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Photo Studio Kit

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Product Name: Photo Studio Kit
Product ID: 19202
Published Artist(s): wowie
Created By: N/A
Release Date: 2014-06-14

Product Information

Add that extra edge to renders! This collection of light presets and MAT presets your Genesis 2 male and female figures utilizes the UberSurface2 Layered shader to render beautiful skin.

The bundled lights are also designed with versatility in mind. Choose from very soft light or strong higlights/shadows for dramatic effect.

Product Notes

Installation Packages

Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier (WIP), which is used as a key to indicate something about the contents of that package.

  • 1 Core 1)

[ ] = Optional, depending on target application(s)

Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.

Photo Studio Kit (Core)

  • You can find new icons for loading this product in the following DAZ Studio Folders:
    • “Light Presets:Photo Studio Kit Lights”
    • “People:Genesis 2 Female:Materials:Photo Studio MATs”
    • “People:Genesis 2 Male:Materials:Photo Studio MATs”
  • You can find new icons for this product in the following DAZ Studio Categories:
    • “Lights:Other”
    • “Materials:Feminine:Photo Studio Kit”
    • “Materials:Lights”
    • “Materials:Masculine:Photo Studio Kit”

Additional Details

  • The light presets will load five lights - an ambient light, three diffuse/specular lights simulating a three point lighting and another diffuse/specular distant light to add stronger highlights. The three diffuse/specular lights comprised of a main light and offset (key/rim) lights.
  • The difference between each light presets is only intensity. Here are values for each preset:
    • Lighter Ambient
      • Ambient: 240%
      • Key/Rim: 137.5%
    • Neutral
      • Ambient: 100%
      • Key/Rim: 198%
    • Darker ambient
      • Ambient: 30%
      • Key/Rim: 264%
  • The intensity for the highlights light is constant with all presets. This arrangement allows you to freely move/rotate this light around and avoid intensity problems (whiteout/blowout).
  • You can also move the rim lights up to 60 degrees into the area covered by another light (for instance, moving the rim lights from 120 to 60 degrees, colliding with the key lights) and avoid full blowouts. Values higher than 60 degrees will cause problems though.
  • The default color for all lights is light grey (192,192,192). You can change this to warm or cool with the included Cool and Warm color tone presets. If you want to change several lights as one, you can select the lights and apply the aforementioned preset. DAZ Studio will apply the preset to all lights currently selected.
  • The G2M Phillip and G2F Bree presets do not use specular maps. This is intentional so they can be used (with further fine tuning) with other texture/character sets. Here are some additional notes if you like to apply the preset to other character/texture sets
  • The US2 MAT presets will load the diffuse texture to the second diffuse channel in the second layer for some surfaces (skin, iris). You will have to insert the respective diffuse textures (face, toros limbs) to the second diffuse channel.
  • Here's a list of surfaces with SSS and their group IDs: Skin (including finger/toenails) - 5 for G2M, 4 for G2F, Lacrimals, Gums, Inner Mouth, Tongue - 0 for G2M and G2F, Teeth - 1 for G2M and G2F
  • The SSS settings does not take into account SSS control/strength maps, so they shouldn't be used (no maps in the SSS color and/or strength slots). When rendering a scene with multiple figures. please make sure each figure is using different SSS group IDs, particularly for the skin.
  • The specular, fresnel, and SSS settings are the same for all presets. This is again intentional so you only need to tweak bump and specular strength settings when control textures are used.
  • Bump intensity will need to be customized to each texture set, since each texture will be different. This also applies to specular maps. For bump maps, it is recommended to only adjust the percentage. For specular maps, you should try to match the results with the base Bree/Phillip presets.
  • The materials and lights presets are meant to be used gamma correction enabled and with a Gain of 1 and Gamma of 2.2

Resolved Issues

  • 2012-09-16 -
    • Tweaks to both diffuse layer colors to allow for more color saturation.
    • Revised specular/Fresnel settings for skin surfaces.
    • Revised specular/Fresnel settings for the cornea and eye reflection surfaces.
    • Removed left over references to some Bree's textures.
    • Added 'RR' to the V4 Lana and M4 Jeremy presets to avoid confusion with Photo Studio Kit Elite MATs.

Known Issues

  • None

Support

Visit our site for technical support questions or concerns.

1)
The contents of this package are in DAZ Studio Native formats