Table of Contents
Product Index
Product Name: | Easy Modeling And Morphing With Blender |
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Product ID: | 46417 |
Published Artist(s): | V3Digitimes |
Created By: | N/A |
Release Date: | 2017-09-03 |
The purpose of Easy Modeling And Morphing With Blender is to turn any complete 3D beginner into someone who will be able to easily create and even texture his own models, and also to easily create morphs and modifications for already existing Daz Studio -or other - models, all this using in the free 3D application : Blender.
In order to provide the most efficient learning curve for everybody, the tutorial comes in two versions, a paper (pdf) version, and a set of eight video files. The paper version includes a summary which is completely both bookmarked and linked to the pages of the document. For the videos, a detailed table of content is included in the product, so that when you search for an information, you can find it in the blink of an eye the exact video and the exact time code for it.
Too often, people give up using Blender because they find it difficult to learn, probably because Blender can do so many things : modeling, texturing, rendering, animation, physics, particles, game engine… I learned Blender alone seven years ago, and I use it today to create all my content, and I can tell you this is a very easy to use and efficient 3D modeling software.
In this tutorial I not only share what I learned, but I also guide you precisely into the process of learning Blender in a methodic way, so that you progressively understand the key bases of this software, always focusing on what you need to create models and morphs for Daz Studio.
You will learn step by step how to customize and move in the interface, to move in the 3D View, to select objects and parts of mesh, to add or remove objects or parts of mesh, to edit and transform objects and selections in the meshes. Knowing all that, two examples of modeling of basic objects, and two examples of morphing figures will allow you to use once again all you learned, but will also introduce some new elements, such as UV unwrapping and texture painting. Of course the tutorial explains the import/export settings between Daz Studio and Blender, and how to save properly in Daz Studio the content created, prop or morph, for later use or for content sharing/selling.
You may simply want to complete a scene with an object which you cannot find on the market, or maybe create a unique character of your own by developing the morph you imagine for him or her. You may eventually want to adjust some outfits either in order to remove poke through or to provide to them an unequaled touch or realism. You may also like to go from simple 3D hobbyist to professional 3D content creator. Whatever the case you are in, you will find the all keys you need to reach your goal in these tutorials.
This tutorial is made based on the commands and interfaces of Blender versions 2.5 up to 2.78. Even if they remain similar to the new versions of Blender concerning a lot of points, you have to know all Blender versions above and including Blender 2.79 present differences in some commands, interface, and options. If you want to learn with this tutorial before switching to Blender 2.79 or above, it highly is recommended to download and to work with the latest release totally compatible with the tutorial, which is Blender 2.78, and which is available on the Blender website.
The transition from Blender 2.78 to Blender 2.79 or above is easy once you learned and practiced a bit the basics in Blender 2.78. Anyway, from beginners to advanced users, using the Blender 2.78 of this tutorial is really sufficient to fulfill all your needs in terms of modeling and morphing.
Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier, which is used as a key to indicate something about the contents of that package.
Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.
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