Mess Hall/Mess Hall Complete.duf
    • /Environments/TangoAlpha/Mess Hall/Mess Hall Complete.png
    • /Environments/TangoAlpha/Mess Hall/Mess Hall Complete.tip.png
    • /Environments/TangoAlpha/Mess Hall/Mess Hall Crew Dark.duf
    • /Environments/TangoAlpha/Mess Hall/Mess Hall Crew Dark.png
    • /Environments/TangoAlpha/Mess Hall/Mess Hall Crew Dark.tip.png
    • /Environments/TangoAlpha/Mess Hall/Mess Hall Crew.duf
    • /Environments/TangoAlpha/Mess Hall/Mess Hall Crew.png
    • /Environments/TangoAlpha/Mess Hall/Mess Hall Crew.tip.png
    • /Environments/TangoAlpha/Mess Hall/Mess Hall NCO's Dark.duf
    • /Environments/TangoAlpha/Mess Hall/Mess Hall NCO's Dark.png
    • /Environments/TangoAlpha/Mess Hall/Mess Hall NCO's Dark.tip.png
    • /Environments/TangoAlpha/Mess Hall/Mess Hall NCO's.duf
    • /Environments/TangoAlpha/Mess Hall/Mess Hall NCO's.png
    • /Environments/TangoAlpha/Mess Hall/Mess Hall NCO's.tip.png
    • /Environments/TangoAlpha/Mess Hall/Mess Hall Officer's Dark.duf
    • /Environments/TangoAlpha/Mess Hall/Mess Hall Officer's Dark.png
    • /Environments/TangoAlpha/Mess Hall/Mess Hall Officer's Dark.tip.png
    • /Environments/TangoAlpha/Mess Hall/Mess Hall Officer's.duf
    • /Environments/TangoAlpha/Mess Hall/Mess Hall Officer's.png
    • /Environments/TangoAlpha/Mess Hall/Mess Hall Officer's.tip.png
    • /Environments/TangoAlpha/Mess Hall/Props/Mess Hall Bench Table.duf
    • /Environments/TangoAlpha/Mess Hall/Props/Mess Hall Bench Table.png
    • /Environments/TangoAlpha/Mess Hall/Props/Mess Hall Bench Table.tip.png
    • /Environments/TangoAlpha/Mess Hall/Props/Mess Hall Corridor 6.duf
    • /Environments/TangoAlpha/Mess Hall/Props/Mess Hall Corridor 6.png
    • /Environments/TangoAlpha/Mess Hall/Props/Mess Hall Corridor 6.tip.png
    • /Environments/TangoAlpha/Mess Hall/Props/Mess Hall Corridor 9.duf
    • /Environments/TangoAlpha/Mess Hall/Props/Mess Hall Corridor 9.png
    • /Environments/TangoAlpha/Mess Hall/Props/Mess Hall Corridor 9.tip.png
    • /Environments/TangoAlpha/Mess Hall/Props/Mess Hall Couch.duf
    • /Environments/TangoAlpha/Mess Hall/Props/Mess Hall Couch.png
    • /Environments/TangoAlpha/Mess Hall/Props/Mess Hall Couch.tip.png
    • /Environments/TangoAlpha/Mess Hall/Props/Mess Hall Vending 1.duf
    • /Environments/TangoAlpha/Mess Hall/Props/Mess Hall Vending 1.png
    • /Environments/TangoAlpha/Mess Hall/Props/Mess Hall Vending 1.tip.png
    • /Environments/TangoAlpha/Mess Hall/Props/Mess Hall Vending 2.duf
    • /Environments/TangoAlpha/Mess Hall/Props/Mess Hall Vending 2.png
    • /Environments/TangoAlpha/Mess Hall/Props/Mess Hall Vending 2.tip.png
    • /Environments/TangoAlpha/Mess Hall/Props/Mess Hall Vending 3.duf
    • /Environments/TangoAlpha/Mess Hall/Props/Mess Hall Vending 3.png
    • /Environments/TangoAlpha/Mess Hall/Props/Mess Hall Vending 3.tip.png
    • /Runtime/Support/DAZ_3D_59325_Fleet_OpsMess_Hall.dsa * /Runtime/Support/DAZ_3D_59325_Fleet_OpsMess_Hall.dsx
    • /Runtime/Support/DAZ_3D_59325_Fleet_Ops__Mess_Hall.jpg
    • /Runtime/Textures/TangoAlpha/FleetOps/ab_Corridor6.jpg
    • /Runtime/Textures/TangoAlpha/FleetOps/ab_Corridor6_Dark.jpg
    • /Runtime/Textures/TangoAlpha/FleetOps/ab_Corridor6_metallic.jpg
    • /Runtime/Textures/TangoAlpha/FleetOps/ab_Corridor6_normal.jpg
    • /Runtime/Textures/TangoAlpha/FleetOps/ab_Corridor6_roughness.jpg
    • /Runtime/Textures/TangoAlpha/FleetOps/ab_CorridorFittings.jpg
    • /Runtime/Textures/TangoAlpha/FleetOps/ab_CorridorFittings_Dark.jpg
    • /Runtime/Textures/TangoAlpha/FleetOps/ab_CorridorFittings_metallic.jpg
    • /Runtime/Textures/TangoAlpha/FleetOps/ab_CorridorFittings_normal.jpg
    • /Runtime/Textures/TangoAlpha/FleetOps/ab_CorridorFittings_roughness.jpg
    • /Runtime/Textures/TangoAlpha/FleetOps/ab_DeckLabels-CD.jpg
    • /Runtime/Textures/TangoAlpha/FleetOps/ab_DeckLabels-CD_opacity.jpg
    • /Runtime/Textures/TangoAlpha/FleetOps/ab_DeckLabels.jpg
    • /Runtime/Textures/TangoAlpha/FleetOps/ab_DeckLabels_opacity.jpg
    • /Runtime/Textures/TangoAlpha/FleetOps/ab_RearWall.jpg
    • /Runtime/Textures/TangoAlpha/FleetOps/ab_RearWall_metallic.jpg
    • /Runtime/Textures/TangoAlpha/FleetOps/ab_RearWall_normal.jpg
    • /Runtime/Textures/TangoAlpha/FleetOps/ab_RearWall_roughness.jpg
    • /Runtime/Textures/TangoAlpha/FleetOps/ab_RearWallDark.jpg
    • /Runtime/Textures/TangoAlpha/FleetOps/ac_Wall_Panel_B.jpg
    • /Runtime/Textures/TangoAlpha/FleetOps/ac_Wall_Panel_B_normal.jpg
    • /Runtime/Textures/TangoAlpha/FleetOps/ac_Wall_Panel_B_roughness.jpg
    • /Runtime/Textures/TangoAlpha/FleetOps/mh_BackWallDetail.jpg
    • /Runtime/Textures/TangoAlpha/FleetOps/mh_BackWallDetail_Dark.jpg
    • /Runtime/Textures/TangoAlpha/FleetOps/mh_BackWallDetail_metallic.jpg
    • /Runtime/Textures/TangoAlpha/FleetOps/mh_BackWallDetail_metalllic.jpg
    • /Runtime/Textures/TangoAlpha/FleetOps/mh_BackWallDetail_normal.jpg
    • /Runtime/Textures/TangoAlpha/FleetOps/mh_BackWallDetail_roughness.jpg
    • /Runtime/Textures/TangoAlpha/FleetOps/mh_BenchTable.jpg
    • /Runtime/Textures/TangoAlpha/FleetOps/mh_BenchTable_Dark.jpg
    • /Runtime/Textures/TangoAlpha/FleetOps/mh_BenchTable_DarkWood.jpg
    • /Runtime/Textures/TangoAlpha/FleetOps/mh_BenchTable_metallic.jpg
    • /Runtime/Textures/TangoAlpha/FleetOps/mh_BenchTable_normal.jpg
    • /Runtime/Textures/TangoAlpha/FleetOps/mh_BenchTable_roughness.jpg
    • /Runtime/Textures/TangoAlpha/FleetOps/mh_BenchTable_Wood.jpg
    • /Runtime/Textures/TangoAlpha/FleetOps/mh_Case.jpg
    • /Runtime/Textures/TangoAlpha/FleetOps/mh_Case_metallic.jpg
    • /Runtime/Textures/TangoAlpha/FleetOps/mh_Case_normal.jpg
    • /Runtime/Textures/TangoAlpha/FleetOps/mh_Case_Red.jpg
    • /Runtime/Textures/TangoAlpha/FleetOps/mh_Ceiling.jpg
    • /Runtime/Textures/TangoAlpha/FleetOps/mh_Ceiling_Dark.jpg
    • /Runtime/Textures/TangoAlpha/FleetOps/mh_Ceiling_normal.jpg
    • /Runtime/Textures/TangoAlpha/FleetOps/mh_CeilingPanelDetail.jpg
    • /Runtime/Textures/TangoAlpha/FleetOps/mh_CeilingPanelDetail_Dark.jpg
    • /Runtime/Textures/TangoAlpha/FleetOps/mh_CeilingPanelDetail_metallic.jpg
    • /Runtime/Textures/TangoAlpha/FleetOps/mh_CeilingPanelDetail_normal.jpg
    • /Runtime/Textures/TangoAlpha/FleetOps/mh_CeilingPanelDetail_roughness.jpg
    • /Runtime/Textures/TangoAlpha/FleetOps/mh_Corridor9.jpg
    • /Runtime/Textures/TangoAlpha/FleetOps/mh_Corridor9_Dark.jpg
    • /Runtime/Textures/TangoAlpha/FleetOps/mh_Corridor9_metallic.jpg
    • /Runtime/Textures/TangoAlpha/FleetOps/mh_Corridor9_normal.jpg
    • /Runtime/Textures/TangoAlpha/FleetOps/mh_Corridor9_roughness.jpg
    • /Runtime/Textures/TangoAlpha/FleetOps/mh_Couch.jpg
    • /Runtime/Textures/TangoAlpha/FleetOps/mh_Couch_dark.jpg
    • /Runtime/Textures/TangoAlpha/FleetOps/mh_Couch_metallic.jpg
    • /Runtime/Textures/TangoAlpha/FleetOps/mh_Couch_normal.jpg
    • /Runtime/Textures/TangoAlpha/FleetOps/mh_Couch_roughness.jpg
    • /Runtime/Textures/TangoAlpha/FleetOps/mh_EndWallPanel.jpg
    • /Runtime/Textures/TangoAlpha/FleetOps/mh_EndWallPanel_Dark.jpg
    • /Runtime/Textures/TangoAlpha/FleetOps/mh_EndWallPanel_metallic.jpg
    • /Runtime/Textures/TangoAlpha/FleetOps/mh_EndWallPanel_normal.jpg
    • /Runtime/Textures/TangoAlpha/FleetOps/mh_EndWallPanel_roughness.jpg
    • /Runtime/Textures/TangoAlpha/FleetOps/mh_Floor.jpg
    • /Runtime/Textures/TangoAlpha/FleetOps/mh_Floor_metallic.jpg
    • /Runtime/Textures/TangoAlpha/FleetOps/mh_Floor_normal.jpg
    • /Runtime/Textures/TangoAlpha/FleetOps/mh_Floor_roughness.jpg
    • /Runtime/Textures/TangoAlpha/FleetOps/mh_FloorDetail.jpg
    • /Runtime/Textures/TangoAlpha/FleetOps/mh_FloorDetail_Dark.jpg
    • /Runtime/Textures/TangoAlpha/FleetOps/mh_FloorDetail_metallic.jpg
    • /Runtime/Textures/TangoAlpha/FleetOps/mh_FloorDetail_normal.jpg
    • /Runtime/Textures/TangoAlpha/FleetOps/mh_FloorDetail_roughness.jpg
    • /Runtime/Textures/TangoAlpha/FleetOps/mh_FrontScreen.jpg
    • /Runtime/Textures/TangoAlpha/FleetOps/mh_FrontScreen_metallic.jpg
    • /Runtime/Textures/TangoAlpha/FleetOps/mh_FrontScreen_NCO.jpg
    • /Runtime/Textures/TangoAlpha/FleetOps/mh_FrontScreen_normal.jpg
    • /Runtime/Textures/TangoAlpha/FleetOps/mh_FrontScreen_Off.jpg
    • /Runtime/Textures/TangoAlpha/FleetOps/mh_FrontScreen_Officer.jpg
    • /Runtime/Textures/TangoAlpha/FleetOps/mh_FrontScreen_roughness.jpg
    • /Runtime/Textures/TangoAlpha/FleetOps/mh_MessDoors.jpg
    • /Runtime/Textures/TangoAlpha/FleetOps/mh_MessDoors_Dark.jpg
    • /Runtime/Textures/TangoAlpha/FleetOps/mh_MessDoors_metallic.jpg
    • /Runtime/Textures/TangoAlpha/FleetOps/mh_MessDoors_normal.jpg
    • /Runtime/Textures/TangoAlpha/FleetOps/mh_NcoCeilingDetail.jpg
    • /Runtime/Textures/TangoAlpha/FleetOps/mh_NcoCeilingDetail_Dark.jpg
    • /Runtime/Textures/TangoAlpha/FleetOps/mh_NcoCeilingDetail_metallic.jpg
    • /Runtime/Textures/TangoAlpha/FleetOps/mh_NcoCeilingDetail_normal.jpg
    • /Runtime/Textures/TangoAlpha/FleetOps/mh_NcoCeilingDetail_roughness.jpg
    • /Runtime/Textures/TangoAlpha/FleetOps/mh_NcoEndWallPanels.jpg
    • /Runtime/Textures/TangoAlpha/FleetOps/mh_NcoEndWallPanels_Dark.jpg
    • /Runtime/Textures/TangoAlpha/FleetOps/mh_NcoEndWallPanels_metallic.jpg
    • /Runtime/Textures/TangoAlpha/FleetOps/mh_NcoEndWallPanels_normal.jpg
    • /Runtime/Textures/TangoAlpha/FleetOps/mh_NcoEndWallPanels_Wood.jpg
    • /Runtime/Textures/TangoAlpha/FleetOps/mh_NcoEndWallPanels_Wood_metallic.jpg
    • /Runtime/Textures/TangoAlpha/FleetOps/mh_NcoEndWallPanels_Wood_normal.jpg
    • /Runtime/Textures/TangoAlpha/FleetOps/mh_NcoEndWallPanels_Wood_roughness.jpg
    • /Runtime/Textures/TangoAlpha/FleetOps/mh_NcoFloorCeiling.jpg
    • /Runtime/Textures/TangoAlpha/FleetOps/mh_NcoFloorCeiling_Dark.jpg
    • /Runtime/Textures/TangoAlpha/FleetOps/mh_NcoFloorCeiling_metallic.jpg
    • /Runtime/Textures/TangoAlpha/FleetOps/mh_NcoFloorCeiling_normal.jpg
    • /Runtime/Textures/TangoAlpha/FleetOps/mh_NcoFloorDetail.jpg
    • /Runtime/Textures/TangoAlpha/FleetOps/mh_NcoFloorDetail_Dark.jpg
    • /Runtime/Textures/TangoAlpha/FleetOps/mh_NcoFloorDetail_metallic.jpg
    • /Runtime/Textures/TangoAlpha/FleetOps/mh_NcoFloorDetail_normal.jpg
    • /Runtime/Textures/TangoAlpha/FleetOps/mh_NcoFloorDetail_roughness.jpg
    • /Runtime/Textures/TangoAlpha/FleetOps/mh_NcoFrontWallPanels.jpg
    • /Runtime/Textures/TangoAlpha/FleetOps/mh_NcoFrontWallPanels_Dark.jpg
    • /Runtime/Textures/TangoAlpha/FleetOps/mh_NcoFrontWallPanels_metallic.jpg
    • /Runtime/Textures/TangoAlpha/FleetOps/mh_NcoFrontWallPanels_normal.jpg
    • /Runtime/Textures/TangoAlpha/FleetOps/mh_NcoFrontWallPanels_roughness.jpg
    • /Runtime/Textures/TangoAlpha/FleetOps/mh_NcoSideWallPanels.jpg
    • /Runtime/Textures/TangoAlpha/FleetOps/mh_NcoSideWallPanels_metallic.jpg
    • /Runtime/Textures/TangoAlpha/FleetOps/mh_NcoSideWallPanels_normal.jpg
    • /Runtime/Textures/TangoAlpha/FleetOps/mh_NcoSideWallPanels_roughness.jpg
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