Table of Contents
|Product Name:||Plushies: Harley|
|Published Artist(s):||Lady Littlefox, RuntimeDNA|
What would a Plushie world be without its own Teddy Bear? Come have a cuddle and a laugh with your own little Harley!
Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier (WIP), which is used as a key to indicate something about the contents of that package.
[ ] = Optional, depending on target application(s)
Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.
Plushies load with P5/P6 textures, however PP textures are included. It is impossible to reproduce the soft fleece effect of the P5/P6 textures for use in P4/PP, however there are textures included for PP that will work. P4 users will need to convert the jpgs for the bumps to BUMs and adjust the Mats accordingly. The Mat Poses are found in the Poses Folder. The MatPoses found with these labeled _P5 are the P5 versions of these PP/P4 textures, not the high quality velvet textures. For these you will need to use the Materials files.
P5/P6 users, the Mats are found in the Materials Folder and they work only on the 'Skin'. Be certain to have Harley's skin chosen before trying to load a Material or it will copy over what ever mat zone you currently have selected. Eyes, and Nose are in Default settings for all renders. (If you have trouble with the Materials room, there is a quick and easy how to available at http://www.runtimedna.com/mod/forum/messages.php?forum_id=39&ShowMessage=204643 that will walk you through it step by step and gives some help on possible problems you might discover)
Please note that the Skin of this figure may not load at the top of the materials list, so if it opens to eyes when you go to the material room, make certain to scroll down to Skin from the drop down menu.
Plushies are not Mimic compatible as they have no mouths. They depend exclusively on their eyes, their noses and their ears to communicate. On the head you will find numerous morphs that will allow you to alter their expression as well as shift their face about.
Many of these morphs are actually hidden joints, so the following will require dial settings of 5-15 before they begin to produce noticeable results. These dials may take both positive and negative settings. Nose-Twist, Nose-Side, Nose-Bend lEye-Tilt, lEye-InOut, lEye-UD rEye-Tilt, rEye-InOut, rEye-UD lEar-Twist, lEar-FB, lEar-UD rEar-Twist, rEar-FB, rEar-UD
All other dials are morphs and as such are intended for 0 to 1 settings. Negative settings are possible on these morph dials but are not supported. Please use your own judgement.
*NOTE* the eye dials for movement are NOT intended to point the eyes to look at things, but are instead movement dials that allow you to alter the shape of the plushie's face by giving it wide set eyes, tilted eyes or higher set eyes.
P6 USERS: Plushies come with IK chains for their leg movements however they are turned off upon loading. In P6 there is an odd problem that has been noticed with some IK chains in where the movement of the feet is not followed by the legs. The Plushies, due to their legs being so short do suffer from this in P6. HOWEVER, when you select the another joint this clears up and the legs snap into place and corrects itself. To completely avoid this problem if it crops up change your Display Tracking (bottom of your view window second on the left) to 'FAST'. This will allow you to move the feet, for an instant it will be represented as blocks and when you let go everything will be right. P4 and P5 appear not to have this difficulty. If you have any information on how to combat this problem please contact me! I've been fighting with this for weeks and there appears to be no solution for legs this short.
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