Table of Contents
|Product Name:||Daz Studio Content Creation Mastery Part 2 : Modeling Clothing|
|Published Artist(s):||Digital Art Live, esha|
We're continuing our content creation journey towards our finished product. In this “leg” of our itinerary we'll look at different methods for creating clothing, using both Marvelous Designer and traditional box modelling. When you're on a long journey you can run into difficulties. Delayed flights, missed connections… But with a little foresight you can avoid many problems. We'll discuss how to model our clothes in a way that will make our lives much easier later on when we get to UVmapping, rigging and texturing.
What to consider when creating clothing in MD:
Keeping in mind UVmapping, rigging and texturing
Shirt: Marvelous Designer
Pants: Marvelous Designer & Wings3D
Shoes: Marvelous Designer & Wings3D
To retopo or not to retopo i
Refining the finished clothing items in a modeling program
Duration of presentation: 107 minutes
Visit our site for technical support questions or concerns.