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High Fidelity

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Product Name: High Fidelity
Product ID: 29345
Published Artist(s): Mirage
Created By: N/A
Release Date: 2016-04-04

Product Information

  • Required Products: None

Turn the lights down low and turn the volume high. Make yourself comfortable and let the music carry you away – or blow you away, if you prefer.

High Fidelity is an environment that will delight anyone who demands hifi perfection.

The high-end audio gear includes vintage analogue stereo components as well as contemporary digital components.

The focus is on music, but this environment is as versatile as your imagination.

Complete environments are provide, but props may be used individually in any environment of your choice.

So go ahead and add High Fidelity to your collection. Your renders will sound as good as they look.

Product Notes

Installation Packages

Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier (WIP), which is used as a key to indicate something about the contents of that package.

  • 1 Core 1)

[ ] = Optional, depending on target application(s)

Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.

High Fidelity (Core)

  • You can find new icons for loading this product in the following DAZ Studio Folders:
    • “Environments:Architecture:Mirage:High-Fidelity:Props”
    • “Environments:Architecture:Mirage:High-Fidelity:Props:Materials”
  • You can find new icons for this product in the following DAZ Studio Categories:
    • “Environments:Architecture:Interior”
    • “Materials:Iray:Props”
    • “Props:Architecture”
    • “Props:Electrical”
    • “Props:Furnishings:Decor”
    • “Props:Furnishings:Furniture”
    • “Props:Lights”
    • “Props:Musical”

Additional Details

  • To facilitate camera placement, room floor, ceiling, and walls can be individually hidden by use of alpha channel.
  • Many metals are glossy. Props on their own may look dull and unrealistic. They need to be put in an environment that provides other props that can be reflected by the metals.

Resolved Issues

  • None

Known Issues

  • None


Visit our site for technical support questions or concerns.

The contents of this package are in DAZ Studio Native formats