Table of Contents
Ever wanted to launch a character or object though a window or mirror in DAZ Studio without the need for post work? Well now you can.
Shattered is an extensive Prop set of DAZ Studio focused on broken glass. There is no opacity or displacement map trickery here, instead -every crack, hole and fragment is presented in actual 3d Geometry.
The set consists of 9 Panes of glass, with different dimensions and shatter break up effects based on different glass types, to compliment these there is also 5 'flying' glass debris collections and 5 'ground' glass debris collections (Making 19 Props in total).
Each prop contains many morphs, the panes each have 2-3 basic shatter morphs and 20-30 Morphs to create an assortment of 'holes' some of these combinations are already set up as shaping presets. The debris collection props can be used for more customized shatter effects, they also have several morphs each to r-arrange the formation of the glass fragments.
There are 6 Glass materials including tinted glass and mirror glass.
Finally there is small selection of 'dummy glass' props, these are simple box panes that use the same material zones and shattered glass, they can be used to create any undamaged windows with matching materials.
Have a smashing time!
Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier (WIP), which is used as a key to indicate something about the contents of that package.
[ ] = Optional, depending on target application(s)
Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.
Ensure the prop is selected in the scene, then open the Surfaces (colour) Tab and located the glass material from the left hand materials list, once located Set the materials 'Opacity strength' to 0% to make it invisible.
To speed up the process, you can apply the partial material 'No reflections on cracks' this will remove ray traced reflections from the cracks and speed up the render time significantly without losing too much of the glass effect.
More importantly, as the reflective mirror material is opaque, it makes the cracks in the glass pane far less visible at render time.
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