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Giant Sized Minotaur 6

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Product Name: Giant Sized Minotaur 6
Product ID: 20775
Published Artist(s): Denki Gaka
Created By: N/A
Release Date: 2014-12-16

Product Information

Sure the Minotaur is a large and imposing character, but what if he were truly gigantic? Giant Sized Minotaur provides you with some fun poses that will make a BIG difference in your fantasy renders. It includes 18 coordinated pose sets with the Minotaur as the “Giant” and either Michael 6 or Victoria 6 as the “Little People” in his life. All of the “Little People” poses are optimized for both Victoria 6 and Michael 6, so you can choose who gets to play in your scenes.

Although the “Little People” poses are designed for Michael 6 and Victoria 6, they work great with all the male and female Genesis 2 characters, including extreme morphs like the Creature Creator sets. In fact, only a few of the poses require any adjustment at all.

This set includes several props to play with. A morphable Doric Column, a morphing spear, a wooden giant’s club that can double as a stake, and a poseable rope that can be extended to any length you need!

Your gigantic fantasies are about to come true!

Product Notes

Installation Packages

Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier, which is used as a key to indicate something about the contents of that package.

  • 1 Core 1)

[ ] = Optional, depending on target application(s)

Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.

Giant Sized Minotaur 6 (Core)

  • You can find new icons for loading this product in the following DAZ Studio Folders:
    • “Camera Presets:DenkiGaka:Giant Sized Minotaur”
    • “People:Genesis 2 Female:Poses:DenkiGaka:Giant Sized Minotaur”
    • “People:Genesis 2 Male:Poses:DenkiGaka:Giant Sized Minotaur:Michael 6”
    • “People:Genesis 2 Male:Poses:DenkiGaka:Giant Sized Minotaur:Minotaur 6”
    • “Props:DenkiGaka:Giant Sized Minotaur”
    • “Props:DenkiGaka:Giant Sized Minotaur:Sets for Poses”
  • You can find new icons for this product in the following DAZ Studio Categories:
    • “Cameras”
    • “Materials:Props”
    • “Poses:By Function:Grasp”
    • “Poses:By Function:Scene Position”
    • “Poses:By Region:Full Body”
    • “Poses:By Region:Partial Body:Hands”
    • “Poses:Props and Accessories”
    • “Props:Architecture”
    • “Props:Tools”
    • “Props:Weapons:Blades”
    • “Props:Weapons:Staffs”
    • “Shaping:Apply”

Additional Details

  • Thank you for purchasing Giant Sized Minotaur 6. I hope you enjoy these fun poses.
  • Unlike most pose sets that I make, both scaling and translation were necessary to be saved in these poses so that the characters would end up with the correct positions and sizes to make sense in the various poses. This means that when you apply the poses, your characters will move back to the relative center of the scene. This can be a bit disconcerting, if you aren’t ready for it.
  • The secret to using these poses easily is to load your characters, apply the poses you want, and then use the scene menu to create a group with all of your posed characters and props. Then you can move the group as a whole and all of the sizes and locations relative to each other will be maintained.
  • Another issue you may encounter involves the skin on small characters showing up as a “tiger stripe” kind of pattern. This is caused by the “Shading Rate“ being set to large in the subsurface settings of the skin surfaces. Use the editor tab in the Surfaces pane to adjust the Shading Rate to a lower value. The smaller the character size in your render, the lower this should be. A value of 1 or 2 will typically solve this. Occasionally, this can also be caused by having multiple subsurface shader objects with the same “Group ID”. Always make sure you use a unique value for each model in your scene.
  • An issue can occur with LAMH settings when they are used on a character that is scaled larger. The LAMH plug-in doesn’t lengthen the hair or add density as the character is scaled larger. This can mean that the hair that looked great on a figure at 100% scale looks like tiny stubble or peach fuzz speckling the character at 800%.
    • The solution to this is to use the editor to increase the length and then re-export the hair to your character. You may also want to increase the number of hairs in the player window after re-exporting the hair.
  • Similarly, displacement textures and bump maps can become too small. If this is notice, simply times the displacement values times the scaling value.
  • The final notes to share are tips on how to get the best use out of the rope. You can use the rope smart prop best when you want the rope to adjust based on that character’s position and pose. However, in the poses I have include you will notice that the “loose” rope prop is used and positioned to the character that is being tied up. Then the rope is adjusted to look like it fits in the hands of the other characters. This is because smart props change scale and position with the character that is holding them. This can be useful, but may not be the best way for your particular usage.
  • The rope can easily be lengthened or shortened as need by adjusting the “Y Scale” of the individual segments. By expanding and shrinking areas on opposite sides of a posed rope, you can easily adjust a pose for a larger or smaller character.
  • When extending the rope’s lengthen you can add an unlimited number of forward extensions, but you should only use the backward extension once as it places the extension’s back end against the parent rope’s back end. If you extend it again you should use the forward extension. Having said that, every forward extension could theoretically take a backward extension to branch off like a splice. You can also apply more than one forward extension to create a spliced look, as well. If you use this method, you may want to take a new “loose” rope and coil it with the posing morph and then scale it smaller to “wrap your splice with a smaller cord. It will help to hide some of the polygon intersections caused by using multiple extensions and looks more realistic.
  • Enjoy your poses!
  • Denki Gaka

Resolved Issues

  • None

Known Issues

  • None

Support

Visit our site for technical support questions or concerns.

1)
The contents of this package are in DAZ Studio Native formats