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Complex Hair Creation Part 1: Modeling

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Product Name: Complex Hair Creation Part 1: Modeling
Product ID: 47289
Published Artist(s): Digital Art Live, Arki
Created By: N/A
Release Date: 2017-09-24

Product Information

  • Required Products: None

Have you wanted to create attractive hair for Daz Studio, but got stuck on knowing where to start and how to handle a project such as this?

Arki (Kim Schneider) breaks down this project in detail, simplifies the approach and takes you through the steps in this three part tutorial (this is part 1 on modeling). This was originally broadcast as a series of live webinars to a class that followed along with her techniques and created their own hair sets.

Requirements: Familiarity with Hexagon and basic modelling techniques

Video length: 2 hours

Tutorial video includes indexing so you can click and jump to different topics with ease.

Part 1 : From Rough to Fine - Hair modelling with basic tools
1 - Skullcap
* How to model a skullcap from a sphere shape
2 - Base shapes from extracted curves; for the base rough shape of the hair style
* Using curves and extracted polygon rows to create the base shape of your hair style
3 - Map these base shapes with rectangular maps
* Map your base hair shape with clean rectangular maps
4 - From rough shape to finest strands
* Cutting, copying & pasting and refining to add detail depth to the hair model
* These techniques will be used not only on the base hair model, but also on the accessories
5 - Use the same techniques to model the hair jewellery base shapes
* Modeling, premapping and assigning material zones

About the Presenter : Kim Schneider (Arki)
Kim attended the University of Applied Sciences in Münster, North Rhine-Westphalia where she received a Bachelor of Arts degree in Media Design and Illustration.
Over the years Kim has done work in the role-playing game industry applying her illustration skills for RPG games such as Engel for Feder & Schwert, Redaktion Phantastik, and the Pegasus Spiele game—Call of Cthulhu.
Her journey into 3D Digital Art began in 2000 with Poser (yes fourteen years of Poser experience!), then Poser Pro and started vending Poser content in 2006. She's since been now hard at work at creating content for Daz Studio.
She delves into other packages occasionally including Photoshop, Quixel, ZBrush, Hexagon, UV Mapper Pro and UV Layout in her workflow.

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  • 1 Core

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