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DA Rust and Grime Shaders

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Product Name: DA Rust and Grime Shaders
Product ID: 46581
Published Artist(s): Design Anvil
Created By: N/A
Release Date: 2017-08-28

Product Information

  • Required Products: None

In the tradition of DA Let it Snow and DA Let there be Moss, you can now add rust, grime and grunge to your renders with DA Rust and Grime.

These Shader Presets work great when you're looking to create an old and dirty appearance for your scene, but the prop your adding doesn't include material presets to match the theme. Simply add the prop and load a Geo-Shell layer(s) and mix and match from over 50 layered Shader Presets included in DA Rust and Grime. Also included are over 20 base Shader Presets which can be used directly on the prop.

Adding that extra layer of realism is now easy with DA Rust and Grime.

Product Notes

Installation Packages

Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier, which is used as a key to indicate something about the contents of that package.

  • 1 Core 1)

[ ] = Optional, depending on target application(s)

Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.

DA Rust and Grime Shaders (Core)

  • You can find new icons for loading this product in the following DAZ Studio Folders:
    • “Shader Presets:DA Iray Shader Presets:DA Rust and Grime”
    • “Shader Presets:DA Iray Shader Presets:DA Rust and Grime:Layered Shaders”
    • “Shader Presets:DA Iray Shader Presets:DA Rust and Grime:Shaders”
  • You can find new icons for this product in the following DAZ Studio Categories:
    • “Props:Effects”
    • “Shaders:Iray:Effect”

Additional Details

  • Geoshells use the shelled objects UV's so object with no UV mapping will not display the DA Shader Presets correctly.
  • Modifying the tiling and opacity settings in the surface settings panel may be required for optimal appearance of each Shader Preset depending on the target object.
  • Basic usage:
    • 1. Select target object within scene.
    • 2. Load a Geo Shell. Either a single shell or a few of the layered shells as required.
    • 3. Select shell and target surfaces of the shell.
    • 4. Load required Shader Preset for the desired Moss covering.
    • 5. set 0% oppacity for any surfaces not required and adjust tiling settings for the Shader applied surfaces if required.
    • 6. Ready to render!

Resolved Issues

  • None

Known Issues

  • None


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The contents of this package are in DAZ Studio Native formats