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Freak 3 Skeleton

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Product Name: Freak 3 Skeleton
Product ID: 4643
Published Artist(s): Daz Originals
Created By: Sequestrian
Release Date: 2006-10-23

Product Information

  • Required Products: None

The Freak 3 Skeleton is perfect for all of your larger-than-average skeletal needs, from rendering medical illustrations to depicting the remains of giants.

Product Notes

  • You can find new icons for loading this product in the following Poser Libraries:
    • Figures: “DAZ Skeleton”
    • Pose: “!DAZ's Skeleton”
  • You can find new icons for this product in the following DAZ Studio Categories:
    • “Anatomy:Internal”
    • “Figures:Creatures:Land”
    • “Materials:Anatomy”
    • “Materials:Masculine:Freak 3 Skeleton”
    • “Poses:By Region:Full Body”
    • “Poses:Other:Reset”
    • “Utilities:Visibility”
  • Important:
  • In Poser, Use Limits must be checked (Figure: Use Limits) for the skeleton (and the Freak if used with the skeleton). As with most figures, as long as limits are retained, everything should bend properly. If Use Limits is not checked, there may be issues with bones sticking out, so it's very important that this is applied.
  • When using the skeleton inside the Freak, certain poses may cause the skeleton to pop out or the Freak to deform oddly depending on which way the figures are conformed. (P4/PP has the skeleton conformed to the Freak while it's the other way around in other programs.) If that happens, simply select the conformed figure and apply the Zero Figure pose to the conformed figure (in the !DAZ Skeleton pose folder) and it will snap back into place.
  • Using standalone skeletons or posing the Freak with a skeleton conformed to either in Poser, the shin and forearm bones will not function properly until you turn off IK. If necessary, use the IK until you accomplish the pose you are attempting, then turn it off and the bones will snap into their correct positions.
  • There are rotational dials in the clavicle and scapula to help eliminate poke-through in extreme poses.
  • The toes have extra posing ability so it may be necessary to tweak the toe bones to fit inside the Freak when using a few poses because the Freak does not have the same level of toe flexibility.
  • Current Walk Designer files made for Mthe Freak may not work well with the skeleton. It may be necessary to create new WD files for the skeletons.
  • Helpers:
    • The red helper objects (the hexagonal halos surrounding strategic areas of the skeletons) represent groups on the skeletons that do exist in the figure files but have no geometry beyond the helper objects' geometry. These have been added to make the posing process possible within the confines of the viewport. (I.e. it allows the skeletons to be compatible with Millennium 3 figure poses while remaining anatomically correct.) These helpers also have their own material grouping to make them easily transparent and non-renderable. (Please see the MAT Pose Instructions below.)
  • Bones and Body Parts:
    • Some of the bones in the skeleton can be selected but can not be manipulated, such as many of the vertebrae, the tibias, etc. This allows you to see the names of the bones while keeping the skeleton posable within Poser and D|S.
  • Morphs:
    • The skeleton skull has several morphs to make tit Mimic ready and to keep thit as compatible as possible with the Freak. (This is why there are morphs such as Open Lips and Open Lips2 even though the skeleton itself doesn't have lips.)
  • Poser 4 and Pro Pack Use Instructions:
    • When conforming the skeleton to the Freak in Poser 4 and Pro Pack, use the P4 Conform version. Also, there should be no need to pose the skeleton once it is conformed to the Freak. Apply the desired pose to the Freak. The skeletons are designed to follow them with no poke through in most cases, with the exception of a few of the more extreme poses. Should there be pokethru, select the corresponding skeleton body part and use the dials to shift it over to fix the issue.
  • Poser 5+ Use Instructions:
    • When placing the skeletons inside the Freak in Poser 5+, you must load the stand-alone skeleton into the scene first, then the Freak, and then conform the Freak to the stand-alone skeleton. Turn off IK for the Freak (Figure: Use Inverse Kinematics: remove the checkmark for the left and right legs) and zero the Freak's pose.(Select the Freak then go to Window: Joint Editor: Zero figure.) Do the same for the skeleton. Pose the skeleton - the Freak will follow. If there is any pokethru, select the corresponding Freak body part and use the dials to shift the body part over slightly to fix the issue.
  • DAZ Studio Use Instructions:
    • When placing the skeleton inside the Freak in DAZ Studio, load the skeleton, then the Freak. Zero out the skeleton's pose by going to the Parameter tab, clicking on the right arrow, and selecting Zero: Figure Pose. Do the same for the Freak. Fit the Freak to the skeleton. Pose the skeleton - the Freak will follow. If there is any pokethru, select the corresponding Freak body part and use the dials to shift the body part over slightly to fix the issue.
  • This product includes:
    • 1 Poser Core Installer

Resolved Issues

  • 2013-05-14 - 1.1 – Added textures, updated Metadata.

Known Issues

  • None


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