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dForce Dragon Wraith Skeleton and Accessories

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Product Name: dForce Dragon Wraith Skeleton and Accessories
Product ID: 52033
Published Artist(s): Arki, ForbiddenWhispers
Created By: N/A
Release Date: 2018-04-18

Product Information

  • Required Products: None

A fully articulated dragon skeleton figure with accessories like dForce compliant wing membranes plus jewelry.

The Dragon Wraith is a fully articulated brand new original figure for DAZ Studio! Built from scratch it was created with a selection of accessories. Among them, you will find dForce compliant wing and tail membranes plus draping ornamental ribbons.

Among the accessories are also geografting horns and jewelry add-on for the head. You can also turn the dragon skeleton into that of a Wyvern! A simple one-click option hides the front legs and scapulae - and gives you even more flexibility for this beast.

Completing the DragonWraith we included four full texture sets created by ForbiddenWhispers. They come with a palette of options for membranes and accessories.

The Dragon Wraith is part of a themed release, featuring the Dragon Wraith Tomb, the Dragon Wraith Master Pose Control and the Drago Osseus Poses!

Product Notes

Installation Packages

Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier (WIP), which is used as a key to indicate something about the contents of that package.

  • 1 Core 1)

[ ] = Optional, depending on target application(s)

Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.

dForce Dragon Wraith Skeleton and Accessories (Core)

  • You can find new icons for loading this product in the following DAZ Studio Folders:
    • “Animals:Arki”
    • “Animals:Arki:Dragon Wraith”
    • “Animals:Arki:Dragon Wraith:Materials:Iray”
    • “Animals:Arki:Dragon Wraith:Materials:Iray:Props”
    • “Animals:Arki:Dragon Wraith:Tutorial”
  • You can find new icons for this product in the following DAZ Studio Categories:
    • “Accessories:Head”
    • “Accessories:Other”
    • “Anatomy:External”
    • “Anatomy:Internal”
    • “Figures:Creatures:Air”
    • “Materials:Eyes:Eye Colors”
    • “Materials:Iray:Accessories”
    • “Materials:Iray:Anatomy”
    • “Materials:Iray:Skin”
    • “Shaping:Apply:Body”
    • “Utilities:Visibility”
    • “Weblinks”

Additional Details

  • General Morph Types
    • Almost every piece in this product loads with a multitude of morphs and control dials (wing membranes, tail membranes, horns, jewel eyes) designed to help you with fitting and posing the outfit pieces. The morph categories are as follows:
    • Adjustments: Alter shape and fit of a piece
    • Styles: contains shape altering morphs
    • Controls: controls movement of several parts of the wing membrane, tail membrane, horns and jewel eyes
  • Control Dials
    • The control dials included in wing membrane, tail membrane, horns and jewel eyes will enable you to adjust the positioning of part of the mentioned pieces.
    • They can be found in their own section under Actor - Controls. These controls are even usable after running a dForce simulation to do some minute adjustments or changes.
  • How to work with the DragonWraith figure and dForce
  • If you want to set up a dForce simulation, please take the following steps:
    • 1 - Load the “DragonWraith !dForce ready” scene subset into your scene
    • 2 - Apply the “Base Material” materials to wing membranes and tail membranes to make them visible
    • 3 - Set up an animation with 41 frames
    • 4 - In frame 1, set a keyframe (click on the little key icon with the plus symbol inside, to the far right end of the bottom icon bar) with the “DragonWraith !dForce ready” scene subset in zero pose.
    • 5 - Go to frame 10, set up a pose for your DragonWraith, and adjust the position of the wing membranes and tail membranes. Now also add all your desired morphs to the skeleton and accessories (if you used them in your scene). Add a new keyframe in pose 10
    • 6 - Go to the Simulation tab inside DAZ Studio and change the following default settings: Start Bones from Memorized Pose - OFF, Frames To Simulate: Animated (Use Timeline Play Range), Collision Mesh Resolution: Viewport
    • 7 - Hit the “Simulate” Button!

Resolved Issues

  • None

Known Issues

  • None

Support

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1)
The contents of this package are in DAZ Studio Native formats