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Underwater Relics Shaders

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Product Name: Underwater Relics Shaders
Product ID: 18450
Published Artist(s): Marshian
Created By: N/A
Release Date: 2014-03-11

Product Information

  • Required Products: None

In time the ocean claims all that get lost here. These ghostly relics become shelter for sea life and artifacts of exploration. Underwater Relics is 9 tile-able shader/texture presets: 3 wood, 3 metal, 3 stone. Includes diffuse, bump and displacement maps. All are 1200×1200.

These shaders also work above sea level as moss in extremely wet, tropical or forest environments.

Also, if you're feeling bold there are 3 separate material presets for extreme displacement.These work best on organic shapes. The props and lights from UltruMarine Ocean were used in most of the promotional images.

No lights, props or figures from the promotional images are included in this set.

Product Notes

Installation Packages

Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier (WIP), which is used as a key to indicate something about the contents of that package.

  • 1 Core 1)

[ ] = Optional, depending on target application(s)

Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.

Underwater Relics Shaders (Core)

  • You can find new icons for loading this product in the following DAZ Studio Folders:
    • “Shader Presets:Marshian:Underwater Relics:Metal”
    • “Shader Presets:Marshian:Underwater Relics:Stone”
    • “Shader Presets:Marshian:Underwater Relics:Wood”
    • “Shader Presets:Marshian:Underwater Relics:Xtreme Displacement”
  • You can find new icons for this product in the following DAZ Studio Categories:
    • “Shaders:Metal”
    • “Shaders:Stone”
    • “Shaders:Wood”

Additional Details

  • These shaders are tileable so you can scale the effects. The wood shaders work best for fabric. The stone shaders work best for bone. Any glass or plastic could be left untreated as a nice contrast.
  • The extreme displacement shaders work best on organic shapes (not on edges/angles less than 120°)
  • In some cases the default displacement settings may cause holes in props and may need to be turned down IF it's not a desirable effect. These holes actually accentuate the crusty deterioration on some surfaces, appearing as rusty holes in metal and warped decomposing wood.

Resolved Issues

  • None

Known Issues

  • None


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The contents of this package are in DAZ Studio Native formats