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Crystal Light Catchers and Shader Presets for Iray

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Product Name: Crystal Light Catchers and Shader Presets for Iray
Product ID: 36861
Published Artist(s): Khory
Created By: N/A
Release Date: 2017-01-27

Product Information

  • Required Products: None

Add a little sparkle and shine with these light-catching crystals for Iray. Set includes 11 crystal props with and without wire and 7 grouped crystals. This set also includes as well as 43 smooth and 43 faceted shader presets that you can use on any surface. Also included are 7 sets of pre-grouped crystals.

Product Notes

Installation Packages

Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier, which is used as a key to indicate something about the contents of that package.

  • 1 Core 1)

Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.

Crystal Light Catchers and Shader Presets for Iray (Core)

  • You can find new icons for loading this product in the following DAZ Studio Folders:
    • “Props:Crystal Light Catchers for Iray:Groups”
    • “Props:Crystal Light Catchers for Iray:Shaders:Faceted”
    • “Props:Crystal Light Catchers for Iray:Shaders:Smooth”
    • “Props:Crystal Light Catchers for Iray:Single Props”
  • You can find new icons for this product in the following DAZ Studio Categories:
    • “Props:Furnishings:Decor”
    • “Shaders:Iray:Crystal”

Additional Details

  • Glass shader presets can be applied to any surface including bowls or glassware. However, you need to use the smooth surface shader on the rods and teardrops. You also want to use the smooth shader on things like bowls. The faceted should be used on the other crystals so that they retain sharp edges. How thick the glass is can impact how some of the shaders look when rendered. In some cases, the iridescent shaders may give unexpected results.
  • How the glass and glass shaders will look depends on the lighting, what you use them on and environment you use them in. I suggest at least one direct light source (like a spot light) aimed at them to get the best results. They and the shaders will also be influenced by the environment that they are used in.

Resolved Issues

  • None

Known Issues

  • None


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The contents of this package are in DAZ Studio Native formats