User Tools

Site Tools


Product Index

Bea Griff's Whatnots 2 Iray Shader Presets and Textures

Click for original

Product Name: Bea Griff's Whatnots 2 Iray Shader Presets and Textures
Product ID: 49989
Published Artist(s): Daz Originals
Created By: NGartplay, Bea
Release Date: 2018-01-26

Product Information

  • Required Products: None

Presenting Bea and Nancy's Whatnots 2!

Whatnots: item or items that are not identified but are felt to have something in common.

Fill your scenes with our beautiful whatnots, chotchkies, jars and vases by applying your choice of luscious colors from the large selection of shader presets.

This pack includes:
15 static props, 52 art glass Iray shader presets, 52 glazed pottery Iray shader presets, 52 unglazed pottery Iray shader presets, 52 lustre Iray shader presets, 25 metal Iray shader presets, 10 miscellaneous shader presets, 54 one-click textures and 14 bump utility files.
The beautiful, all new, gradient jpg files are what make this product unique. The shader presets are not just re-colors but have individual gradient variations that create different looks depending on what objects they are applied to and the lighting in your scene. This gives each material a different look on different objects for ultimate versatility.
All prop smart parented lids are removable and can be manipulated.
The promotional images show all the props included, test renders of the glazed pottery material, the art glass material, the unglazed pottery material, the lustre material, one-click material, untextured props and some of the available utility files.
This set has 54 one-click material presets. These include complete textures for each prop and its smart parented lid, if it has one. These one-click materials can only be used on their respective props as they are material presets and hierarchical material presets.

The shader presets can also be used on clothing, jewelry, gems, people and other props not included in this set. Your imagination is all that is needed.
The props are easily scaled by using the scale dial in the parameter tab.
The lighting and environment map that you choose will greatly affect the look and versatility of the shader presets. Adding a bump map to a material with the bump utilities will give an even great choice of design.

Product Notes

Installation Packages

Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier, which is used as a key to indicate something about the contents of that package.

  • 1 Core 1)

Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.

Bea Griff's Whatnots 2 Iray Shader Presets and Textures (Core)

  • You can find new icons for loading this product in the following DAZ Studio Folders:
    • “Props:BeaGriff:Whatnots 2”
    • “Props:BeaGriff:Whatnots 2:BeaGriff Art Glass”
    • “Props:BeaGriff:Whatnots 2:BeaGriff Glazed Pottery”
    • “Props:BeaGriff:Whatnots 2:BeaGriff Lustre”
    • “Props:BeaGriff:Whatnots 2:BeaGriff Metal”
    • “Props:BeaGriff:Whatnots 2:BeaGriff Miscellaneous”
    • “Props:BeaGriff:Whatnots 2:BeaGriff One Click Materials”
    • “Props:BeaGriff:Whatnots 2:BeaGriff Unglazed Pottery”
    • “Props:BeaGriff:Whatnots 2:BeaGriff Utilities”
  • You can find new icons for this product in the following DAZ Studio Categories:
    • “Materials:Iray:Props”
    • “Props:Containers”
    • “Shader Sets:Bea Griff's Whatnots 2 Iray Shader Presets:BeaGriff Art Glass”
    • “Shader Sets:Bea Griff's Whatnots 2 Iray Shader Presets:BeaGriff Glazed Pottery”
    • “Shader Sets:Bea Griff's Whatnots 2 Iray Shader Presets:BeaGriff Lustre”
    • “Shader Sets:Bea Griff's Whatnots 2 Iray Shader Presets:BeaGriff Metal”
    • “Shader Sets:Bea Griff's Whatnots 2 Iray Shader Presets:BeaGriff Miscellaneous”
    • “Shader Sets:Bea Griff's Whatnots 2 Iray Shader Presets:BeaGriff Unglazed Pottery”
    • “Shader Sets:Bea Griff's Whatnots 2 Iray Shader Presets:BeaGriff Utilities”
    • “Shaders:Iray:Ceramic”
    • “Shaders:Iray:Glass”
    • “Shaders:Iray:Metal”
    • “Shaders:Iray:Plastic”
    • “Shaders:Iray:Utilities”
    • “Shaders:Iray:Utilities:Bump”

Additional Details

  • These shader presets do not affect any bump settings that may be applied to the props. You can apply a bump choice from the BGW Utilities folder then try different shader presets on your prop without it affecting the bump. To remove a bump map from your prop use the Remove Bump utility in the BGW Utilities folder.
  • To use a shader preset load a prop into the scene. Select your prop in the scene tab then open the Surfaces tab and highlight your selected prop's material zone. For props that have more than one material zone you can apply one shader preset to all zones at once by highlighting all of the material zones at the same time by selecting them while holding down the CTRL key, You can also choose to apply a different shader preset to each material zone by selecting one zone at a time.
  • One-click materials are not shader presets and affect only the prop that they were created for. Any prop that has a smart-parented lid has materials that are hierarchical and apply to both the base and the lid at the same time if they are in the scene at the same time and the base is selected in the scene tab.
  • To ensure that a prop's lid is smart parented to it load the base prop into the scene and select it in the scene tab. Then load in its corresponding lid. the lid will then be parented to the prop. To apply a shader preset or material select the base prop.
  • All of the props load in with a base plain shader preset. Applying this base shader to any prop will remove all bump maps and gradient images.
  • Important Notice and Instructions:
    • There is a known bug in Daz Studio versions before Daz Studio version 4.9.3. Any image editor information will revert back to default when any other preset is applied, even ones that should not affect the modified parameters.
    • To make changes to the bump map tiling using the Image Editor go to your Surfaces tab and highlight your material. Scroll down to Base Bump and click on the small triangle on the left side of the slider to expand the options. Choose Image Editor and a pop up window will open. Click on the Instance Tiling tab to expand it.
    • If you do not see an Instance Tiling tab then instead scroll down to the bottom of the surface information to find vertical and horizontal tiling sliders. Use these to change the size of your bump map.

Resolved Issues

  • 2018-04-04 - Updated BGW Metal Mix 14.

Known Issues

  • None


Visit our site for technical support questions or concerns.

The contents of this package are in DAZ Studio Native formats