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Post Apocalyptic Shelter

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Product Name: Post Apocalyptic Shelter
Product ID: 22951
Published Artist(s): Porsimo
Created By: N/A
Release Date: 2015-09-29

Product Information

  • Required Products: None

Setting up a new home after an apocalypse can be quite difficult. But don't worry! Here's a perfect solution for that problem: A pre-furnished, comfy little shelter built using stuff laying all around.

It comes with all the most vital things you'll need to start surviving in the wastelands!

Product Notes

Installation Packages

Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier (WIP), which is used as a key to indicate something about the contents of that package.

  • 3 Core 1)

[ ] = Optional, depending on target application(s)

Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.

Post Apocalyptic Shelter Part1 (Core)

  • You can find new icons for loading this product in the following DAZ Studio Folders:
    • “Environments:Architecture:Porsimo:Post Apocalyptic Shelter”
    • “Environments:Architecture:Porsimo:Post Apocalyptic Shelter:3Deligth Mats”
    • “Environments:Architecture:Porsimo:Post Apocalyptic Shelter:Iray Mats”
  • You can find new icons for this product in the following DAZ Studio Categories:
    • “Environments:Architecture:Complete”
    • “Materials:Architecture”
    • “Materials:Iray:Architecture”
    • “Materials:Iray:Landscape”
    • “Materials:Iray:Props”
    • “Materials:Landscape”
    • “Materials:Props”
    • “Props:Architecture”
    • “Props:Containers”
    • “Props:Electrical”
    • “Props:Food”
    • “Props:Furnishings”
    • “Props:Furnishings:Decor”
    • “Props:Furnishings:Furniture”
    • “Props:Landscape:Ground”
    • “Props:Landscape:Rocks”
    • “Props:Tools”

Additional Details

* Product Notes:

  • When rendering in Iray please ensure that in the Render Settings Advanced Settings tab that you have the CPU boxes unchecked.
  • When applying “Cabin lights ON (UberArea)” material preset, you need to have a material zone selected for the preset to apply (doesn't matter which one, the affected ones are Sh_CLGlass1 & Sh_LampGlass).

Resolved Issues

  • None

Known Issues

  • None


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The contents of these packages are in DAZ Studio Native formats