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The Sylph Pavilion

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Product Name: The Sylph Pavilion
Product ID: 57921
Published Artist(s): Arki, Marshian
Created By: N/A
Release Date: 2019-01-13

Product Information

  • Required Products: None

Welcome to the world of the Sylph!

The Sylph Pavilion and its custom tailored Rock Base was created to fit into high fantasy inspired render themes, but can also match as an otherworldly, elegant and ethereal environment.

Two ready to render setups with and without Rock Base are included, complete with light sources, matching render scenes with either high or low resolution textures. Multiple camera presets enable you to quickly navigate this set and pick your render frame of choice.

All of the pre-assembled environment scene subsets have been set up with instances, so the pavilion is easy to handle and you can delete all the parts not needed for your render.

Four full texture sets

  • - two plain, two ornate
  • - plus different brightness sets for the emissive parts of the lamps and light colors are included.

Two HDRI based render presets with day and night light moods complete this expansive environment.

Please note that the Sylph Pavilion environment is a very big set which can be taxing on some systems.

If you want to avoid long texture loading and rendering times or want to minimize the strain on your system, you can always delete instances of the set or use the alternative included low resolution textures for the pavilion and the Rock Base.

The Sylph Pavilion is part of a themed group release, consisting of this environment, a full outfit set with outer wear and undergarments, a Character and Matching Poses!

Product Notes

Installation Packages

Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier, which is used as a key to indicate something about the contents of that package.

  • 1 Core 1)

[ ] = Optional, depending on target application(s)

Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.

The Sylph Pavilion (Core)

  • You can find new icons for loading this product in the following DAZ Studio Folders:
    • “Environments:Architecture:Arki:Sylph Pavilion”
    • “Environments:Architecture:Arki:Sylph Pavilion:Materials:Iray:Emissives”
    • “Environments:Architecture:Arki:Sylph Pavilion:Materials:Iray:Emissives:Light Colors”
    • “Environments:Architecture:Arki:Sylph Pavilion:Materials:Iray:Low Resolution:Pavilion”
    • “Environments:Architecture:Arki:Sylph Pavilion:Materials:Iray:Low Resolution:Rock Base”
    • “Environments:Architecture:Arki:Sylph Pavilion:Materials:Iray:Pavilion”
    • “Environments:Architecture:Arki:Sylph Pavilion:Materials:Iray:Rock Base”
    • “Environments:Architecture:Arki:Sylph Pavilion:Posing Utilities”
    • “Environments:Architecture:Arki:Sylph Pavilion:Render Settings”
    • “Environments:Architecture:Arki:Sylph Pavilion:Rock Base”
    • “Environments:Architecture:Arki:Sylph Pavilion:Scenes”
  • You can find new icons for this product in the following DAZ Studio Categories:
    • “Cameras”
    • “Environments:Architecture”
    • “Materials:Iray:Props”
    • “Poses:By Function:Grasp”
    • “Poses:By Region:Partial Body:Hands”
    • “Props:Architecture”
    • “Props:Furnishings:Decor”
    • “Props:Landscape:Ground”
    • “Props:Landscape:Plants”
    • “Props:Lights”
    • “Render-Settings:Iray”
    • “Shaders:Iray:Emissive”

Additional Details

  • Setting up the Sylph Pavilion Set:
  • This product comes with four ready made presets which will load the pavilion with or without outer spiral staircases and rock base.
  • You can find all of them in the Sylph Pavilion folder, named “Sylph !Pavilion ALL Setup 1”, “Sylph !Pavilion ALL Setup 2”, “Sylph !Pavilion with Rockbase Setup 1” and “Sylph !Pavilion with Rockbase Setup 2”. Each of these presets will load with the high resolution textures already applied and the light sources set to maximum brightness.
  • You can now either apply another texture set by using one of the hierarchical material presets in the material folder (chose between normal high texture resolution or half sized low resolution) and also change the brightness of the light sources and their color. To do this, access the “Emissives” folder under “Materials” and select all your light sources in the scene:
  • The large chandelier is parented to the capstones
  • The small chandelier are grouped by themselves
  • The wall lamps are parented to the small chandeliers
  • The candelabra can be found in a group of their own - please make sure to select the actual candelabra prop, and not the root of this group!
  • You can also select the glowcores of the pavilion segments to apply different brightness or light color settings
  • Rendering the Sylph Pavilion Set:
    • If you want to get ideal results with the highest resolution of textures, we recommend you use the standard textures for pavilion and rock base.
    • Also, make sure you set your High Treshold for textures at 5120. You can find this setting in your “Render” tab, under “Advanced”, “Texture Compression”.
  • If you want to avoid long texture loading and rendering times or want to minimize the strain on your system, you can always delete instances of the set or use the alternative included low resolution textures for the pavilion and the rockbase.
    • The four preload presets “Sylph !Pavilion ALL Setup 1”, “Sylph !Pavilion ALL Setup 2”, “Sylph !Pavilion with Rockbase Setup 1” and “Sylph !Pavilion with Rockbase Setup 2” load with all the elements instanced and grouped to make handling and rendering easier.
    • You can expand the grouped hierarchy in your Scene tab and so access indivdual part to hide and/or delete them.
    • Best pracice would be to set up your scene with one of the provided cameras or your own camera angle, and then delete all the elements you do not need for your scene. This will also speed up render times considerably.
    • To finalize your scene, don't forget to load one of the matching day or night HDRI complete with render settings. You can find these in their own “Render Settings” folder.
  • Camera Setups and render scenes:
    • The Sylph Pavilion Set provides a collection of presets cameras and ready to render scenes.
    • The cameras can be found in the main folder along with the Sylph pavilion parts, labelled “Sylph !!Pavilion Cameras”. This will load a group of cameras which can be accessed through the camera menu in your document window.
    • Please note that each camera is hidden by default and the headlamp is turned off.
    • The ready to render scenes can be found in their very own “Scenes” folder. They all utilize the high resolution original textures and the preloaded HDRI for day or night settings.
    • The HDRI render presets can be found in their own folder, labelled “Render Settings”.
  • If you are having trouble seeing the surface of the rock base you can delete the Cutout map.
  • Remember to apply a material setting before you render or put the cutout map back into the surface channel.
  • The brightness of the HDRIs can be adjusted in render settings (Environment Map and/or Environment Intensity). This will help bring out the details of the moon.
  • Texture resource note:
    • One or more textures on this 3D model have been created with photographs from These photographs may not be redistributed by default; please visit for more information

Resolved Issues

  • None

Known Issues

  • None


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The contents of this package are in DAZ Studio Native formats