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Genesis 8 Female Head Morph Resource Kit 2

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Product Name: Genesis 8 Female Head Morph Resource Kit 2
Product ID: 46675
Published Artist(s): Thorne, Handspan Studios
Created By: N/A
Release Date: 2017-09-01

Product Information

  • Required Products: None

Introducing the Genesis 8 Female Head Morph Resource Kit 2. This package includes a total of 76 head shaping morphs that can be used to create your own custom Genesis 8 Female characters. Please see the features list for all the included morphs.

Note: These morphs are identical to the Genesis 3 Female Head Morph Resource Kit 2, but have been optimized and authorized for use with the Genesis 8 female.

All our Morph Kits are merchant resource packs for the characters for which they were created. This means you may use these morphs in combination with your own modeling or other sources to create beautiful new characters for the Genesis 8 Female for resale or brokering.

Please click HERE for important notes on usage permissions and guidelines

More Genesis 8 Morph Resource Kits to Come!

Product Notes

Installation Packages

Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier, which is used as a key to indicate something about the contents of that package.

  • 1 Core 1)

[ ] = Optional, depending on target application(s)

Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.

Genesis 8 Female Head Morph Resource Kit 2 (Core)

  • You can find new icons for loading this product in the following DAZ Studio Folders:
    • “People:Genesis 8 Female:Shapes:Head Morph Resource Kit 2”
  • You can find new icons for this product in the following DAZ Studio Categories:
    • “Shaping:Remove:Head”

Additional Details

  • Due to the nature of this set being a morph resource kit and not a character set, these final rigging adjustments are left up to the end user to make. This is because they are to be mixed with other morphs, not only from this set but the user's own modelling as well as morphs from other merchant resources. This could end up causing more trouble because the rigging could end up in some unknown state anyway after other morphs and modelling are mixed that may or may not contain rigging formulas.
  • Eye movements are not included on these morphs intentionally, as I said, due to the nature of how these shapes are to be used. Once the end user has developed their final shape, then and only then can the rigging, eye movements, etc. be adjusted to that final shape by the user.

Resolved Issues

  • None

Known Issues

  • None


Visit our site for technical support questions or concerns.

The contents of this package are in DAZ Studio Native formats