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Aerial IBL Wide Open Skies HDRI

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Product Name: Aerial IBL Wide Open Skies HDRI
Product ID: 36949
Published Artist(s): Denki Gaka
Created By: N/A
Release Date: 2017-02-01

Product Information

  • Required Products: None

Aerial IBL is a brand new series of environment spheres created from actual aerial photography to create a unique point of view that will literally take your renders to new heights!

Using Image Based Lighting (IBL) spheres in your Iray renders makes your models come alive as they are bathed in natural light and show awesome realistic reflections. The only problem with them is that your camera is always placed in the center of the sphere, and so your view is limited to changing the angle about the original camera’s nodal point.

In the past these IBL spheres were either rendered in 3D software or created by stitching together dozens of photographs taken on a tripod using a specially designed head to get accurate movement. The rendered IBL spheres often look unrealistic and the photographic environments have always been limited to the viewpoints available from a tripod, but with the improved quality of panoramic software and the superior capability of modern drones, it is now possible to create accurate aerial panoramas that will unlock a world of new possibilities in your renders.

Each High Dynamic Range Image (HDRI) in this product was painstakingly built from nearly three hundred 12 mega pixel images. The aerial panoramas were then combined with a sky panorama shot with a ground based tripod at the same time to create a full 360o x 180o HDRI panorama with a resolution of 16384 x 8192 pixels with a 32-bit color depth. It took lots of work to create them, but I think you will agree that it is worth it. It’s time to let your renders FLY!

(Also includes visualizer spheres to make your posing quicker using Open GL, since not everyone has a top end video card in their machine.)

Product Notes

Installation Packages

Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier, which is used as a key to indicate something about the contents of that package.

  • 1 Core 1)

Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.

Aerial IBL Wide Open Skies HDRI (Core)

  • You can find new icons for loading this product in the following Daz Studio Folders:
    • “Light Presets:Denki Gaka:Aerial IBL”
    • “Light Presets:Denki Gaka:Aerial IBL:Visualizer”
  • You can find new icons for this product in the following Daz Studio Categories:
    • “Cameras”
    • “Lights:Exterior”
    • “Render-Settings:Iray”

Additional Details

  • The main folder contains both render settings and camera presets. The render settings presets will overwrite your Tone Mapping and Environment Settings for Iray, but will not affect any other render settings. The camera presets will replace your main camera with one located and locked to the proper height for your environment (typically 120 meters). If you want to add a camera without replacing the current camera, hold CTRL while you click the preset.
  • Since an IBL sphere essentially emanates from the camera position, moving the camera will not create accurate renderings. Instead of moving the camera, use the rotation settings to point it in the direction you desire and change the focal length of the lens to zoom in or out. Small focal lengths will give you a wide angle field of view (FOV) and larger numbers will zoom in to give you a narrower field of view.
  • One trick to make your framing easier is to place your objects where you want the in the field of view you have chosen in the camera settings and then parent them to your camera. This will allow you to rotate the camera to change the background that is in view and alter the lighting angles in relation to your models.
  • There is a sub-folder with visualizers for each environment. These are fast rendering and lower resolution for previewing in the Open GL “Textured” display. The included directional light will approximate the actual sunlight in the Iray scene and the visualizer sphere will give you a nearly perfect representation of what you will see for the background during an actual render. Both the visualizer sphere and the attached directional light are set so that they won’t show up in Iray renders. Remember that the visualizer is oriented to match the Iray sky dome in its default position, so if you plan to use the visualizer, you should only rotate the camera, never the dome itself. However, if your machine is fast enough to give acceptable previews using the Iray engine, you may rotate the dome around the Y-axis to change the lighting without having to parent things to the camera.

Resolved Issues

  • None

Known Issues

  • None


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The contents of this package are in Daz Studio Native formats