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Iray Sprites

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Product Name: Iray Sprites
Product ID: 23007
Published Artist(s): Khory
Created By: N/A
Release Date: 2015-10-08

Product Information

  • Required Products: None

Glowing sprites in the night, do they look to dance at mid summer or lead travelers away from the right path?

This set includes glowing sprite prop with 20 materials that cast colored light and 20 that cast white light. 4 sets of instanced sprites to fill you scene easily and a set of adjustment files to increase the amount of light the sprites cast and their size. I have also included 4 simple HDR lights for low level ambient lighting to simulate the evening or night.

Product Notes

Installation Packages

Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier (WIP), which is used as a key to indicate something about the contents of that package.

  • 1 Core 1)

[ ] = Optional, depending on target application(s)

Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.

Iray Sprites (Core)

  • You can find new icons for loading this product in the following DAZ Studio Folders:
    • “Props:Iray Sprites”
    • “Props:Iray Sprites:Adjustment Files”
    • “Props:Iray Sprites:Colored Light”
    • “Props:Iray Sprites:HDRI Lights”
    • “Props:Iray Sprites:Instances”
    • “Props:Iray Sprites:White Light”
  • You can find new icons for this product in the following DAZ Studio Categories:
    • “Materials:Iray:Lights”
    • “Materials:Iray:Props”
    • “Props:Effects”
    • “Render-Settings:Iray”
    • “Shaping:Apply”

Additional Details

  • Sprites in the night, do they look to dance at mid summer or lead travelers away from the right path?
  • This set includes glowing sprite with 20 materials that cast colored light and 20 that cast white light. 4 sets of instanced sprites to fill you scene easily and a set of adjustment files to increase the amount of light the sprites cast and their size.
  • The sprite prop will load with the white light multicolored material on it. Sprites will not look correct until you begin your render as they are shader dependent. To change to any of the other materials select the sprite in the scene and double click on the material you want to use.
  • The sprites use an emission shader preset on the star inside to cast the light. Because of the small size of the star the do not cast a bright light very far. I have included several alternate strengths for the light as well as several alternate sizes for the sprite which can be used to increase the light they cast.
  • Sprites are not ideal for close up portraiture as they seem to interact with the skin settings. You can get a character to fully resolve using a sprite as a highlight light on the character, however it will take much longer than a normal render and the sprite may over resolve and not look as pretty as in other renders. If you do choose to go for a longer render I suggest that one of the options you change be upping the quality in progressive render to 2 or even 3 (in rare cases).
  • The included HRD lights are very simple and while they can be used as a background by turning draw dome on they will not be a suitable as a stand alone environment. The environment intensity has also been turned down dramatically in order to make them darker and more night like. You may need to increase that percentage if you have more objects in the scene that will block the light from more directions or you may want to lower it if there are fewer objects that may block ambient light in the scene.
  • Be sure that you adjust the tone mapping no matter which low level lighting you use. If your unsure about tone mapping I strongly suggest that you read up about it some. As an example I an F/Stop of around 7 and a Film ISO of 300 for my promos.
  • The included instances are easy to work with but may take a big of getting use to. When they load into the scene there will be a “primary” sprite that instance sprites are parented to. This sprite controls the material on all the other sprites. So if you apply a new material selection to this sprite they will all get the same material. You can also move the group as a whole by selecting this sprite. You can adjust the final placement of any of these sprites by selecting it in the scene individually and moving it.

Resolved Issues

  • None

Known Issues

  • None

Support

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1)
The contents of this package are in DAZ Studio Native formats