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File List
Below is a list of files provided by the
Fleet Ops: Admiral's Ready Room
product.
Core
Fleet Ops: Admiral's Ready Room
Content :
/data/TangoAlpha/FleetOps/ab Corridor 1/ab_Corridor1.dsf
/data/TangoAlpha/FleetOps/ab Corridor 1/UV Sets/TangoAlpha/Base/default.dsf
/data/TangoAlpha/FleetOps/ab Corridor 3/ab_Corridor3.dsf
/data/TangoAlpha/FleetOps/ab Corridor 3/UV Sets/TangoAlpha/Base/default.dsf
/data/TangoAlpha/FleetOps/ab Corridor 4/ab_Corridor4.dsf
/data/TangoAlpha/FleetOps/ab Corridor 4/UV Sets/TangoAlpha/Base/default.dsf
/data/TangoAlpha/FleetOps/ab_RearWall/tb_RearWall.dsf
/data/TangoAlpha/FleetOps/ab_RearWall/UV Sets/TangoAlpha/Base/default.dsf
/data/TangoAlpha/FleetOps/rr_Ceiling/rr_Ceiling.dsf
/data/TangoAlpha/FleetOps/rr_Ceiling/UV Sets/TangoAlpha/Base/default.dsf
/data/TangoAlpha/FleetOps/rr_Chair/rr_Chair.dsf
/data/TangoAlpha/FleetOps/rr_Chair/UV Sets/TangoAlpha/Base/default.dsf
/data/TangoAlpha/FleetOps/rr_Couch/rr_Couch.dsf
/data/TangoAlpha/FleetOps/rr_Couch/UV Sets/TangoAlpha/Base/default.dsf
/data/TangoAlpha/FleetOps/rr_Entrance Wall/rr_Entrance Wall.dsf
/data/TangoAlpha/FleetOps/rr_Entrance Wall/UV Sets/TangoAlpha/Base/default.dsf
/data/TangoAlpha/FleetOps/rr_Floor/rr_Floor.dsf
/data/TangoAlpha/FleetOps/rr_Floor/UV Sets/TangoAlpha/Base/default.dsf
/data/TangoAlpha/FleetOps/rr_Rear Wall/rr_Rear Wall.dsf
/data/TangoAlpha/FleetOps/rr_Rear Wall/UV Sets/TangoAlpha/Base/default.dsf
/data/TangoAlpha/FleetOps/rr_Side Wall/rr_Side Wall.dsf
/data/TangoAlpha/FleetOps/rr_Side Wall/UV Sets/TangoAlpha/Base/default.dsf
/data/TangoAlpha/FleetOps/rr_Table/rr_Table.dsf
/data/TangoAlpha/FleetOps/rr_Table/UV Sets/TangoAlpha/Base/default.dsf
/Environments/TangoAlpha/Ready Room/Admiral's Ready Room and Bridge Dark.duf
/Environments/TangoAlpha/Ready Room/Admiral's Ready Room and Bridge Dark.png
/Environments/TangoAlpha/Ready Room/Admiral's Ready Room and Bridge Dark.tip.png
/Environments/TangoAlpha/Ready Room/Admiral's Ready Room and Bridge.duf
/Environments/TangoAlpha/Ready Room/Admiral's Ready Room and Bridge.png
/Environments/TangoAlpha/Ready Room/Admiral's Ready Room and Bridge.tip.png
/Environments/TangoAlpha/Ready Room/Admiral's Ready Room Dark.duf
/Environments/TangoAlpha/Ready Room/Admiral's Ready Room Dark.png
/Environments/TangoAlpha/Ready Room/Admiral's Ready Room Dark.tip.png
/Environments/TangoAlpha/Ready Room/Admiral's Ready Room.duf
/Environments/TangoAlpha/Ready Room/Admiral's Ready Room.png
/Environments/TangoAlpha/Ready Room/Admiral's Ready Room.tip.png
/Environments/TangoAlpha/Ready Room/Materials/ARR Chair Dark.duf
/Environments/TangoAlpha/Ready Room/Materials/ARR Chair Dark.png
/Environments/TangoAlpha/Ready Room/Materials/ARR Chair Dark.tip.png
/Environments/TangoAlpha/Ready Room/Materials/ARR Chair.duf
/Environments/TangoAlpha/Ready Room/Materials/ARR Chair.png
/Environments/TangoAlpha/Ready Room/Materials/ARR Chair.tip.png
/Environments/TangoAlpha/Ready Room/Materials/ARR Corridor 1 Dark.duf
/Environments/TangoAlpha/Ready Room/Materials/ARR Corridor 1 Dark.png
/Environments/TangoAlpha/Ready Room/Materials/ARR Corridor 1 Dark.tip.png
/Environments/TangoAlpha/Ready Room/Materials/ARR Corridor 1.duf
/Environments/TangoAlpha/Ready Room/Materials/ARR Corridor 1.png
/Environments/TangoAlpha/Ready Room/Materials/ARR Corridor 1.tip.png
/Environments/TangoAlpha/Ready Room/Materials/ARR Corridor 3 Dark.duf
/Environments/TangoAlpha/Ready Room/Materials/ARR Corridor 3 Dark.png
/Environments/TangoAlpha/Ready Room/Materials/ARR Corridor 3 Dark.tip.png
/Environments/TangoAlpha/Ready Room/Materials/ARR Corridor 3.duf
/Environments/TangoAlpha/Ready Room/Materials/ARR Corridor 3.png
/Environments/TangoAlpha/Ready Room/Materials/ARR Corridor 3.tip.png
/Environments/TangoAlpha/Ready Room/Materials/ARR Corridor 4 Dark.duf
/Environments/TangoAlpha/Ready Room/Materials/ARR Corridor 4 Dark.png
/Environments/TangoAlpha/Ready Room/Materials/ARR Corridor 4 Dark.tip.png
/Environments/TangoAlpha/Ready Room/Materials/ARR Corridor 4.duf
/Environments/TangoAlpha/Ready Room/Materials/ARR Corridor 4.png
/Environments/TangoAlpha/Ready Room/Materials/ARR Corridor 4.tip.png
/Environments/TangoAlpha/Ready Room/Materials/ARR Corridor Accent Lights Off.duf
/Environments/TangoAlpha/Ready Room/Materials/ARR Corridor Accent Lights Off.png
/Environments/TangoAlpha/Ready Room/Materials/ARR Corridor Accent Lights Off.tip.png
/Environments/TangoAlpha/Ready Room/Materials/ARR Corridor Accent Lights On.duf
/Environments/TangoAlpha/Ready Room/Materials/ARR Corridor Accent Lights On.png
/Environments/TangoAlpha/Ready Room/Materials/ARR Corridor Accent Lights On.tip.png
/Environments/TangoAlpha/Ready Room/Materials/ARR Corridor Circular Lights Off.duf
/Environments/TangoAlpha/Ready Room/Materials/ARR Corridor Circular Lights Off.png
/Environments/TangoAlpha/Ready Room/Materials/ARR Corridor Circular Lights Off.tip.png
/Environments/TangoAlpha/Ready Room/Materials/ARR Corridor Circular Lights On.duf
/Environments/TangoAlpha/Ready Room/Materials/ARR Corridor Circular Lights On.png
/Environments/TangoAlpha/Ready Room/Materials/ARR Corridor Circular Lights On.tip.png
/Environments/TangoAlpha/Ready Room/Materials/ARR Corridor Oblong Lights Off.duf
/Environments/TangoAlpha/Ready Room/Materials/ARR Corridor Oblong Lights Off.png
/Environments/TangoAlpha/Ready Room/Materials/ARR Corridor Oblong Lights Off.tip.png
/Environments/TangoAlpha/Ready Room/Materials/ARR Corridor Oblong Lights On.duf
/Environments/TangoAlpha/Ready Room/Materials/ARR Corridor Oblong Lights On.png
/Environments/TangoAlpha/Ready Room/Materials/ARR Corridor Oblong Lights On.tip.png
/Environments/TangoAlpha/Ready Room/Materials/ARR Couch Dark.duf
/Environments/TangoAlpha/Ready Room/Materials/ARR Couch Dark.png
/Environments/TangoAlpha/Ready Room/Materials/ARR Couch Dark.tip.png
/Environments/TangoAlpha/Ready Room/Materials/ARR Couch.duf
/Environments/TangoAlpha/Ready Room/Materials/ARR Couch.png
/Environments/TangoAlpha/Ready Room/Materials/ARR Couch.tip.png
/Environments/TangoAlpha/Ready Room/Materials/ARR Emergency Lights Off.duf
/Environments/TangoAlpha/Ready Room/Materials/ARR Emergency Lights Off.png
/Environments/TangoAlpha/Ready Room/Materials/ARR Emergency Lights Off.tip.png
/Environments/TangoAlpha/Ready Room/Materials/ARR Emergency Lights On.duf
/Environments/TangoAlpha/Ready Room/Materials/ARR Emergency Lights On.png
/Environments/TangoAlpha/Ready Room/Materials/ARR Emergency Lights On.tip.png
/Environments/TangoAlpha/Ready Room/Materials/ARR Rear Wall Window Clear.duf
/Environments/TangoAlpha/Ready Room/Materials/ARR Rear Wall Window Clear.png
/Environments/TangoAlpha/Ready Room/Materials/ARR Rear Wall Window Clear.tip.png
/Environments/TangoAlpha/Ready Room/Materials/ARR Rear Wall Window Opaque.duf
/Environments/TangoAlpha/Ready Room/Materials/ARR Rear Wall Window Opaque.png
/Environments/TangoAlpha/Ready Room/Materials/ARR Rear Wall Window Opaque.tip.png
/Environments/TangoAlpha/Ready Room/Materials/ARR Room Circular Lights Off.duf
/Environments/TangoAlpha/Ready Room/Materials/ARR Room Circular Lights Off.png
/Environments/TangoAlpha/Ready Room/Materials/ARR Room Circular Lights Off.tip.png
/Environments/TangoAlpha/Ready Room/Materials/ARR Room Circular Lights On.duf
/Environments/TangoAlpha/Ready Room/Materials/ARR Room Circular Lights On.png
/Environments/TangoAlpha/Ready Room/Materials/ARR Room Circular Lights On.tip.png
/Environments/TangoAlpha/Ready Room/Materials/ARR Room Oblong Lights Off.duf
/Environments/TangoAlpha/Ready Room/Materials/ARR Room Oblong Lights Off.png
/Environments/TangoAlpha/Ready Room/Materials/ARR Room Oblong Lights Off.tip.png
/Environments/TangoAlpha/Ready Room/Materials/ARR Room Oblong Lights On.duf
/Environments/TangoAlpha/Ready Room/Materials/ARR Room Oblong Lights On.png
/Environments/TangoAlpha/Ready Room/Materials/ARR Room Oblong Lights On.tip.png
/Environments/TangoAlpha/Ready Room/Materials/ARR Table Dark Screens Off.duf
/Environments/TangoAlpha/Ready Room/Materials/ARR Table Dark Screens Off.png
/Environments/TangoAlpha/Ready Room/Materials/ARR Table Dark Screens Off.tip.png
/Environments/TangoAlpha/Ready Room/Materials/ARR Table Dark Screens On.duf
/Environments/TangoAlpha/Ready Room/Materials/ARR Table Dark Screens On.png
/Environments/TangoAlpha/Ready Room/Materials/ARR Table Dark Screens On.tip.png
/Environments/TangoAlpha/Ready Room/Materials/ARR Table Dark.duf
/Environments/TangoAlpha/Ready Room/Materials/ARR Table Dark.png
/Environments/TangoAlpha/Ready Room/Materials/ARR Table Dark.tip.png
/Environments/TangoAlpha/Ready Room/Materials/ARR Table Grey.duf
/Environments/TangoAlpha/Ready Room/Materials/ARR Table Grey.png
/Environments/TangoAlpha/Ready Room/Materials/ARR Table Grey.tip.png
/Environments/TangoAlpha/Ready Room/Materials/ARR Table Mahogany.duf
/Environments/TangoAlpha/Ready Room/Materials/ARR Table Mahogany.png
/Environments/TangoAlpha/Ready Room/Materials/ARR Table Mahogany.tip.png
/Environments/TangoAlpha/Ready Room/Materials/ARR Table Screens Off.duf
/Environments/TangoAlpha/Ready Room/Materials/ARR Table Screens Off.png
/Environments/TangoAlpha/Ready Room/Materials/ARR Table Screens Off.tip.png
/Environments/TangoAlpha/Ready Room/Materials/ARR Table Screens On.duf
/Environments/TangoAlpha/Ready Room/Materials/ARR Table Screens On.png
/Environments/TangoAlpha/Ready Room/Materials/ARR Table Screens On.tip.png
/Environments/TangoAlpha/Ready Room/Materials/ARR Wall Display Off.duf
/Environments/TangoAlpha/Ready Room/Materials/ARR Wall Display Off.png
/Environments/TangoAlpha/Ready Room/Materials/ARR Wall Display Off.tip.png
/Environments/TangoAlpha/Ready Room/Materials/ARR Wall Display On.duf
/Environments/TangoAlpha/Ready Room/Materials/ARR Wall Display On.png
/Environments/TangoAlpha/Ready Room/Materials/ARR Wall Display On.tip.png
/Environments/TangoAlpha/Ready Room/Props/ARR Chair.duf
/Environments/TangoAlpha/Ready Room/Props/ARR Chair.png
/Environments/TangoAlpha/Ready Room/Props/ARR Chair.tip.png
/Environments/TangoAlpha/Ready Room/Props/ARR Corridor 1.duf
/Environments/TangoAlpha/Ready Room/Props/ARR Corridor 1.png
/Environments/TangoAlpha/Ready Room/Props/ARR Corridor 1.tip.png
/Environments/TangoAlpha/Ready Room/Props/ARR Corridor 3.duf
/Environments/TangoAlpha/Ready Room/Props/ARR Corridor 3.png
/Environments/TangoAlpha/Ready Room/Props/ARR Corridor 3.tip.png
/Environments/TangoAlpha/Ready Room/Props/ARR Corridor 4.duf
/Environments/TangoAlpha/Ready Room/Props/ARR Corridor 4.png
/Environments/TangoAlpha/Ready Room/Props/ARR Couch.duf
/Environments/TangoAlpha/Ready Room/Props/ARR Couch.png
/Environments/TangoAlpha/Ready Room/Props/ARR Couch.tip.png
/Environments/TangoAlpha/Ready Room/Props/ARR Table.duf
/Environments/TangoAlpha/Ready Room/Props/ARR Table.png
/Environments/TangoAlpha/Ready Room/Props/ARR Table.tip.png
/Runtime/Support/
DAZ
_3D_57123_Fleet_Ops
Admiral's_Ready_Room.dsa * /Runtime/Support/
DAZ
_3D_57123_Fleet_Ops
Admiral's_Ready_Room.dsx
/Runtime/Support/
DAZ
_3D_57123_Fleet_Ops__Admiral's_Ready_Room.jpg
/Runtime/Textures/TangoAlpha/FleetOps/ab_BridgeWallDark.jpg
/Runtime/Textures/TangoAlpha/FleetOps/ab_BridgeWallDark_normal.jpg
/Runtime/Textures/TangoAlpha/FleetOps/ab_BridgeWallDark_roughness.jpg
/Runtime/Textures/TangoAlpha/FleetOps/ab_Corridor1.jpg
/Runtime/Textures/TangoAlpha/FleetOps/ab_Corridor1_Dark.jpg
/Runtime/Textures/TangoAlpha/FleetOps/ab_Corridor1_metallic.jpg
/Runtime/Textures/TangoAlpha/FleetOps/ab_Corridor1_normal.jpg
/Runtime/Textures/TangoAlpha/FleetOps/ab_Corridor1_roughness.jpg
/Runtime/Textures/TangoAlpha/FleetOps/ab_Corridor3.jpg
/Runtime/Textures/TangoAlpha/FleetOps/ab_Corridor3_Dark.jpg
/Runtime/Textures/TangoAlpha/FleetOps/ab_Corridor3_metallic.jpg
/Runtime/Textures/TangoAlpha/FleetOps/ab_Corridor3_normal.jpg
/Runtime/Textures/TangoAlpha/FleetOps/ab_Corridor3_roughness.jpg
/Runtime/Textures/TangoAlpha/FleetOps/ab_Corridor4.jpg
/Runtime/Textures/TangoAlpha/FleetOps/ab_Corridor4_Dark.jpg
/Runtime/Textures/TangoAlpha/FleetOps/ab_Corridor4_metallic.jpg
/Runtime/Textures/TangoAlpha/FleetOps/ab_Corridor4_normal.jpg
/Runtime/Textures/TangoAlpha/FleetOps/ab_Corridor4_roughness.jpg
/Runtime/Textures/TangoAlpha/FleetOps/ab_CorridorFittings.jpg
/Runtime/Textures/TangoAlpha/FleetOps/ab_CorridorFittings_Dark.jpg
/Runtime/Textures/TangoAlpha/FleetOps/ab_CorridorFittings_metallic.jpg
/Runtime/Textures/TangoAlpha/FleetOps/ab_CorridorFittings_normal.jpg
/Runtime/Textures/TangoAlpha/FleetOps/ab_CorridorFittings_roughness.jpg
/Runtime/Textures/TangoAlpha/FleetOps/ab_RearWall.jpg
/Runtime/Textures/TangoAlpha/FleetOps/ab_RearWall_metallic.jpg
/Runtime/Textures/TangoAlpha/FleetOps/ab_RearWall_normal.jpg
/Runtime/Textures/TangoAlpha/FleetOps/ab_RearWall_roughness.jpg
/Runtime/Textures/TangoAlpha/FleetOps/ab_RearWallDark.jpg
/Runtime/Textures/TangoAlpha/FleetOps/rr_Chair.jpg
/Runtime/Textures/TangoAlpha/FleetOps/rr_Chair_metallic.jpg
/Runtime/Textures/TangoAlpha/FleetOps/rr_Chair_normal.jpg
/Runtime/Textures/TangoAlpha/FleetOps/rr_Chair_roughness.jpg
/Runtime/Textures/TangoAlpha/FleetOps/rr_ChairDark.jpg
/Runtime/Textures/TangoAlpha/FleetOps/rr_ChairDark_metallic.jpg
/Runtime/Textures/TangoAlpha/FleetOps/rr_ChairDark_normal.jpg
/Runtime/Textures/TangoAlpha/FleetOps/rr_ChairDark_roughness.jpg
/Runtime/Textures/TangoAlpha/FleetOps/rr_Couch.jpg
/Runtime/Textures/TangoAlpha/FleetOps/rr_Couch_normal.jpg
/Runtime/Textures/TangoAlpha/FleetOps/rr_Couch_roughness.jpg
/Runtime/Textures/TangoAlpha/FleetOps/rr_CouchDark.jpg
/Runtime/Textures/TangoAlpha/FleetOps/rr_CouchDark_roughness.jpg
/Runtime/Textures/TangoAlpha/FleetOps/rr_Doors.jpg
/Runtime/Textures/TangoAlpha/FleetOps/rr_Doors_metallic.jpg
/Runtime/Textures/TangoAlpha/FleetOps/rr_Doors_normal.jpg
/Runtime/Textures/TangoAlpha/FleetOps/rr_Doors_roughness.jpg
/Runtime/Textures/TangoAlpha/FleetOps/rr_DoorsDark.jpg
/Runtime/Textures/TangoAlpha/FleetOps/rr_Screens.jpg
/Runtime/Textures/TangoAlpha/FleetOps/rr_Screens_emissive.jpg
/Runtime/Textures/TangoAlpha/FleetOps/rr_Screens_metallic.jpg
/Runtime/Textures/TangoAlpha/FleetOps/rr_Screens_normal.jpg
/Runtime/Textures/TangoAlpha/FleetOps/rr_Screens_roughness.jpg
/Runtime/Textures/TangoAlpha/FleetOps/rr_ScreensDark.jpg
/Runtime/Textures/TangoAlpha/FleetOps/rr_ScreensDark_metallic.jpg
/Runtime/Textures/TangoAlpha/FleetOps/rr_ScreensDark_normal.jpg
/Runtime/Textures/TangoAlpha/FleetOps/rr_ScreensDark_roughness.jpg
/Runtime/Textures/TangoAlpha/FleetOps/rr_Table.jpg
/Runtime/Textures/TangoAlpha/FleetOps/rr_Table_metallic.jpg
/Runtime/Textures/TangoAlpha/FleetOps/rr_Table_normal.jpg
/Runtime/Textures/TangoAlpha/FleetOps/rr_Table_roughness.jpg
/Runtime/Textures/TangoAlpha/FleetOps/rr_TableDark.jpg
/Runtime/Textures/TangoAlpha/FleetOps/rr_TablePainted.jpg
/Runtime/Textures/TangoAlpha/FleetOps/rr_TablePainted_metallic.jpg
/Runtime/Textures/TangoAlpha/FleetOps/rr_TablePainted_normal.jpg
/Runtime/Textures/TangoAlpha/FleetOps/rr_TablePainted_roughness.jpg
/Runtime/Textures/TangoAlpha/FleetOps/rr_Walls.jpg
/Runtime/Textures/TangoAlpha/FleetOps/rr_Walls_metallic.jpg
/Runtime/Textures/TangoAlpha/FleetOps/rr_Walls_normal.jpg
/Runtime/Textures/TangoAlpha/FleetOps/rr_Walls_roughness.jpg
/Runtime/Textures/TangoAlpha/FleetOps/rr_WallsDark.jpg
/Runtime/Textures/TangoAlpha/FleetOps/rr_WallsDark_normal.jpg
/Runtime/Textures/TangoAlpha/FleetOps/rr_WallsDark_roughness.jpg
/Runtime/Textures/TangoAlpha/FleetOps/Thumbs.db
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