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Tiny House and Deck Entertainment Props

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Product Name: Tiny House and Deck Entertainment Props
Product ID: 49147
Published Artist(s): Mirage
Created By: N/A
Release Date: 2017-12-15

Product Information

  • Required Products: None

These entertainment props are designed with the Tiny House and Deck from Mirage in mind. Items will load directly into place both inside the house and on the deck.

However, all items can also be loaded into the viewport grounded and at zero on the X and Z axes, making them easy to use them in any setting you choose.

It’s time to party! So stock up and invite some friends.

Product Notes

Installation Packages

Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier (WIP), which is used as a key to indicate something about the contents of that package.

  • 1 Core 1)

[ ] = Optional, depending on target application(s)

Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.

Tiny House and Deck Entertainment Props (Core)

  • You can find new icons for loading this product in the following DAZ Studio Folders:
    • “Environments:Architecture:Mirage:Tiny House Entertainment Props:Items In Place”
    • “Environments:Architecture:Mirage:Tiny House Entertainment Props:Items Zeroed”
    • “Environments:Architecture:Mirage:Tiny House Entertainment Props:Items Zeroed:!Bonus”
  • You can find new icons for this product in the following DAZ Studio Categories:
    • “Documents”
    • “Props:Architecture”
    • “Props:Containers”
    • “Props:Food”
    • “Props:Furnishings:Furniture”
    • “Props:Kitchenware”
    • “Props:Lights”
    • “Props:Other”

Additional Details

  • The LIGHT STRING includes a light “tube” that surrounds the string. This tube is not visible. If you want to see it, you can set the CUTOUT OPACITY (under SURFACES tab) to 1. If you do this, you should set the opacity back to .001 before rendering.
  • You can turn it off and on by clicking the appropriate “eye” in the SCENE tab. If you turn it off, light will come entirely from individual bulb filaments.
  • You can change the light properties (intensity, color, etc.) under the EMISSION tab (also under SURFACES tab).
  • The light string makes use of INSTANCES. To adjust EMISSION properties of individual bulb filaments, you should make adjustments to the emissive properties of the light that has actual geometry. All instances will change accordingly.
  • There are several “bonus” items included with this set. They make use of a high number of instances. Depending on your equipment and the scene you have set up, these items may cause issues. For example it could take a very long time to delete one of these items from your scene.

Resolved Issues

  • None

Known Issues

  • None


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The contents of this package are in DAZ Studio Native formats