Table of Contents
|Product Name:||Bryce 7.1 Pro - Hyper Textures Expansion|
|Published Artist(s):||David Brinnen, Horo|
We expand on the Hyper Textures Base product (highly recommended but not mandatory) with another set of material options. But we do not stop here. Hyper Textures can be used effectively as shadow capture surfaces providing their own negative light. In a few seconds, you can make a lens for the Bryce camera and all the camera sees gets posterized.
If you are outside a fully reflecting object, you cannot see what is going on inside but Hyper Textures make this paradox possible. Although Bryce cannot produce sub-surface scattering (SSS), included scenes demonstrate that this effect can be approximated.
There are also two ready-to-render (RTR) scenes included. Replace the object with your own and render a full scene with natural light provided by the HDRI that makes up the environment.
As usual, you are not left alone with all this stuff. 30 scenes files explained in 8 videos totaling well over 2 hours and 6 altogether ready to use shadow capture objects will assist you in making the best use of what you get with this package. And then, there are yet 2 bonus files as well.
Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier (WIP), which is used as a key to indicate something about the contents of that package.
[ ] = Optional, depending on target application(s)
Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.
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