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Low Tide

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Product Name: Low Tide
Product ID: 45993
Published Artist(s): Andrey Pestryakov
Created By: N/A
Release Date: 2017-07-27

Product Information

  • Required Products: None

Every day the water level drops and a shoal appears with stone pillars unusual shapes. The pillars are reflected in clear water, and at the water's edge multi colored starfishes lying and flashing in the sun.

In this pack are used shader materials for ground and water, that let increase details of textures several times.

This scene include different groups of objects. You can easily and quickly create different landscapes by turning off/on pillars, cliffs, stones, grass and etc.

Product Notes

Installation Packages

Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier (WIP), which is used as a key to indicate something about the contents of that package.

  • 1 Core 1)

[ ] = Optional, depending on target application(s)

Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.

Low Tide (Core)

  • You can find new icons for loading this product in the following DAZ Studio Folders:
    • “Environments:Andrey Pestryakov:Low Tide”
    • “Environments:Andrey Pestryakov:Low Tide:Cameras”
    • “Environments:Andrey Pestryakov:Low Tide:Iray Light”
    • “Environments:Andrey Pestryakov:Low Tide:Materials”
    • “Environments:Andrey Pestryakov:Low Tide:Render Settings”
  • You can find new icons for this product in the following DAZ Studio Categories:
    • “Cameras”
    • “Environments:Landscape”
    • “Materials:Props”
    • “Render-Settings:Iray”

Additional Details

  • Product Notes: Low Tide
  • Low Tide Preloads
    • I recommend to use Low Tide Preload Iray - LowRes, because the objects that use the displacement have a SubD Displacement Level 2.
    • But this level of detail is not enough, so when you have chosen the view that you want and the camera, select the nearest objects to the camera on the stage with using displacement and set the SubD Displacement Level 4 for them, then for the more far objects set the SubD Displacement Level 3, and for the distant objects you can leave 2.
  • Low Tide Preload Iray
    • HiRes is recommended to be used only on a powerful computer (for example i7, 24Gb Ram, 6Gb GPU), because for all objects that use displacement is set to SubD Displacement Level 4.
  • The list of objects that use displacement:
    • Cliff Ground (in group LOD 1 → Ground Water and Cliff)
    • Cliff Pillars and Stones Cliff Pillars (in group LOD 1 - Pillars Cliff and Stones)
    • Stones Ground (in group LOD 2 - Stones Big)
  • Also there are two materials for Starfish in this set
    • With and Without displacement, by default the Starfish do not use it.
    • Use material with displacement for Starfish if you want to render this object close-up.

Resolved Issues

  • None

Known Issues

  • None


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The contents of this package are in DAZ Studio Native formats