User Tools

Site Tools


Wet, Sweat & Rain for Genesis 2 Female(s)

Click for original

Product Name: Wet, Sweat & Rain for Genesis 2 Female(s)
Product ID: 18556
Published Artist(s): Flipmode
Created By: N/A
Release Date: 2014-03-22

Product Information

  • Required Products: None

This set of specular wetmaps can be applied on top of many existing skins, with a simple double-click. The subjacent skin has to use either the Base Female or Victoria 6 UV-Set.

Furthermore it should use the UberSurface shader, other shaders work as well but will require adjustments.

The set includes no less than 14 wet styles, from subtle to soaked, applying on top of other skins.

Most of them come with “face free” variations, in total it`s 27 materials.

Additional modifier materials allow you to quickly add some tweaks.

A soft and a dense rain prop are also included, with puddles, splashes and morphs to control the direction of the rain.

The specular wetmaps will work with any lighting, but a cold and a warm light preset help you to get started.

They are included as both standard DAZ Studio lighting and for Age of Armour`s Advanced Ambient Light.

Product Notes

Installation Packages

Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier (WIP), which is used as a key to indicate something about the contents of that package.

  • 1 Core 1)

[ ] = Optional, depending on target application(s)

Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.

Wet, Sweat & Rain (Core)

  • You can find new icons for loading this product in the following DAZ Studio Folders:
    • “Light Presets:FM_G2FWS”
    • “People:Genesis 2 Female:Materials:FM_G2FWS”
    • “Props:FM_G2FWS”
  • You can find new icons for this product in the following DAZ Studio Categories:
    • “Documents”
    • “Lights:Other”
    • “Materials:Feminine:Wet, Sweat & Rain:Reflection”
    • “Materials:Feminine:Wet, Sweat & Rain:Specular”
    • “Props:Effects”

Additional Details

  • Compatible skins
    • You can use the wetmaps with any skin that uses either the “Base Female” or “Victoria 6? UV-Set. Skins which use the UberSurface shader work out of the box, those using alternative shaders will require some adjustments.
  • Here`s a list of the skins I know about (of course that`s by far not everything available).
    • Please note that skin and shape are not linked on Genesis 2 Female, e.g. you can use the Olympia shape with the Bree skin.
    • Compatible skins: Bree, Ambie, Izzy, Kori, Lisa, Norma, Nyssa
    • Compatible, but requires shader tweaks: Belle, Nidale, Josie, Vianne
    • Not compatible: Aspen, Gia, Girl 6, Olympia, Stephanie 6, Tiziana, FW skins
  • As for the “compatible but requires tweaks” skins, turning on / adjusting ambience seemed to be a good start, in case of Josie that was all I did for the Preview render.
  • How to figure out if a skin is compatible:
    • Select your figure, go to the surfaces tab, go to legacy surfaces, select any surface from groups 1 to 3. Find the UV-Set entry, if it says “Base Female” or “Victoria 6? the wetmaps will work on the skin. On top of the surface window you can see the used shader, if it says “omUberSurface” it`s 100% compatible, if it says anything else you can apply the wetmaps but will have to re-adjust the surfaces.
  • Tips for working with the wetmaps
    • Basicly it`s as easy as it gets: Select any G2F figure, apply a wetmap compatible skin (if it doesn`t have any yet), and double-click one of the wetmap presets. Done ! ;)
    • Note: The preview window will only show a change in brightness, the drops only appear in the render.
  • What do the modifier presets do?
    • “Modify cold/warm spec” changes the color tone of the specularity. It`s a subtle difference.
    • The majority of wetmap preloads starts with a cold tone.
    • Loading another wetmap preset will overwrite the specular color.
    • “Add EM Refl.” adds environment-map reflections. Again, it`s a rather subtle effect, people don`t reflect like mirrors, even when wet. ;)
    • I decided against raytraced reflections because they can look pretty bad if you don`t have a proper environment covering the scene. However, if you know what you are doing it`s worth experimenting with raytraced reflections.
    • Loading another wetmap preset does not undo reflections, you have to use the “reflections off” preset, or turn them off manually.
  • Here`s some additional infos for those who want to do their own teaks:
    • The affected surfaces are in the groups 1,2,3 in the legacy surface section. Have all those selected if you want to do changes.
    • Specular 2 runs the base coverage (drops, runlets), Specular 1 does the highlights.
    • Usually you`ll find a brighter (=stronger) texture in the Specular 1 channel.
  • Tips for working with the rain props
    • Once again, the basic use is easy, just load the prop.
    • You can use the direction morphs to …give the rain a direction. ;)
    • However, you might want to change the strength of each part. It`s impossible to do a “fits-it-all” setting … e.g. against a grey background you`ll see less rain than against a red one.
    • So, for the rain and splashes the main setting would be oppacity, higher values make the rain more visible.
    • The puddles usually need to be tweaked to fit the environment. To adjust the brightness you best change the reflection color, it has stronger influence than the diffuse channel.
    • The distortion of the reflections is driven by the bump map, higher values mean more distortion.

Resolved Issues

  • None

Known Issues

  • None

Support

Visit our site for technical support questions or concerns.

1)
The contents of this package are in DAZ Studio Native formats