|Product Name:||Lumina Hair MATs|
Give your character that extra bit of flair with luminous hair that responds realistically with light.
Lumina Hair MATs is a pure shader based MATs using UberSurface2. That means there's no need to load diffuse, specular textures anymore. You can apply the same shader and have the same shade between various hair props.
Hair highlights are completely shader based. By default, the MAT will use use anisotropic highlights for shaped specular highlights. There's also a non-anisotropy MAT if you need it. With UberSurface2 fresnel, the highlights will be stronger when viewed at glancing angles.
Also included is a geometry shell trick to add that extra bit of luminance to every hair.
The hair MATs are meant to be used with gamma correction enabled and output gamma set to 2.2. Photo Studio Kit or Photo Studio Kit 2 lights are recommended for best use with these MATs.
Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier (WIP), which is used as a key to indicate something about the contents of that package.
[ ] = Optional, depending on target application(s)
Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.
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