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Wreckage 4:The Fortress

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Product Name: Wreckage 4:The Fortress
Product ID: 23938
Published Artist(s): Daz Originals
Created By: DarkMatter
Release Date: 2016-07-27

Product Information

  • Required Products: None

The Fortress is ready for your next mission! It can take on the damage and still bring her crew home. It’s packed with detail from nose to tail. Working turrets, guns, gear, flaps and flight controls. Morphing props and cowling feathering.Under the skin are bombardiers, flight, and radio, mid and tail stations.

Not only do you get a damaged version, it also comes with three un-damaged well known historical aircraft materials. Nose, fuselage and wing templates have been provided so that you may also create you own nose art and favorite aircraft. The Fortress is ready for animation so get ready to take to the skies!

Product Notes

Installation Packages

Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier (WIP), which is used as a key to indicate something about the contents of that package.

  • 1 Core 1)

[ ] = Optional, depending on target application(s)

Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.

Wreckage 4:The Fortress (Core)

  • You can find new icons for loading this product in the following DAZ Studio Folders:
    • “Vehicles:DarkMatter:Wreckage 4”
    • “Vehicles:DarkMatter:Wreckage 4:Lights”
    • “Vehicles:DarkMatter:Wreckage 4:Materials:3Delight”
    • “Vehicles:DarkMatter:Wreckage 4:Materials:3Delight:Cowling”
    • “Vehicles:DarkMatter:Wreckage 4:Materials:3Delight:Fuselage”
    • “Vehicles:DarkMatter:Wreckage 4:Materials:3Delight:Nose”
    • “Vehicles:DarkMatter:Wreckage 4:Materials:3Delight:Prop and Disk”
    • “Vehicles:DarkMatter:Wreckage 4:Materials:3Delight:Wing Damage”
    • “Vehicles:DarkMatter:Wreckage 4:Materials:Iray”
    • “Vehicles:DarkMatter:Wreckage 4:Materials:Iray:Cowling”
    • “Vehicles:DarkMatter:Wreckage 4:Materials:Iray:Fuselage”
    • “Vehicles:DarkMatter:Wreckage 4:Materials:Iray:Nose”
    • “Vehicles:DarkMatter:Wreckage 4:Materials:Iray:Prop and Disk”
    • “Vehicles:DarkMatter:Wreckage 4:Materials:Iray:Wing Damage”
    • “Vehicles:DarkMatter:Wreckage 4:Pose”
    • “Vehicles:DarkMatter:Wreckage 4:Pose:Animation”
    • “Vehicles:DarkMatter:Wreckage 4:Pose:Cowling”
    • “Vehicles:DarkMatter:Wreckage 4:Pose:Gear”
    • “Vehicles:DarkMatter:Wreckage 4:Pose:Prop”
    • “Vehicles:DarkMatter:Wreckage 4:Pose:bay”
    • “Vehicles:DarkMatter:Wreckage 4:Props”
    • “Vehicles:DarkMatter:Wreckage 4:Shader”
    • “Vehicles:DarkMatter:Wreckage 4:camera”
  • You can find new icons for this product in the following DAZ Studio Categories:
    • “Accessories:Transportation”
    • “Animations:By Function:Combat”
    • “Animations:Props & Accessories”
    • “Cameras”
    • “Lights:Exterior”
    • “Materials:Iray:Props”
    • “Materials:Iray:Vehicles”
    • “Materials:Props”
    • “Materials:Vehicles”
    • “Poses:Props and Accessories”
    • “Props:Landscape:Ground”
    • “Props:Weapons:Explosives”
    • “Props:Weapons:Guns”
    • “Shaders:Glass”
    • “Transportation:Air”

Additional Details

  • Materials listed Early and Late reflect the star insignia changes. Wing badges will also show the change on the top left and bottom right wing.
  • To apply the glass shaders:
  • For Nose E in the Surfaces Tab select the Noseglass material zone, and the nose_glass_e material zone.
  • For Nose G in the Surfaces Tab select the Noseglass material zone, and the nose_glass_g material zone.

Resolved Issues

  • None

Known Issues

  • None

Support

Visit our site for technical support questions or concerns.

1)
The contents of this package are in DAZ Studio Native formats