|Product Name:||Procedural Gem Shader for Iray|
Take full advantage of procedurals with this shader!
Change colors and patterns without having to edit 2D texture maps.
Scale the patterns seamlessly without quality loss.
Forget about UV seams.
This shader gives you procedural controls for each property you can control with a map in other shaders. And while it is ideal for gems and jewelry it looks great on all objects made of stone, marble, ceramic, glass or metal.
Semi-precious stones, colored glass, shimmering metals and glowing special effects - now you can have it all without any texture maps!
And no matter whether you have a massive wall or a tiny jewelry bead, the scaling presets make it easy to match your favourite shader pattern to the object's scale.
This user pack includes the shader itself, 80 presets for different materials, seven scaling utility presets and a user guide to get you started with the new shader sliders.
This pack includes the user shader PLUS a Merchant Resource version of the shader which you can use to create your own presets to include them in your own products.
You can use it on as many surfaces as you like, with only three restrictions:
Don't pass on the MR shader preset itself.
Don't create your own shader pack or merchant resource product based on this MR shader. (You're very welcome to create add-on presets for my Procedural Gem shader but please create them for the User shader, not for the Merchant Resource shader.)
Save your own presets that you'll include with your products as materials, not as shaders. See also the MR guide included with this product.
Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier (WIP), which is used as a key to indicate something about the contents of that package.
[ ] = Optional, depending on target application(s)
Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.
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