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ZBrush Masterclass : How to Sculpt a Spacecraft Tutorial

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Product Name: ZBrush Masterclass : How to Sculpt a Spacecraft Tutorial
Product ID: 45895
Published Artist(s): Digital Art Live, magbhitu
Created By: N/A
Release Date: 2017-07-18

Product Information

  • Required Products: None

We've Got Spaceship Design Covered!

Was designing a spaceship the real reason you got into 3D? Many of us did, as we didn't quite have the sticking power at physics to become real rocket scientists!

Making a good spaceship is the hard part. Inventing a spacecraft that people really believe exists and has an identifiable purpose, and above all looks 'cool', is where your talent and artistry comes into play.

These webinars utilise ZBrush to model a number of spaceship designs and John Haverkamp will walk you through his processes of design and sculpting to accomplish some eye catching spacecraft hardware.

Required: Basic to Intermediate knowledge of ZBrush

ZBrush versions 4R6, 4R7 or 4R8 can be used to follow along to these tutorials.

Tutorial 1 : 1 hour 44 minutes

Tutorial 2 : 1 hour 38 minutes

Bonus Pack : ZBrush asset pack, ZBrush spacecraft models, maps and textures

About John Haverkamp

John Haverkamp was born in Ohio and then moved to the pristine Blue Ridge Mountains of Virginia at a young age. There he spent a semi-isolated childhood re-enacting the Lord of the Rings and being corrupted by Dungeons and Dragons. Always with the fondness for the fantastical and medieval, Art school drove him deeper into Luddite territory by granting him the skills of a traditional metal-smith. This meant post-college jobs making copper fountains, welding and steel fabricating, casting and finishing bronze sculptures, and working for an architectural blacksmith throughout his twenties.

Digitally, John got sucked into cyberspace and the arcane mysteries of 3D studio max. The perfect software match for John was Zbrush discovered six years ago. Now he teaches digital arts part time, and constantly endeavours to improve his craft as a digital-sculptor and visualizer through personal work, illustration and indie game projects.

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  • 3 Core

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