Table of Contents
|Product Name:||Grass Shader for DAZ Studio|
|Published Artist(s):||Age of Armour, DimensionTheory|
The AoA Grass Shader creates 3d grass which can be easily applied to any surface.
Many controls are available to adjust effects such as blade thickness, grass length, colors and clumping. The shader is almost entirely procedural so it can be used on any surface, even non-UV-mapped objects.
Because the shader actually creates grass geometry it can be used for scenes where texture based grass would not be suitable due to insufficient closeup detail or noticeable texture tiling.
40 grass presets are included as well as numerous helper/utility settings so you can easily create just the look you want. Read the online user guide to see all the capabilities the AoA Grass Shader has ot offer.
Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier (WIP), which is used as a key to indicate something about the contents of that package.
[ ] = Optional, depending on target application(s)
Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.
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