|Product Name:||Groups, Gaggles and Crowds: Replicating Models in DAZ Studio|
You want to create a scene/animation with a multitude of distinct objects in the background. In this tutorial, we will demonstrate the techniques that will allow you to create a large collective of people like the hundreds of fans you may see at a sports event. These techniques can be applied to many other large collections of things for backdrops in your scene or animation.
Some commonly seen examples are:
- crowds of people walking on city sidewalks
- schools of fish swimming in a body of water
- flocks of birds flying across the sky
- fleets of ships sailing the open seas
- squadrons of aircraft flying in battle formation
- heavily wooded forests full of trees
and the list goes on
When you are creating a scene that will be packed with an enormous number of figures, it is possible that DAZ Studio will require more resources than are available on your system. Or perhaps the render time required for the scene may be much longer than anticipated (which is even worse if you find that you need to make adjustments and render the scene again). To achieve this, we will create low resolution 3D objects that will display 2D representations of the desired props or characters using user customizable images pre-rendered in DAZ Studio to populate the background. Props/characters that will be located in the foreground (close up) should be designed normally.
Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier (WIP), which is used as a key to indicate something about the contents of that package.
[ ] = Optional, depending on target application(s)
Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.
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