User Tools

Site Tools


Product Index

dForce Lorelle Gown

Click for original

Product Name: dForce Lorelle Gown
Product ID: 57729
Published Artist(s): outoftouch
Created By: N/A
Release Date: 2018-12-29

Product Information

  • Required Products: None

Dress your figures royally with this dForce Dynamic Gown, consisting of an Underdress and Overdress with wide sleeves and skirt. Included are 3 high quality texture styles, of which the third style can be easily recolored inside of the surfaces tab for custom colors.

Product Notes

Installation Packages

Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier, which is used as a key to indicate something about the contents of that package.

  • 1 Core 1)

[ ] = Optional, depending on target application(s)

Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.

dForce Lorelle Gown (Core)

  • You can find new icons for loading this product in the following DAZ Studio Folders:
    • “People:Genesis 8 Female:Clothing:OOT Lorelle Dress”
    • “People:Genesis 8 Female:Clothing:OOT Lorelle Dress:MATS”
    • “People:Genesis 8 Female:Clothing:OOT Lorelle Dress:Separates”
  • You can find new icons for this product in the following DAZ Studio Categories:
    • “Materials:Iray:Wardrobe”
    • “Wardrobe:Dresses”
    • “Wardrobe:Outerwear:Tops”
    • “Wardrobe:Outfits”

Additional Details

  • dForce Simulation Notes:
    • When using more complex poses and/or Un-Supported Shapes with the Outfit Animation Simulation will give more realistic draping.
      • Hide the Overdress, Simulate the Gown. Then under the Simulation Section in the Parameters Tab select Freeze Simulation ON.
      • Select the Overdress and un-hide it. Now Simulate the animation again until the Overdress drapes the way you want it to.
    • Once all layers have been simulated if you get some pokethrough between the layers that included morphs do not correct apply smoothing to the piece(s) with the Pokethrough and set the collision item to the clothing or figure underneath the one with the pokehtrough.
      • Example Gown poking through the Overdress. You would set the Overdress's collision item to the Gown.

Resolved Issues

  • None

Known Issues

  • None


Visit our site for technical support questions or concerns.

The contents of this package are in DAZ Studio Native formats