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Hard Target
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File List
Below is a list of files provided by the
Hard Target
product.
DS
Hard Target DS
Content :
/data/The DigiVault/Hard Target/01_DVE_Main_Body/01_DVE_Main_Body.dsf
/data/The DigiVault/Hard Target/01_DVE_Main_Body/UV Sets/The DigiVault/Base/default.dsf
/data/The DigiVault/Hard Target/02_DVE_Gate/02_DVE_Gate.dsf
/data/The DigiVault/Hard Target/02_DVE_Gate/UV Sets/The DigiVault/Base/default.dsf
/data/The DigiVault/Hard Target/03_DVE_Gate/03_DVE_Gate.dsf
/data/The DigiVault/Hard Target/03_DVE_Gate/UV Sets/The DigiVault/Base/default.dsf
/data/The DigiVault/Hard Target/04_DVE_Gate/04_DVE_Gate.dsf
/data/The DigiVault/Hard Target/04_DVE_Gate/UV Sets/The DigiVault/Base/default.dsf
/data/The DigiVault/Hard Target/05_DVE_Gate/05_DVE_Gate.dsf
/data/The DigiVault/Hard Target/05_DVE_Gate/UV Sets/The DigiVault/Base/default.dsf
/data/The DigiVault/Hard Target/06_DVE_Hatch_Front/06_DVE_Hatch_Front.dsf
/data/The DigiVault/Hard Target/06_DVE_Hatch_Front/UV Sets/The DigiVault/Base/default.dsf
/data/The DigiVault/Hard Target/07_DVE_Hatch_Rear/07_DVE_Hatch_Rear.dsf
/data/The DigiVault/Hard Target/07_DVE_Hatch_Rear/UV Sets/The DigiVault/Base/default.dsf
/data/The DigiVault/Hard Target/08_DVE_Radar_Base/08_DVE_Radar_Base.dsf
/data/The DigiVault/Hard Target/08_DVE_Radar_Base/UV Sets/The DigiVault/Base/default.dsf
/data/The DigiVault/Hard Target/09_DVE_Radar/09_DVE_Radar.dsf
/data/The DigiVault/Hard Target/09_DVE_Radar/UV Sets/The DigiVault/Base/default.dsf
/data/The DigiVault/Hard Target/10_DVE_Skydome/10_DVE_Skydome.dsf
/data/The DigiVault/Hard Target/10_DVE_Skydome/UV Sets/The DigiVault/Base/default.dsf
/Props/The DigiVault/Hard Target/Cameras/Camera01.duf
/Props/The DigiVault/Hard Target/Cameras/Camera01.duf.png
/Props/The DigiVault/Hard Target/Cameras/Camera02.duf
/Props/The DigiVault/Hard Target/Cameras/Camera02.duf.png
/Props/The DigiVault/Hard Target/Cameras/Camera03.duf
/Props/The DigiVault/Hard Target/Cameras/Camera03.duf.png
/Props/The DigiVault/Hard Target/Cameras/Fog Camera.duf
/Props/The DigiVault/Hard Target/Cameras/Fog Camera.duf.png
/Props/The DigiVault/Hard Target/Hard Target Objects/01_DVE_Main_Body.duf
/Props/The DigiVault/Hard Target/Hard Target Objects/01_DVE_Main_Body.duf.png
/Props/The DigiVault/Hard Target/Hard Target Objects/02_DVE_Gate.duf
/Props/The DigiVault/Hard Target/Hard Target Objects/02_DVE_Gate.duf.png
/Props/The DigiVault/Hard Target/Hard Target Objects/03_DVE_Gate.duf
/Props/The DigiVault/Hard Target/Hard Target Objects/03_DVE_Gate.duf.png
/Props/The DigiVault/Hard Target/Hard Target Objects/04_DVE_Gate.duf
/Props/The DigiVault/Hard Target/Hard Target Objects/04_DVE_Gate.duf.png
/Props/The DigiVault/Hard Target/Hard Target Objects/05_DVE_Gate.duf
/Props/The DigiVault/Hard Target/Hard Target Objects/05_DVE_Gate.duf.png
/Props/The DigiVault/Hard Target/Hard Target Objects/06_DVE_Hatch_Front.duf
/Props/The DigiVault/Hard Target/Hard Target Objects/06_DVE_Hatch_Front.duf.png
/Props/The DigiVault/Hard Target/Hard Target Objects/07_DVE_Hatch_Rear.duf
/Props/The DigiVault/Hard Target/Hard Target Objects/07_DVE_Hatch_Rear.duf.png
/Props/The DigiVault/Hard Target/Hard Target Objects/08_DVE_Radar_Base.duf
/Props/The DigiVault/Hard Target/Hard Target Objects/08_DVE_Radar_Base.duf.png
/Props/The DigiVault/Hard Target/Hard Target Objects/09_DVE_Radar.duf
/Props/The DigiVault/Hard Target/Hard Target Objects/09_DVE_Radar.duf.png
/Props/The DigiVault/Hard Target/Hard Target Objects/10_DVE_Skydome.duf
/Props/The DigiVault/Hard Target/Hard Target Objects/10_DVE_Skydome.duf.png
/Props/The DigiVault/Hard Target/Hard Target Set.duf
/Props/The DigiVault/Hard Target/Hard Target Set.duf.png
/Props/The DigiVault/Hard Target/Hard Target.duf
/Props/The DigiVault/Hard Target/Hard Target.duf.png
/Props/The DigiVault/Hard Target/Lights/Hard Target - Day.duf
/Props/The DigiVault/Hard Target/Lights/Hard Target - Day.duf.png
/Props/The DigiVault/Hard Target/Lights/Hard Target - Night.duf
/Props/The DigiVault/Hard Target/Lights/Hard Target - Night.duf.png
/Runtime/Support/
DAZ
_3D_21501_Hard_Target.dsa
/Runtime/Support/
DAZ
_3D_21501_Hard_Target.dsx
/Runtime/Support/
DAZ
_3D_21501_Hard_Target.jpg
/Runtime/Textures/The DigiVault/Hard Target/000_DVE_Base Colour - 2K.jpg
/Runtime/Textures/The DigiVault/Hard Target/000_DVE_Base Colour - 4K.jpg
/Runtime/Textures/The DigiVault/Hard Target/000_DVE_Bump - 2K 90.jpg
/Runtime/Textures/The DigiVault/Hard Target/000_DVE_Bump - 2K.jpg
/Runtime/Textures/The DigiVault/Hard Target/000_DVE_Bump - 4K 90.jpg
/Runtime/Textures/The DigiVault/Hard Target/000_DVE_Bump - 4K.jpg
/Runtime/Textures/The DigiVault/Hard Target/000_DVE_Specular - 2K - 90.jpg
/Runtime/Textures/The DigiVault/Hard Target/000_DVE_Specular - 2K.jpg
/Runtime/Textures/The DigiVault/Hard Target/000_DVE_Specular - 4K - 90.jpg
/Runtime/Textures/The DigiVault/Hard Target/000_DVE_Specular - 4K.jpg
/Runtime/Textures/The DigiVault/Hard Target/01_DVE_Ground_Indent Diffuse.jpg
/Runtime/Textures/The DigiVault/Hard Target/02_DVE_Wall01 Diffuse.jpg
/Runtime/Textures/The DigiVault/Hard Target/03_DVE_Wall01 Diffuse.jpg
/Runtime/Textures/The DigiVault/Hard Target/04_DVE_Road Diffuse.jpg
/Runtime/Textures/The DigiVault/Hard Target/04_DVE_Road Specular.jpg
/Runtime/Textures/The DigiVault/Hard Target/05_DVE_Generator Diffuse.jpg
/Runtime/Textures/The DigiVault/Hard Target/06_DVE_Wall01 Diffuse.jpg
/Runtime/Textures/The DigiVault/Hard Target/07_DVE_Supports01 Diffuse.jpg
/Runtime/Textures/The DigiVault/Hard Target/08_DVE_Wall01 Diffuse.jpg
/Runtime/Textures/The DigiVault/Hard Target/09_DVE_Supports02 Diffuse.jpg
/Runtime/Textures/The DigiVault/Hard Target/10_DVE_Pipes Diffuse.jpg
/Runtime/Textures/The DigiVault/Hard Target/11_DVE_Ground02 Diffuse.jpg
/Runtime/Textures/The DigiVault/Hard Target/12_DVE_Entrance Surround Diffuse.jpg
/Runtime/Textures/The DigiVault/Hard Target/13_DVE_Tunnel01 Diffuse.jpg
/Runtime/Textures/The DigiVault/Hard Target/14_DVE_Observe_Deck Diffuse.jpg
/Runtime/Textures/The DigiVault/Hard Target/15_DVE_Obs_Window Frame Diffuse.jpg
/Runtime/Textures/The DigiVault/Hard Target/16_DVE_Inner Wall01 Diffuse.jpg
/Runtime/Textures/The DigiVault/Hard Target/17_DVE_Inner Wall02 Diffuse.jpg
/Runtime/Textures/The DigiVault/Hard Target/18_DVE_Control_Booth Diffuse.jpg
/Runtime/Textures/The DigiVault/Hard Target/19_DVE_Panel Diffuse.jpg
/Runtime/Textures/The DigiVault/Hard Target/20_DVE_Panel Detail Diffuse.jpg
/Runtime/Textures/The DigiVault/Hard Target/21_DVE_Pipe Detail Diffuse.jpg
/Runtime/Textures/The DigiVault/Hard Target/22_DVE_Back Wall Support01 Diffuse.jpg
/Runtime/Textures/The DigiVault/Hard Target/22A_DVE_Back Wall Support01 Diffuse.jpg
/Runtime/Textures/The DigiVault/Hard Target/23_DVE_Back_Wall And Vents Diffuse.jpg
/Runtime/Textures/The DigiVault/Hard Target/24_DVE_Main Vents Diffuse.jpg
/Runtime/Textures/The DigiVault/Hard Target/25_DVE_Main Gate Diffuse.jpg
/Runtime/Textures/The DigiVault/Hard Target/25A_DVE_Main Gate Diffuse.jpg
/Runtime/Textures/The DigiVault/Hard Target/26_DVE_Rail Diffuse.jpg
/Runtime/Textures/The DigiVault/Hard Target/27_DVE_Socket Diffuse.jpg
/Runtime/Textures/The DigiVault/Hard Target/28_DVE_Details Diffuse.jpg
/Runtime/Textures/The DigiVault/Hard Target/29_DVE_OBS_Glass Diffuse.jpg
/Runtime/Textures/The DigiVault/Hard Target/30_DVE_Main Glass Diffuse.jpg
/Runtime/Textures/The DigiVault/Hard Target/31_DVE_TallLight Diffuse.jpg
/Runtime/Textures/The DigiVault/Hard Target/32_DVE_TallLightarge Detail Diffuse.jpg
/Runtime/Textures/The DigiVault/Hard Target/33_DVE_Radar Bump.jpg
/Runtime/Textures/The DigiVault/Hard Target/33_DVE_Radar Diffuse.jpg
/Runtime/Textures/The DigiVault/Hard Target/33_DVE_Radar Specular.jpg
/Runtime/Textures/The DigiVault/Hard Target/34_DVE_Radar Mount Diffuse.jpg
/Runtime/Textures/The DigiVault/Hard Target/34_DVE_Radar Mount Specular.jpg
/Runtime/Textures/The DigiVault/Hard Target/35_DVE_Radar Back Diffuse.jpg
/Runtime/Textures/The DigiVault/Hard Target/35_DVE_Radar Back Specular.jpg
/Runtime/Textures/The DigiVault/Hard Target/36_DVE_Spinner Diffuse.jpg
/Runtime/Textures/The DigiVault/Hard Target/37_DVE_Pod Diffuse.jpg
/Runtime/Textures/The DigiVault/Hard Target/37_DVE_Pod Specular.jpg
/Runtime/Textures/The DigiVault/Hard Target/38_DVE_Set Extension Diffuse.jpg
/Runtime/Textures/The DigiVault/Hard Target/39_DVE_Cabin Vent Diffuse.jpg
/Runtime/Textures/The DigiVault/Hard Target/40_DVE_Main Door Diffuse.jpg
/Runtime/Textures/The DigiVault/Hard Target/41_DVE_Light Strip - Diffuse.jpg
/Runtime/Textures/The DigiVault/Hard Target/42_DVE_Tall Lite Strips Diffuse.jpg
/Runtime/Textures/The DigiVault/Hard Target/43_DVE_Skydome.jpg
/Runtime/Textures/The DigiVault/Hard Target/51_DVE_Pod.jpg
/Runtime/Textures/The DigiVault/Hard Target/51_DVE_PodSpecular.jpg
/Runtime/Textures/The DigiVault/Hard Target/52_DVE_Pipe.jpg
/Runtime/Textures/The DigiVault/Hard Target/60_DVE_Cabin Vent.jpg
Ps
Hard Target Ps
Content :
/Runtime/Geometries/The DigiVault/Hard Target/01_DVE_Main_Body.obj
/Runtime/Geometries/The DigiVault/Hard Target/02_DVE_Gate.obj
/Runtime/Geometries/The DigiVault/Hard Target/03_DVE_Gate.obj
/Runtime/Geometries/The DigiVault/Hard Target/04_DVE_Gate.obj
/Runtime/Geometries/The DigiVault/Hard Target/05_DVE_Gate.obj
/Runtime/Geometries/The DigiVault/Hard Target/06_DVE_Hatch_Front.obj
/Runtime/Geometries/The DigiVault/Hard Target/07_DVE_Hatch_Rear.obj
/Runtime/Geometries/The DigiVault/Hard Target/08_DVE_Radar_Base.obj
/Runtime/Geometries/The DigiVault/Hard Target/09_DVE_Radar.obj
/Runtime/Geometries/The DigiVault/Hard Target/10_DVE_Skydome.obj
/Runtime/Libraries/Camera/The DigiVault/Hard Target/Camera 1.cm2
/Runtime/Libraries/Camera/The DigiVault/Hard Target/Camera 1.png
/Runtime/Libraries/Camera/The DigiVault/Hard Target/Camera 1.xmp
/Runtime/Libraries/Camera/The DigiVault/Hard Target/Camera 2.cm2
/Runtime/Libraries/Camera/The DigiVault/Hard Target/Camera 2.png
/Runtime/Libraries/Camera/The DigiVault/Hard Target/Camera 2.xmp
/Runtime/Libraries/Camera/The DigiVault/Hard Target/Camera 3.cm2
/Runtime/Libraries/Camera/The DigiVault/Hard Target/Camera 3.png
/Runtime/Libraries/Camera/The DigiVault/Hard Target/Camera 3.xmp
/Runtime/Libraries/Light/The DigiVault/Hard Target/Hard Target - Lights.lt2
/Runtime/Libraries/Light/The DigiVault/Hard Target/Hard Target - Lights.png
/Runtime/Libraries/Light/The DigiVault/Hard Target/Hard Target - Lights.xmp
/Runtime/Libraries/Props/The DigiVault/Hard Target/Hart Target.png
/Runtime/Libraries/Props/The DigiVault/Hard Target/Hart Target.pp2
/Runtime/Libraries/Props/The DigiVault/Hard Target/Hart Target.xmp
/Runtime/Textures/The DigiVault/Hard Target/000_DVE_Base Colour - 2K.jpg
/Runtime/Textures/The DigiVault/Hard Target/000_DVE_Base Colour - 4K.jpg
/Runtime/Textures/The DigiVault/Hard Target/000_DVE_Bump - 2K 90.jpg
/Runtime/Textures/The DigiVault/Hard Target/000_DVE_Bump - 2K.jpg
/Runtime/Textures/The DigiVault/Hard Target/000_DVE_Bump - 4K 90.jpg
/Runtime/Textures/The DigiVault/Hard Target/000_DVE_Bump - 4K.jpg
/Runtime/Textures/The DigiVault/Hard Target/000_DVE_Specular - 2K - 90.jpg
/Runtime/Textures/The DigiVault/Hard Target/000_DVE_Specular - 2K.jpg
/Runtime/Textures/The DigiVault/Hard Target/000_DVE_Specular - 4K - 90.jpg
/Runtime/Textures/The DigiVault/Hard Target/000_DVE_Specular - 4K.jpg
/Runtime/Textures/The DigiVault/Hard Target/01_DVE_Ground_Indent Diffuse.jpg
/Runtime/Textures/The DigiVault/Hard Target/02_DVE_Wall01 Diffuse.jpg
/Runtime/Textures/The DigiVault/Hard Target/03_DVE_Wall01 Diffuse.jpg
/Runtime/Textures/The DigiVault/Hard Target/04_DVE_Road Diffuse.jpg
/Runtime/Textures/The DigiVault/Hard Target/04_DVE_Road Specular.jpg
/Runtime/Textures/The DigiVault/Hard Target/05_DVE_Generator Diffuse.jpg
/Runtime/Textures/The DigiVault/Hard Target/06_DVE_Wall01 Diffuse.jpg
/Runtime/Textures/The DigiVault/Hard Target/07_DVE_Supports01 Diffuse.jpg
/Runtime/Textures/The DigiVault/Hard Target/08_DVE_Wall01 Diffuse.jpg
/Runtime/Textures/The DigiVault/Hard Target/09_DVE_Supports02 Diffuse.jpg
/Runtime/Textures/The DigiVault/Hard Target/10_DVE_Pipes Diffuse.jpg
/Runtime/Textures/The DigiVault/Hard Target/11_DVE_Ground02 Diffuse.jpg
/Runtime/Textures/The DigiVault/Hard Target/12_DVE_Entrance Surround Diffuse.jpg
/Runtime/Textures/The DigiVault/Hard Target/13_DVE_Tunnel01 Diffuse.jpg
/Runtime/Textures/The DigiVault/Hard Target/14_DVE_Observe_Deck Diffuse.jpg
/Runtime/Textures/The DigiVault/Hard Target/15_DVE_Obs_Window Frame Diffuse.jpg
/Runtime/Textures/The DigiVault/Hard Target/16_DVE_Inner Wall01 Diffuse.jpg
/Runtime/Textures/The DigiVault/Hard Target/17_DVE_Inner Wall02 Diffuse.jpg
/Runtime/Textures/The DigiVault/Hard Target/18_DVE_Control_Booth Diffuse.jpg
/Runtime/Textures/The DigiVault/Hard Target/19_DVE_Panel Diffuse.jpg
/Runtime/Textures/The DigiVault/Hard Target/20_DVE_Panel Detail Diffuse.jpg
/Runtime/Textures/The DigiVault/Hard Target/21_DVE_Pipe Detail Diffuse.jpg
/Runtime/Textures/The DigiVault/Hard Target/22_DVE_Back Wall Support01 Diffuse.jpg
/Runtime/Textures/The DigiVault/Hard Target/22A_DVE_Back Wall Support01 Diffuse.jpg
/Runtime/Textures/The DigiVault/Hard Target/23_DVE_Back_Wall And Vents Diffuse.jpg
/Runtime/Textures/The DigiVault/Hard Target/24_DVE_Main Vents Diffuse.jpg
/Runtime/Textures/The DigiVault/Hard Target/25_DVE_Main Gate Diffuse.jpg
/Runtime/Textures/The DigiVault/Hard Target/25A_DVE_Main Gate Diffuse.jpg
/Runtime/Textures/The DigiVault/Hard Target/26_DVE_Rail Diffuse.jpg
/Runtime/Textures/The DigiVault/Hard Target/27_DVE_Socket Diffuse.jpg
/Runtime/Textures/The DigiVault/Hard Target/28_DVE_Details Diffuse.jpg
/Runtime/Textures/The DigiVault/Hard Target/28_DVE_Details Trans.jpg
/Runtime/Textures/The DigiVault/Hard Target/29_DVE_OBS_Glass Diffuse.jpg
/Runtime/Textures/The DigiVault/Hard Target/30_DVE_Main Glass Diffuse.jpg
/Runtime/Textures/The DigiVault/Hard Target/31_DVE_TallLight Diffuse.jpg
/Runtime/Textures/The DigiVault/Hard Target/32_DVE_TallLightarge Detail Diffuse.jpg
/Runtime/Textures/The DigiVault/Hard Target/33_DVE_Radar Bump.jpg
/Runtime/Textures/The DigiVault/Hard Target/33_DVE_Radar Diffuse.jpg
/Runtime/Textures/The DigiVault/Hard Target/33_DVE_Radar Specular.jpg
/Runtime/Textures/The DigiVault/Hard Target/34_DVE_Radar Mount Diffuse.jpg
/Runtime/Textures/The DigiVault/Hard Target/34_DVE_Radar Mount Specular.jpg
/Runtime/Textures/The DigiVault/Hard Target/35_DVE_Radar Back Diffuse.jpg
/Runtime/Textures/The DigiVault/Hard Target/35_DVE_Radar Back Specular.jpg
/Runtime/Textures/The DigiVault/Hard Target/36_DVE_Spinner Diffuse.jpg
/Runtime/Textures/The DigiVault/Hard Target/37_DVE_Pod Diffuse.jpg
/Runtime/Textures/The DigiVault/Hard Target/37_DVE_Pod Specular.jpg
/Runtime/Textures/The DigiVault/Hard Target/38_DVE_Set Extension Diffuse.jpg
/Runtime/Textures/The DigiVault/Hard Target/39_DVE_Cabin Vent Diffuse.jpg
/Runtime/Textures/The DigiVault/Hard Target/40_DVE_Main Door Diffuse.jpg
/Runtime/Textures/The DigiVault/Hard Target/41_DVE_Light Strip - Diffuse.jpg
/Runtime/Textures/The DigiVault/Hard Target/42_DVE_Tall Lite Strips Diffuse.jpg
/Runtime/Textures/The DigiVault/Hard Target/43_DVE_Skydome.jpg
/Runtime/Textures/The DigiVault/Hard Target/51_DVE_Pod.jpg
/Runtime/Textures/The DigiVault/Hard Target/51_DVE_PodSpecular.jpg
/Runtime/Textures/The DigiVault/Hard Target/52_DVE_Pipe.jpg
/Runtime/Textures/The DigiVault/Hard Target/60_DVE_Cabin Vent.jpg
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