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Exotic Leather Shader Presets 1 for Iray

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Product Name: Exotic Leather Shader Presets 1 for Iray
Product ID: 55945
Published Artist(s): Handspan Studios
Created By: N/A
Release Date: 2018-10-04

Product Information

  • Required Products: None

New from Handspan Studios, Exotic leather Shader Presets 1 for Iray. Photo based realistic leather shader presets in a sophisticated, earthy (Pantone) color fashion forecast palette. This new collection, specializing in unique and textural exotic leathers is made to take advantage of Iray's shader capabilities. Gloss, polish and distress looks are separately customizable presets for even more versatility. This collection contains 296 Shader Presets and the tiling texture maps they are based on. Unusual leathers such as stingray, ostrich, fish leather and even toad will add a unique touch to your renders. It also contains useful coordinating basic leather presets in 9 different patterns (122 presets). Easy to use, scalable, fun to customize the diffuse distress overlays and achieve unique looks.

The 296 shader presets consist of 22 unique seamlessly tiling texture patterns plus the preset color, gloss and distress variations based on those patterns. Many more variations are possible by the end user customizing the diffuse and other parameters. These shaders are based on 330 texture, bump and specular maps and the various material settings customized for Daz Studio Iray. This set contains alligator, crocodile, lizard, ostrich, stingray, metallic, fish scale, toad, plus cow, sheep, goat and other standard finishes. Most presets import matte and have a wax buffed level of polish that can be added over if desired, a couple has a higher gloss option where that is more often seen. Organized well with subfolders for each leather type. Many more than could be shown in the renders. Hundreds of natural, tactile textures that you will find yourself using again and again.

The texture tiles may also be used as a merchant resource in creating UV map textures for sale. More Iray Shader Presets to Come!

Product Notes

Installation Packages

Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier, which is used as a key to indicate something about the contents of that package.

  • 1 Core 1)

[ ] = Optional, depending on target application(s)

Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.

Exotic Leather Shader Presets 1 for Iray (Core)

  • You can find new icons for loading this product in the following DAZ Studio Folders:
    • “Shader Presets:HSS Exotic Leathers 1:!Basic”
    • “Shader Presets:HSS Exotic Leathers 1:Alligator”
    • “Shader Presets:HSS Exotic Leathers 1:Crocodile”
    • “Shader Presets:HSS Exotic Leathers 1:Fish”
    • “Shader Presets:HSS Exotic Leathers 1:Lizard”
    • “Shader Presets:HSS Exotic Leathers 1:Metallic”
    • “Shader Presets:HSS Exotic Leathers 1:Ostrich”
    • “Shader Presets:HSS Exotic Leathers 1:Stingray”
    • “Shader Presets:HSS Exotic Leathers 1:Toad”
  • You can find new icons for this product in the following DAZ Studio Categories:
    • “Shaders:Iray:Leather”

Additional Details

  • There are diffuse overlay presets, those add a distressed look which you can adjust to match or contrast the base leather with the “diffuse overlay color” parameter. In most cases, light colors work well on dark backgrounds and dark on light, when using a light color the most realistic effect will be achieved by making the color an undyed leather color like rosy light brown or mustard. This will look like wear to the upper layer. Dark overlays look more like shadow, antiquing or staining. Light colors show up much more strongly than dark ones, if you change a dark preset to a light color you may need to turn down the strength and vice versa. Since the overlays are not set for each individual color you will need to adjust the strength or color most of the time. Many interesting effects are possible.
  • Each preset will reset the tiling to the original number so you will want to adjust the size last, after all the others. This is done in the “horizontal tiles” and “vertical tiles” parameters. These numbers should match unless you want to create a stretched look. If the pattern looks fuzzy or blocky make those parameters a higher number (more repeats of the texture) if you get a digital noise look then the pattern is too small and reduce the number of repeats until it looks right. Any main color preset will overwrite the glossy setting and diffuse overlay, those will need to be reapplied if you change your color. Diffuse overlay and Gloss or Polish will not change each other or the main color.
  • If nothing happens at all, make sure you have your model selected from the Parameters tab *Drop Down list* and also your material in the Surfaces tab before applying the shader.
  • The textures can also be used in any paint program with a texture fill function or a texture brush to paint UV map textures, they are a merchant resource as well. They may not be redistributed or resold in their original tiling form or as a texture resource. Thank you for your support.

Resolved Issues

  • None

Known Issues

  • None


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The contents of this package are in DAZ Studio Native formats