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The Barlow House Ravenskull Court

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Product Name: The Barlow House Ravenskull Court
Product ID: 19908
Published Artist(s): The Management
Created By: N/A
Release Date: 2014-09-13

Product Information

  • Required Products: None

The Barlow House. Only few facts are known, most documents have been destroyed. Constructed 1900 in the East Sea Village of Mason by a Criminal Doctor guilty of human experimentation, torture, murder. Many unfortunate souls met their fate inside these walls and are said to still inhabit the wretched wooden carcass. Those who trespass have succumb to a terrible darkness and only the courageously defiant still enter. This versatile play-set product can have many different layouts and is detailed enough to work with close ups as well as wide shots. The combinations are many. Get lost in the halls and come face to face with some haunting imagery of your own.

Product Notes

Installation Packages

Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier, which is used as a key to indicate something about the contents of that package.

  • 1 Core 1)

[ ] = Optional, depending on target application(s)

Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.

The Barlow House Ravenskull Court (Core)

  • You can find new icons for loading this product in the following Poser Libraries:
    • Light: “TheManagement:HOB_RavHall”
    • Materials: “TheManagement:HOB_RavHall”
    • Props: “TheManagement:HOB_RavHall”
  • You can find new icons for this product in the following DAZ Studio Categories:
    • “Environments:Architecture:Interior”
    • “Lights:Exterior”
    • “Lights:Interior”
    • “Lights:Other”
    • “Materials:Props”
    • “Props:Architecture”
    • “Props:Furnishings”

Additional Details

  • Poser and DAZ Studio:
    • Top view works best for any custom layouts. The roof or ceiling are always the parent of any sub group.

Everything can be lined up using degrees of 0, 90, -90, 180, 45, -45, 135, -135.

  • Internal point lights can be used with shadows turned off. If some walls or floors are too brightly lit try turning on distance limits and shadows for all interior point lights.
  • To use the extenal spot/distant lights to simulate sun light coming through the windows use a very high value 300-1000 to get that sunlight burn effect.
  • If using the SUN light object, ray trace should be turned on in the rendering settings for best results.
  • Zero out curtain wind morphs if using the No Curtains morph to be sure they don't poke through the floor.
  • Separate materials to turn wall lights, chandelier on and off. Night and day window materials.
  • If changing window surfaces. OCT court windows and windows on Wall panels are two separate surfaces. Pick matching pairs for best results.
  • Window materials- Wall panel windows, door windows and OCT Room windows need to be applied separately. For best results use a white background for day or black background for night.

The night windows will look odd if used for a day image.

  • Poser:
    • Chandelier lights should be manually parented to the chandelier.
    • Delete all lights.lt2 should work with deleteLights.py under scripts/utility.
    • To prevent HOB floor and poser ground plane OpenGL Z buffer issues scale poser ground plane to zero. This is preference only and will should not effect final renders.
    • If adding multiple identical props, be sure to touch each morph dial on the prop before adding the next prop to prevent cross talk.
    • If using OCT court half, add it first and the floor, chandelier will smart parent themselves.
    • Chandelier lights sometimes come in offset from intended position. In the hierarchy editor grab the parent light and the rest will follow to the correct position. Parent lights to the chandelier.
  • DAZ Studio:
    • Interior lights are included in the props for DAZ Studio. DS doesn't need the extra light presets for Poser.
    • If loading the SunLight or any of the light presets be sure to load before any other lights as they will replace any existing scene lights.

Resolved Issues

  • None

Known Issues

  • None

Support

Visit our site for technical support questions or concerns.

1)
The contents of this package are in DAZ Studio Native and Poser Native formats