Table of Contents
|Product Name:||Daz Studio Content Creation Mastery Part 7 : Ultimate Texture Creation|
|Published Artist(s):||Digital Art Live, esha|
Daz Studio Content Creation Mastery Part 7 : Ultimate Texture Creation
In this module we discuss why textures are so important. Discover the differences between Iray and 3Delight for texture creation. We'll talk about how to find resources, and then we'll move over to Photoshop and we'll show you how to work with templates to create a texture from scratch. We'll cover color maps, transparency, bump, displacement, and normal maps.
In the second part we'll take a look at PBR texturing with Quixel. How to set up shaders both for Iray and for 3Delight. How to handle alternate UVsets.
Over 3.5 hours of tuition in HD edited recordings from live webinars.
This product contains two webinar recordings of approximately 2 hours each.
- Why textures are so important
- Differences between Iray and 3DL regarding texture creation
- Finding resources
- Working with templates in Photoshop
- Creating textures from scratch in Photoshop: Color, Transparency, Bump, Displacement, Normal maps
- Using Quixel to create PBR textures
- Setting up shaders for Iray
- Setting up shaders for 3Delight
- Managing different UVsets
Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier (WIP), which is used as a key to indicate something about the contents of that package.
Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.
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