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The Modular Lounge

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Product Name: The Modular Lounge
Product ID: 22129
Published Artist(s): V3Digitimes
Created By: N/A
Release Date: 2015-06-15

Product Information

  • Required Products: None

Located in a magnificent Arctic style 3D scenery, the modular lounge is a complete interior and exterior environment opened every day for your Iray and 3Delight renders.

All materials and lights have been optimised for great renders with both render engines. Each module of the modular lounge will be useful in your renders : the high resolution night time and daylight environments can be used stand alone, the building structure alone is great for any modern and futuristic scene, and the furniture can be re-used in any other scene.

The modular lounge includes full presets for immediate rendering, as well as individual elements and group of elements for complete scene customisation. The modular lounge full presets consist of three main interior areas with furniture, joined by a corridor, with lights and materials corresponding to three different moods : neutral, warm and cold ambiance.

The morphable main structure and furniture of this scene, as well as many material and shader presets, give to this lounge an incredible flexibility for any modern, futuristic, and sci-fi scenes.

Product Notes

Installation Packages

Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier, which is used as a key to indicate something about the contents of that package.

  • 1 Core 1)

[ ] = Optional, depending on target application(s)

Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.

The Modular Lounge (Core)

  • You can find new icons for loading this product in the following DAZ Studio Folders:
    • “Props:V3D:The Modular Lounge:01 Iray Version”
    • “Props:V3D:The Modular Lounge:01 Iray Version:IRay Shaders”
    • “Props:V3D:The Modular Lounge:01 Iray Version:Iray Individual Subsets”
    • “Props:V3D:The Modular Lounge:01 Iray Version:Iray Materials”
    • “Props:V3D:The Modular Lounge:02 3Delight Version”
    • “Props:V3D:The Modular Lounge:02 3Delight Version:3Delight Individual Subsets”
    • “Props:V3D:The Modular Lounge:02 3Delight Version:3Delight Materials”
    • “Props:V3D:The Modular Lounge:02 3Delight Version:3Delight Shaders”
    • “Props:V3D:The Modular Lounge:03 Scene Cameras”
  • You can find new icons for this product in the following DAZ Studio Categories:
    • “Cameras”
    • “Environments:Architecture:Complete”
    • “Environments:Skydome”
    • “Materials:Architecture”
    • “Materials:Props”
    • “Props:Food”
    • “Props:Furnishings”
    • “Props:Lights”
    • “Render-Settings:Iray”
    • “Shaders:Glass”
    • “Shaders:Iray:Car Paint”
    • “Shaders:Iray:Glass”
    • “Shaders:Metal”
    • “Shaders:Plastic”

Additional Details

  • You can adjust separately the intensity of interior and exterior lights to reach the balance of interior versus exterior lights depending on the effect you want. Presets provided work anyway for your daylights and night time scenes. For 3Delight scenes, interior lights are Uber-Area lights integrated in the ceiling lights (Emissive Area Material), and exterior light is the Uber-Environment. For Iray scenes, interior lights are on the Emissive Part material of each ceiling lights, exterior light can be found in the render settings option : environment.
  • When loading an environment for Iray, you actually load render settings presets. You can modify the tone mapping values if you want to adjust yourself the contrast, gamma, exposure of your scenes. The values applied when you will load the environment presets for Iray are provided as “best average values” so that the scene looks fine simultaneously from outside, and from every interior rooms.
  • In 3Delight Version, the warm and cold roomTV screens light combined with ceiling lights can produce strong reflections on doors. It is recommended to strongly lower reflections and specular settings of the materials to partially counter this effect. A second option consist in setting TV light intensity at 0 in TV screen surface tab and moving or morphing the ceiling lights so that there is less direct light on the doors. A third option consist in applying the glass material preset to the door.
  • 3Delight Glass shaders are in general very sensitive to geometry, environment, and rendering conditions. For an optimal rendering three main conditions must be gathered : sufficient environment and lights, sufficient geometry resolution, and proper render settings.
  • Concerning the first point, a real (made of Props) or fake (Environment Domes) environment is required to simulate the fact that the glass elements belong to a real world, and are necessary to provide enough surrounding elements to be reflected and refracted to give the impression of a realistic glass in a “realistic world”. If you are rendering the glasses using “The modular Lounge” scene presets, these conditions are fulfilled and you have nothing more to add.
  • Concerning the Render Settings conditions, a “Max Ray Trace Depth” (located in Render Settings/Sampling) of at least 4 is required in order to provide enough transparency, reflection, and reflection through transparency to observe all the physical reflection and refraction phenomenon occurring in glass. With lower Max Ray Trace Depth, you might observe opaque areas where there should be transparency, or similar phenomena.
  • The two following points are useful if you see “grids” appearing on glass when rendering. These grids are common to many refractive glass shaders, and depend on 2 factors : mesh resolution and Render Settings options and values. You can act independently on any of these factor to solve easily this issue, depending on your personal preference.
  • If “grids” effects appear, you can :
    • Set the Progressive Rendering, in the Render Settings/Progressive category to “ON”. This automatically solves this issue.
    • If you prefer remaining in Non Progressive rendering, you can lower the Shading Rate of the Render Settings until the grid disappear. Generally a value of 0.1 is enough for most geometries, but this will necessarily increase your rendering time. This is not the recommended solution.
    • Finally, if you don't want to change your render settings, you can select your glass element and increase the mesh resolution by going to Edit/Figure/Geometry/Convert To SubD. A new subdivision level will automatically be applied and this will be generally sufficient to make the grid effect disappear. Once the geometry has been subdivided, the subdivision levels can be increased in “Parameters/Mesh Resolution” of the object. Subdividing your object may slightly increase the rendering time.

Resolved Issues

  • None

Known Issues

  • None


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The contents of this package are in DAZ Studio Native formats