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FWSA Vernie HD for Victoria 6

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Product Name: FWSA Vernie HD for Victoria 6
Product ID: 21908
Published Artist(s): Fred Winkler Art, Sabby, Fisty & Darc
Created By: N/A
Release Date: 2015-06-04

Product Information

The head and body are uniquely custom sculpted in Zbrush, and the skin was created using high quality photo references for depth and detail. She also comes with custom sculpted genitals (will work without the Genesis 2 Female genitals) and square nails. Furthermore there are custom nipples that will apply when the main morph dials are applied.

So whether you're looking for a teen, a young lady, a Retro chick or the girl next door … Vernie will be perfect for all renders.

Also included are three character lights for DAZ Studio 4.5 and up, and two Iray light set for DAZ Studio 4.8 and up helping you achieve fantastic looking renders. Simply change the color of the lights to suite your scene.

Please Note: While Vernie was designed with DAZ Studio 4.8 in mind, and it's amazing Iray render engine, she will also work and look great in earlier DAZ Studio versions, as well as in Poser!

Tressie and Vernie were designed with Mix'n'Match in mind, so all the MATs can be mixed and matched between those two, eyes, lips, makeups, nails, you name it.

Product Notes

Installation Packages

Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier, which is used as a key to indicate something about the contents of that package.

  • 1 Core 1)
  • [1 PoserCF]

Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.

FWSA Vernie HD for Victoria 6 (Core)

  • You can find new icons for loading this product in the following DAZ Studio Folders:
    • “Light Presets:FWSA”
    • “Light Presets:FWSA:Vernie”
    • “People:Genesis 2 Female:Characters”
    • “People:Genesis 2 Female:Characters:FWSA”
    • “People:Genesis 2 Female:Characters:FWSA:Vernie:!Morphs”
    • “People:Genesis 2 Female:Characters:FWSA:Vernie:MATs (Iray)”
    • “People:Genesis 2 Female:Characters:FWSA:Vernie:MATs (Iray):01 Makeups”
    • “People:Genesis 2 Female:Characters:FWSA:Vernie:MATs (Iray):02 Lips”
    • “People:Genesis 2 Female:Characters:FWSA:Vernie:MATs (Iray):03 Eyes”
    • “People:Genesis 2 Female:Characters:FWSA:Vernie:MATs (Iray):04 Nails”
    • “People:Genesis 2 Female:Characters:FWSA:Vernie:MATs (SSS)”
    • “People:Genesis 2 Female:Characters:FWSA:Vernie:MATs (SSS):01 Makeups”
    • “People:Genesis 2 Female:Characters:FWSA:Vernie:MATs (SSS):02 Lips”
    • “People:Genesis 2 Female:Characters:FWSA:Vernie:MATs (SSS):03 Eyes”
    • “People:Genesis 2 Female:Characters:FWSA:Vernie:MATs (SSS):04 Nails”
  • You can find new icons for this product in the following DAZ Studio Categories:
    • “Figures:People:Female:Real World”
    • “Lights:Interior”
    • “Lights:Iray”
    • “Materials:Eyes”
    • “Materials:Feminine:FWSA Vernie HD for Victoria 6:MATs (SSS)”
    • “Materials:Feminine:FWSA Vernie HD for Victoria 6:MATs (SSS):01 Makeups”
    • “Materials:Feminine:FWSA Vernie HD for Victoria 6:MATs (SSS):02 Lips”
    • “Materials:Feminine:FWSA Vernie HD for Victoria 6:MATs (SSS):03 Eyes”
    • “Materials:Feminine:FWSA Vernie HD for Victoria 6:MATs (SSS):04 Nails”
    • “Materials:Iray:Feminine:FWSA Vernie HD for Victoria 6:MATs (Iray)”
    • “Materials:Iray:Feminine:FWSA Vernie HD for Victoria 6:MATs (Iray):01 Makeups”
    • “Materials:Iray:Feminine:FWSA Vernie HD for Victoria 6:MATs (Iray):02 Lips”
    • “Materials:Iray:Feminine:FWSA Vernie HD for Victoria 6:MATs (Iray):03 Eyes”
    • “Materials:Iray:Feminine:FWSA Vernie HD for Victoria 6:MATs (Iray):04 Nails”
    • “Materials:Nails”
    • “Shaping:Apply”
    • “Shaping:Remove”

FWSA Vernie HD for Victoria 6 PoserCF

  • You can find new icons for loading this product in the following Poser Libraries:
    • Figures: “DAZ Genesis 2 Female:Characters”
    • Pose: “DAZ Genesis 2 Female:Characters:FWSA”
    • Pose: “DAZ Genesis 2 Female:Characters:FWSA:Vernie:!Morphs”
    • Pose: “DAZ Genesis 2 Female:Characters:FWSA:Vernie:MATs”
    • Pose: “DAZ Genesis 2 Female:Characters:FWSA:Vernie:MATs:01 Makeups”
    • Pose: “DAZ Genesis 2 Female:Characters:FWSA:Vernie:MATs:02 Lips”
    • Pose: “DAZ Genesis 2 Female:Characters:FWSA:Vernie:MATs:03 Eyes”
    • Pose: “DAZ Genesis 2 Female:Characters:FWSA:Vernie:MATs:04 Nails”

Additional Details

  • Iray notes: If the specular is too strong for your lights select “Skin” under Genesis 2 Female in the surface tab and turn down “Glossy Reflectivity” until it looks right. Furthermore also check the eye reflection, if the reflection is too high with your lights, go to “Eye Reflection” under the surface tab and turn down the “Glossy Layered Weight”.
  • Working with the iRay lights:
    • If you use the iRay lights make sure you load both the lights and the environment settings. A character camera will load with the lights that already has the headlamp turned off, if you wish to use a different camera you can do so but remember to turn off its headlamp.
    • The iRay light set uses spot lights which are a bit more fiddly that the other sets, if you move your character out of zero position or have him/her sitting or laying you'll need to re-aim the lights. The easiest way to do it is the look through a spot light by choosing it in the camera drop down in the corner of the viewport, select your character's head, neck, or chest depending on how you want it to look,and then right-click on the “View: Frame” tool in the corner of the viewport usually (it looks like a square with a plus sign in the center.) If your viewport suddenly zooms in really close to the body you've accidentally left-clicked instead of right-clicked, undo and try again. Repeat these steps with the other two spot lights, then switch back to your character camera.
    • If you rotate your scene significantly you'll want to rotate the lights to keep the Rim light in the correct place, they are all parented to a null so you can do that easily. Just take note of the y-rotation on the camera you will be using to render and copy that number to the the y-rotation on the null.

Resolved Issues

  • None

Known Issues

  • None

Support

Visit our site for technical support questions or concerns.

1)
The contents of this package are in DAZ Studio Native formats