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Reality 4 - DAZ Studio Edition

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Product Name: Reality 4.3 - DAZ Studio Edition
Product ID: 20742
Published Artist(s): Pret-A-3D
Created By: N/A
Release Date: 2015-09-21

Product Information

  • Required Products: None

Reality 4 is a program and plugin that seamlessly integrates with DAZ Studio, providing physically-accurate rendering. Reality 4 converts materials and lights to physics-based versions, and renders 3D scenes using LuxRender, the benchmark of physical accuracy in the 3D world.

Reality 4 is a major update from Reality 2.5 and it provides a set of powerful new tools that help you obtain the highest level of realism possible.

If you have purchased Reality before you will receive the special upgrade price of $19.95. Please note that, to receive this upgrade price from DAZ you need to have purchased a previous version of Reality at DAZ. Check your account's page if you have a serial number for a previous version of Reality. If so, you will get the upgrade price from DAZ automatically.

Artist-friendly

Reality is the simplest way of achieving astounding realism right in your app of choice. No need to use cumbersome export/import tools and work outside DAZ Studio. Do everything inside the app you know and love and obtain results that rival the ones provided by tools that cost thousands of dollars.

Reality seamlessly and automatically converts the scene’s materials and lights to provide you with physics-based versions.

You need real metal for a hero’s blade? Just right-click and convert the material to Metal. Select a preset and you’re done. Photo-realistic metal at your fingertips.

It’s just as easy to create photo-realistic glass. Just right-click and select Glass. No need to work with cumbersome shaders that never get close to the realism that you deserve.

You know how hard it is to create believable water in 3D. Not with Reality: right-click on a material, select Water and you’re done.

Powerful

A library of hundreds of Automatic Presets for popular characters and objects is included with Reality. For example, add Victoria 6 to your scene, and the Reality materials for the figure are set automatically. Just add light and render. The same is for V4, M4, Rio, Charlie-Neve, Alyson, Dawn, Domina and many others. You can create your own presets and share them or sell them. Reality also provides support for the Gen3 figures (V3, M3, A3 etc), injecting new life into content that still has a lot to offer.

In addition to the Automatic Presets, the new Universal Presets can be applied to any material in your scene. You can save any number of presets and use them at any time with just a click of the mouse.

LuxRender, the renderer used by Reality, can use all the CPU cores in your computer. You can also add any number of render nodes either in a local network or via Internet.

Reality and LuxRender are compatible with 32- and 64-bit processors, allowing you to access all the memory in your system.

Product Notes

Installation Packages

Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier, which is used as a key to indicate something about the contents of that package.

  • 1 Core 1)

[ ] = Optional, depending on target application(s)

Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.

Resolved Issues

  • 2016-08-15 - Updated to version 4.3.1
    • Solves critical issues with the handling of Automatic Presets.
  • 2016-01-27 - Updated to version 4.2.1
    • Here is what's new:
      • Simpler than before. The scene file name is gone. Now, all you have to do is to specify the image file name that you want and then click the “Render” button.
      • New look is cleaner and makes the Reality window easier to read.
      • Startup scene for DAZ Studio. Load the scene, add your character, select the camera, render. Excellent lighting without effort.
      • Added preset for Poser's Pauline.
      • No math for you! The “Color Math” texture is now called “Texture Combine.” A more descriptive name can help.
      • Simpler glass. What was named “Transmission” now is “Tint.” Again, a more descriptive name helps in knowing what the property does. Reality is all about being artist-friendly.
      • Metal improvements. The default Metal conversion renders more realistically than before and it automatically enables the “Custom Metal” option if the host's material had an image map in it.
      • Copy/Paste commands added to the right-click menu, as they were in Reality 2.x.
      • Added the ability to use an Automatic Preset just to change the material type.
      • Added option to use TIFF files for IBL.
    • Important bug fixes:
      • Camera synchronization between DAZ Studio and Reality is now fixed.
      • Camera issues when loading a DAZ Studio scene have been resolved.
      • Error message about “no light source” when loading a scene saved with Reality 4.0 has been resolved.
      • Improved reliability of the light editor.
      • Fixed bug that prevented using bump maps with the Water material
      • Posing controls from Poser 11 would appear in Reality. Fixed.
      • Many other fixes.
  • 2015-10-22 - Updated to version 4.1.1
    • Texture tearing, which could happen with accelerated modes, has been resolved
    • For the Poser edition we have added support for OS X 10.11 “El Capitan”
    • Anti-aliasing for the “Extra Boost” option has been improved
    • The Windows self-extracting distribution files now have a graphic UI and they ask for a destination folder for the expansion of the archive
  • 2015-02-20 - Updated to version 4.0.7.61
    • Fixed geo-grafting for DAZ Studio
    • Fixed bug that prevented rendering multiple hair props and other props in Poser
    • Added synchronization of the Diffuse texture
    • Added morph to scale the gobo of the mesh light
    • Added morph to scale the snoot edge of the mesh light
    • Added workaround for LuxRender 1.3 bug that causes textures to be lost when using Pure GPU rendering
    • Changing the size of the sun now shows in LuxRender
    • Fixed bug that prevented editing the sky intensity and type
    • Fixed restoring of light presets when loading a saved scene
    • Recognition of new materials is now immediate
    • Changed LEM (Light Emitting Material) naming to separate each LEM for each object
    • Slight change in the how Generic Presets work so that the cornea of characters defaults to clear glass
    • Numerous fixes to the Reality User's Guide
    • Fixed bug that caused unavoidable crash of Reality when a mirror material had the alpha channel different from default
    • Fixed bug that caused the Automatic Preset to not be restored from a loaded scene
    • Added “Keep UI responsive” flag in the Advanced tab
    • When converting from Color Math to Color, where the Texture A is of type color, the color is preserved
    • Fixed exporting of Mix texture for numeric types, for example, when used for Bump mapping
    • Fixed bug that caused Reality to “forget” a shutter speed of 1/30
    • Increased the limits for displacement
    • Speed improvements
    • Added FLM save optimization (conserves RAM when running Lux)
  • 2015-01-09 - Updated to version 4.0.5.27
    • Revert to original now works with saved scenes. Please note that using it with scene saved before 4.0.5 will not work. It will work for scene saved from this build onward
    • Animation rendering works for both Poser and Studio. Camera animation, which did not work in Reality 3 for Poser, has been fixed as well
    • Camera selection in Studio is reflected in Reality
    • Camera renaming in Studio now is reflected in Reality
    • Studio's Edit | Duplicate is now supported
    • Studio's use of grouped objects is now supported
    • Re-using the same Normal Map in multiple materials now works as expected
    • Specular materials for V4, aka “silver lips”, now works as expected
    • Reality Simple Plane for Studio can be used multiple times
    • Renaming of Studio's instances is now reflected in Reality
    • Application of Studio material presets should be faster now.
    • Fixed caching issue that could cause light emission materials to be exported incorrectly and show errors in the Lux log
    • Added preset for the Logic Suit for V4
    • Increased limit for gain for LEM to 10,000,000
    • Fixed bug that prevented the name of the Automatic Preset to be shown after loading a scene
  • 2014-12-15 - 4.0.4.18 -
    • Slow response of Studio or Poser when adding a figure/prop or when applying a material preset. This issue affected a small percentage of users and it was caused by specific configuration of hard-disks.
    • When re-loading a scene Reality would not receive notifications from Studio. This issue did not affect Poser users. When this happened several operations, like renaming or deleting an object would not be reflected in Reality. Also, Alt-clicking materials in Reality would not select them in Studio.
    • When adding a Studio light, a camera with the same name would be created.
    • Entering the serial number would only work by copy/pasting. Now you can type all 37 characters, if you feel so inclined. We still suggest to use copy and paste.
    • Also, this update disables the creation of light emission materials from the ambient settings of the original shader.

Known Issues

  • None

Support

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1)
The contents of this package are in DAZ Studio Native formats