Table of Contents
|Product Name:||Daz Studio Content Creation Mastery Part 6 : Rigging and Morphing Clothing Items|
|Published Artist(s):||Digital Art Live, esha|
Over 4 hours of tuition in HD edited recordings from live webinars.
MODULE 6 - “GETTING ACTIVE” : RIGGING AND MORPHING CLOTHING ITEMS
DOUBLE TUITION SET
“In this part of the Daz Content Creation Mastery couse we're going to have some serious fun! We'll bring together all our knowledge gathered in the previous modules and apply them to rigging conforming clothes for a figure.
I'll show you how to use the Transfer Utility and how templates can make things easier. We'll discuss how to weight paint a clothing item and how to minimize distortion of buttons and other decorations. I'll show you the best way to handle the JCMs (Joint Controlled Morphs) that are part of the Genesis 3 figures and how (and when) to add your own JCMs. I'll also pass on my experience how to best deal with critical areas like armpits and crotch.
We'll then move on to body morphs to support the figure's shapes and how to protect decorations from distorting when a morph is applied. I'll discuss the pros and cons of Daz Studio's smoothing and subdivision features. And we'll talk about adding style morphs to the clothes and how to adjust the figure to the clothing. Finally I'll show you how to save presets that load the clothing and apply a pose or morph to the figure all in one go.” (Esha)
MODULE 6 CONTENT : PART 1
Preparing The Mesh
Handling Figure JCMs
Creating Custom JCMs
Dealing With Critical Areas
MODULE 6 CONTENT : PART 2
Creating body morphs
Protecting decoration from accidental deformation using rigidity maps
Adding style morphs
Smoothing, subdivision, both or none
Adding a morph to the figure for a better fit
Saving special presets
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