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FWSA Adaline HD for Victoria 7

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Product Name: FWSA Adaline HD for Victoria 7
Product ID: 22175
Published Artist(s): Daz Originals
Created By: Fred Winkler Art, Sabby
Release Date: 2015-06-23

Product Information

The head and body are uniquely custom sculpted in Zbrush, and the skin was created using high quality photo references for depth and detail. She also comes with custom sculpted square nails.

So whether you're looking for a sexy lady, a glamorous and classy woman, or the girl next door … Adaline will be perfect for all renders.

Also included are three character lights for 3Delight, and two Iray light sets for DAZ Studio 4.8 and up helping you achieve fantastic looking renders. Simply change the color of the lights to suite your scene. For the Iray Environment setting, simply change the image with any HDRI image for an instant mood change.

Please Note: While Adaline was designed with DAZ Studio 4.8 in mind, and it's amazing Iray render engine, she will also work and look great using the 3Delight render engine!

Product Notes

Installation Packages

Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier (WIP), which is used as a key to indicate something about the contents of that package.

  • 1 Core 1)

[ ] = Optional, depending on target application(s)

Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.

FWSA Adaline HD for Victoria 7 (Core)

  • You can find new icons for loading this product in the following DAZ Studio Folders:
    • “Light Presets:FWSA:Adaline”
    • “People:Genesis 3 Female:Characters”
    • “People:Genesis 3 Female:Characters:Adaline:!Morphs”
    • “People:Genesis 3 Female:Characters:Adaline:MATs (Iray)”
    • “People:Genesis 3 Female:Characters:Adaline:MATs (Iray):01 Makeups”
    • “People:Genesis 3 Female:Characters:Adaline:MATs (Iray):02 Lips”
    • “People:Genesis 3 Female:Characters:Adaline:MATs (Iray):03 Eyes”
    • “People:Genesis 3 Female:Characters:Adaline:MATs (Iray):04 Nails”
    • “People:Genesis 3 Female:Characters:Adaline:MATs (Iray):05 Genitalia”
    • “People:Genesis 3 Female:Characters:Adaline:MATs (SSS)”
    • “People:Genesis 3 Female:Characters:Adaline:MATs (SSS):01 Makeups”
    • “People:Genesis 3 Female:Characters:Adaline:MATs (SSS):02 Lips”
    • “People:Genesis 3 Female:Characters:Adaline:MATs (SSS):03 Eyes”
    • “People:Genesis 3 Female:Characters:Adaline:MATs (SSS):04 Nails”
    • “People:Genesis 3 Female:Characters:Adaline:MATs (SSS):05 Genitalia”
  • You can find new icons for this product in the following DAZ Studio Categories:
    • “Figures:People:Female:Real World”
    • “Lights:Iray:Other”
    • “Lights:Other”
    • “Materials:Eyes”
    • “Materials:Feminine:FWSA Adaline HD for Victoria 7:Eyes”
    • “Materials:Feminine:FWSA Adaline HD for Victoria 7:Genitalia”
    • “Materials:Feminine:FWSA Adaline HD for Victoria 7:Lips”
    • “Materials:Feminine:FWSA Adaline HD for Victoria 7:Makeups”
    • “Materials:Feminine:FWSA Adaline HD for Victoria 7:Nails”
    • “Materials:Feminine:FWSA Adaline HD for Victoria 7:Skin”
    • “Materials:Iray:Eyes”
    • “Materials:Iray:Feminine:FWSA Adaline HD for Victoria 7:Eyes”
    • “Materials:Iray:Feminine:FWSA Adaline HD for Victoria 7:Genitalia”
    • “Materials:Iray:Feminine:FWSA Adaline HD for Victoria 7:Lips”
    • “Materials:Iray:Feminine:FWSA Adaline HD for Victoria 7:Makeup”
    • “Materials:Iray:Feminine:FWSA Adaline HD for Victoria 7:Nails”
    • “Materials:Iray:Feminine:FWSA Adaline HD for Victoria 7:Skin”
    • “Materials:Iray:Nails”
    • “Materials:Iray:Skin”
    • “Materials:Nails”
    • “Materials:Skin”
    • “Shaping:Apply”
    • “Shaping:Remove”

Additional Details

  • Iray notes: If the specular is too strong for your lights select “Skin” + Lips under Genesis 3 Female in the surface tab and turn down “Glossy Reflectivity” until it looks right. Furthermore also check the eye reflection, if the reflection is too high with your lights, go to “EyeMoisture” under the surface tab and turn down the “Glossy Weight”.
  • Working with the Iray lights:
    • If you use the Iray lights make sure you load both the lights and the environment settings. A character camera will load with the lights that already has the headlamp turned off, if you wish to use a different camera you can do so but remember to turn off its headlamp.
    • The Iray light set uses spot lights which are a bit more fiddly that the other sets, if you move your character out of zero position or have him/her sitting or laying you'll need to re-aim the lights. The easiest way to do it is the look through a spot light by choosing it in the camera drop down in the corner of the viewport, select your character's head, neck, or chest depending on how you want it to look, and then right-click on the “View: Frame” tool in the corner of the viewport usually (it looks like a square with a plus sign in the center.) If your viewport suddenly zooms in really close to the body you've accidentally left-clicked instead of right-clicked, undo and try again. Repeat these steps with the other two spot lights, then switch back to your character camera.
    • If you rotate your scene significantly you'll want to rotate the lights to keep the Rim light in the correct place, they are all parented to a null so you can do that easily. Just take note of the y-rotation on the camera you will be using to render and copy that number to the the y-rotation on the null.
  • Environment tip for Iray render engine: To change the look and feel of your render completely, without having to mess around with the lights, simply go to the “Environment” tap in your render settings, and replace the image there with any HDRI image of your choice.

Resolved Issues

  • 2018-05-16 - Updated projection morph.

Known Issues

  • None

Support

Visit our site for technical support questions or concerns.

1)
The contents of this package are in DAZ Studio Native formats