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Wireframe and Hologram Shaders for Iray

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Product Name: Wireframe and Hologram Shaders for Iray
Product ID: 46025
Published Artist(s): Marshian
Created By: N/A
Release Date: 2017-07-26

Product Information

  • Required Products: None

Illuminate your scenes with A wide spectrum of color, light, and pattern. In this set are 6 light presets and 50 light emitting shaders including glowing grids, holograms, alien glyphs, hexagon hives, binary code, and crystal. What will they look like applied to vehicles, figures, clothing, architecture, terrain, and props? What can you build with these shaders applied to primitives? If you've been dreaming of a world built of light, now you can tell your story.

All shaders from the 3Delight version have been converted to Iray Uber, the lights have been converted to photometric mode, and 4 new shader groups have been added for this Iray set. The previous version for 3Delight is not needed for this set to work. Unlike the set for 3Delight, these shaders are emissive so the lights are not needed to cast light into your scene. Sometimes you want more functional lighting, without sacrificing the look of emissive surfaces. Use the color-matched pointlights to add an extra level of realism and extend the glow onto surrounding objects. You have the freedom to put light exactly where you want it. The light geometry is set to sphere so you will have nice soft shadows, further matching the ambient glow from the shaders.

The wire-frame shaders do not show the actual mesh, they apply image maps which allow tiling to be adjusted.

Most of the image maps are grayscale allowing you to change surfaces to any color, whether it is light-emitting or not. Instructions are included on how to adjust geoshells to work on figures. See the ReadMe and check out the forum commercial thread for product discussions.

Product Notes

Installation Packages

Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier (WIP), which is used as a key to indicate something about the contents of that package.

  • 1 Core 1)

[ ] = Optional, depending on target application(s)

Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.

Wireframe and Hologram Shaders for Iray (Core)

  • You can find new icons for loading this product in the following DAZ Studio Folders:
    • “Shader Presets:Marshian:WireFrame Holo Shaders:Light Presets”
    • “Shader Presets:Marshian:WireFrame Holo Shaders:Shader Presets:Alien Hologram”
    • “Shader Presets:Marshian:WireFrame Holo Shaders:Shader Presets:Binary”
    • “Shader Presets:Marshian:WireFrame Holo Shaders:Shader Presets:Crystal”
    • “Shader Presets:Marshian:WireFrame Holo Shaders:Shader Presets:Hive”
    • “Shader Presets:Marshian:WireFrame Holo Shaders:Shader Presets:Hologram”
    • “Shader Presets:Marshian:WireFrame Holo Shaders:Shader Presets:RayShield”
    • “Shader Presets:Marshian:WireFrame Holo Shaders:Shader Presets:WireFrame”
  • You can find new icons for this product in the following DAZ Studio Categories:
    • “Lights:Iray”
    • “Shader Sets:WireFrame Holo Shaders:Light Presets”
    • “Shader Sets:WireFrame Holo Shaders:Shader Presets:Alien Hologram”
    • “Shader Sets:WireFrame Holo Shaders:Shader Presets:Binary”
    • “Shader Sets:WireFrame Holo Shaders:Shader Presets:Crystal”
    • “Shader Sets:WireFrame Holo Shaders:Shader Presets:Hive”
    • “Shader Sets:WireFrame Holo Shaders:Shader Presets:Hologram”
    • “Shader Sets:WireFrame Holo Shaders:Shader Presets:RayShield”
    • “Shader Sets:WireFrame Holo Shaders:Shader Presets:WireFrame”
    • “Shaders:Iray:Lights”

Additional Details

  • Applying the shaders to a figure or figure geoshell:
    • Since these textures are seamless they are not made specifically for figures and the seams for a few body parts (UVs) will not match up. Here are some tips to help match tiling and hide areas you might not want to glow.
    • The face will need 1/4 the tiling of the rest of the body/skin. For example, if the body is tiled 2×2 the face will need to be .50x.50. For the eyes- apply the shader to the cornea and irises only. Make sure that refraction is off for all eye surfaces, and you may also want to hide:
      • Eyelashes
      • Eye Reflection
      • Gums
      • InnerMouth
      • Lacrimals
      • Pupils
      • Sclera
      • Tear
      • Teeth
      • Tongue

Resolved Issues

  • None

Known Issues

  • None

Support

Visit our site for technical support questions or concerns.

1)
The contents of this package are in DAZ Studio Native formats