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File List
Below is a list of files provided by the
Beneath Archard's Ossuary (Poser)
product.
Ps
Beneath Archard's Ossuary (Poser) Ps
Content :
/Runtime/Geometries/P3DA/BeneathArchards/P3DA_BodiesLeft.obj
/Runtime/Geometries/P3DA/BeneathArchards/P3DA_BodiesRight.obj
/Runtime/Geometries/P3DA/BeneathArchards/P3DA_Crypt.obj
/Runtime/Geometries/P3DA/BeneathArchards/P3DA_funeraryjars_L.obj
/Runtime/Geometries/P3DA/BeneathArchards/P3DA_funeraryjars_R.obj
/Runtime/Geometries/P3DA/BeneathArchards/P3DA_funeraryjarsbroken_L.obj
/Runtime/Geometries/P3DA/BeneathArchards/P3DA_funeraryjarsbroken_R.obj
/Runtime/Geometries/P3DA/BeneathArchards/P3DA_handtorch_lh.mtl
/Runtime/Geometries/P3DA/BeneathArchards/P3DA_handtorch_lh.obj
/Runtime/Geometries/P3DA/BeneathArchards/P3DA_handtorch_rh.mtl
/Runtime/Geometries/P3DA/BeneathArchards/P3DA_handtorch_rh.obj
/Runtime/Geometries/P3DA/BeneathArchards/P3DA_LargeRubble_L.obj
/Runtime/Geometries/P3DA/BeneathArchards/P3DA_LargeRubble_R.obj
/Runtime/Geometries/P3DA/BeneathArchards/P3DA_SealsGround_L.obj
/Runtime/Geometries/P3DA/BeneathArchards/P3DA_SealsGround_R.obj
/Runtime/Geometries/P3DA/BeneathArchards/P3DA_SealsLeft.obj
/Runtime/Geometries/P3DA/BeneathArchards/P3DA_SealsRight.obj
/Runtime/Geometries/P3DA/BeneathArchards/P3DA_sealsupright.obj
/Runtime/Geometries/P3DA/BeneathArchards/P3DA_Smalljars_L.obj
/Runtime/Geometries/P3DA/BeneathArchards/P3DA_Smalljars_R.obj
/Runtime/Geometries/P3DA/BeneathArchards/P3DA_Stairs.obj
/Runtime/Geometries/P3DA/BeneathArchards/P3DA_Torch.obj
/Runtime/Geometries/P3DA/BeneathArchards/P3DA_TorchFire.obj
/Runtime/Geometries/P3DA/BeneathArchards/P3DA_TorchSmoke.obj
/Runtime/Geometries/P3DA/BeneathArchards/P3DA_WallTorch.obj
/Runtime/Libraries/Camera/P3DA_BeneathArchards/CryptCams.cm2
/Runtime/Libraries/Camera/P3DA_BeneathArchards/CryptCams.png
/Runtime/Libraries/Character/P3DA_BeneathArchards/CryptHR.cr2
/Runtime/Libraries/Character/P3DA_BeneathArchards/CryptHR.png
/Runtime/Libraries/Character/P3DA_BeneathArchards/CryptHRNoLight.cr2
/Runtime/Libraries/Character/P3DA_BeneathArchards/CryptHRNoLight.png
/Runtime/Libraries/Character/P3DA_BeneathArchards/CryptLR.cr2
/Runtime/Libraries/Character/P3DA_BeneathArchards/CryptLR.png
/Runtime/Libraries/Character/P3DA_BeneathArchards/CryptLRNoLight.cr2
/Runtime/Libraries/Character/P3DA_BeneathArchards/CryptLRNoLight.png
/Runtime/Libraries/Light/P3DA_BeneathArchards/BlueLightEnv.lt2
/Runtime/Libraries/Light/P3DA_BeneathArchards/BlueLightEnv.png
/Runtime/Libraries/Light/P3DA_BeneathArchards/FlameLightEnv.lt2
/Runtime/Libraries/Light/P3DA_BeneathArchards/FlameLightEnv.png
/Runtime/Libraries/Light/P3DA_BeneathArchards/HandTorchLH.lt2
/Runtime/Libraries/Light/P3DA_BeneathArchards/HandTorchLH.png
/Runtime/Libraries/Light/P3DA_BeneathArchards/HandTorchRH.lt2
/Runtime/Libraries/Light/P3DA_BeneathArchards/HandTorchRH.png
/Runtime/Libraries/Props/P3DA_BeneathArchards/HandTorchLH.png
/Runtime/Libraries/Props/P3DA_BeneathArchards/HandTorchLH.pp2
/Runtime/Libraries/Props/P3DA_BeneathArchards/HandTorchRH.png
/Runtime/Libraries/Props/P3DA_BeneathArchards/HandTorchRH.pp2
/Runtime/Textures/P3DA/BeneathArchards/LR/P3DA_Ceiling.jpg
/Runtime/Textures/P3DA/BeneathArchards/LR/P3DA_Ceiling_B.jpg
/Runtime/Textures/P3DA/BeneathArchards/LR/P3DA_Ceiling_D.jpg
/Runtime/Textures/P3DA/BeneathArchards/LR/P3DA_Ceiling_N.jpg
/Runtime/Textures/P3DA/BeneathArchards/LR/P3DA_Ceiling_S.jpg
/Runtime/Textures/P3DA/BeneathArchards/LR/P3DA_Dirt.jpg
/Runtime/Textures/P3DA/BeneathArchards/LR/P3DA_Dirt_B.jpg
/Runtime/Textures/P3DA/BeneathArchards/LR/P3DA_Doors.jpg
/Runtime/Textures/P3DA/BeneathArchards/LR/P3DA_Doors_B.jpg
/Runtime/Textures/P3DA/BeneathArchards/LR/P3DA_Doors_N.jpg
/Runtime/Textures/P3DA/BeneathArchards/LR/P3DA_Doors_S.jpg
/Runtime/Textures/P3DA/BeneathArchards/LR/P3DA_EntranceMain.jpg
/Runtime/Textures/P3DA/BeneathArchards/LR/P3DA_EntranceMain_B.jpg
/Runtime/Textures/P3DA/BeneathArchards/LR/P3DA_EntranceMain_D.jpg
/Runtime/Textures/P3DA/BeneathArchards/LR/P3DA_EntranceMain_N.jpg
/Runtime/Textures/P3DA/BeneathArchards/LR/P3DA_Flags.jpg
/Runtime/Textures/P3DA/BeneathArchards/LR/P3DA_Flags_B.jpg
/Runtime/Textures/P3DA/BeneathArchards/LR/P3DA_Flags_D.jpg
/Runtime/Textures/P3DA/BeneathArchards/LR/P3DA_Flags_N.jpg
/Runtime/Textures/P3DA/BeneathArchards/LR/P3DA_Flags_S.jpg
/Runtime/Textures/P3DA/BeneathArchards/LR/P3DA_Lid01.jpg
/Runtime/Textures/P3DA/BeneathArchards/LR/P3DA_Lid01_B.jpg
/Runtime/Textures/P3DA/BeneathArchards/LR/P3DA_MummifiedBody01.jpg
/Runtime/Textures/P3DA/BeneathArchards/LR/P3DA_MummifiedBody01_B.jpg
/Runtime/Textures/P3DA/BeneathArchards/LR/P3DA_MummifiedBody01_N.jpg
/Runtime/Textures/P3DA/BeneathArchards/LR/P3DA_MummifiedBody01_S.jpg
/Runtime/Textures/P3DA/BeneathArchards/LR/P3DA_MummifiedBody02.jpg
/Runtime/Textures/P3DA/BeneathArchards/LR/P3DA_Pillars.jpg
/Runtime/Textures/P3DA/BeneathArchards/LR/P3DA_Pillars_B.jpg
/Runtime/Textures/P3DA/BeneathArchards/LR/P3DA_Pillars_D.jpg
/Runtime/Textures/P3DA/BeneathArchards/LR/P3DA_Pillars_N.jpg
/Runtime/Textures/P3DA/BeneathArchards/LR/P3DA_RockWall.jpg
/Runtime/Textures/P3DA/BeneathArchards/LR/P3DA_RockWall_B.jpg
/Runtime/Textures/P3DA/BeneathArchards/LR/P3DA_RockWall_D.jpg
/Runtime/Textures/P3DA/BeneathArchards/LR/P3DA_RockWall_S.jpg
/Runtime/Textures/P3DA/BeneathArchards/LR/P3DA_Tombseal.jpg
/Runtime/Textures/P3DA/BeneathArchards/LR/P3DA_Tombseal2.jpg
/Runtime/Textures/P3DA/BeneathArchards/LR/P3DA_Tombseal2_B.jpg
/Runtime/Textures/P3DA/BeneathArchards/LR/P3DA_Tombseal2_S.jpg
/Runtime/Textures/P3DA/BeneathArchards/LR/P3DA_Tombseal3.jpg
/Runtime/Textures/P3DA/BeneathArchards/LR/P3DA_Tombseal3_B.jpg
/Runtime/Textures/P3DA/BeneathArchards/LR/P3DA_Tombseal3_S.jpg
/Runtime/Textures/P3DA/BeneathArchards/LR/P3DA_Tombseal_B.jpg
/Runtime/Textures/P3DA/BeneathArchards/LR/P3DA_Tombseal_S.jpg
/Runtime/Textures/P3DA/BeneathArchards/LR/P3DA_Torch.jpg
/Runtime/Textures/P3DA/BeneathArchards/LR/P3DA_Torch_B.jpg
/Runtime/Textures/P3DA/BeneathArchards/LR/P3DA_Torch_Blue.jpg
/Runtime/Textures/P3DA/BeneathArchards/LR/P3DA_Torch_S.jpg
/Runtime/Textures/P3DA/BeneathArchards/LR/P3DA_Torch_T.jpg
/Runtime/Textures/P3DA/BeneathArchards/LR/P3DA_TorchFire.jpg
/Runtime/Textures/P3DA/BeneathArchards/LR/P3DA_TorchFire1.jpg
/Runtime/Textures/P3DA/BeneathArchards/LR/P3DA_TorchFire1_T.jpg
/Runtime/Textures/P3DA/BeneathArchards/LR/P3DA_TorchFire2.jpg
/Runtime/Textures/P3DA/BeneathArchards/LR/P3DA_TorchFire2_T.jpg
/Runtime/Textures/P3DA/BeneathArchards/LR/P3DA_TorchFire3.jpg
/Runtime/Textures/P3DA/BeneathArchards/LR/P3DA_TorchFire3_T.jpg
/Runtime/Textures/P3DA/BeneathArchards/LR/P3DA_TorchFire4.jpg
/Runtime/Textures/P3DA/BeneathArchards/LR/P3DA_TorchFire4_T.jpg
/Runtime/Textures/P3DA/BeneathArchards/LR/P3DA_TorchFire_T.jpg
/Runtime/Textures/P3DA/BeneathArchards/LR/P3DA_TorchSmoke1.jpg
/Runtime/Textures/P3DA/BeneathArchards/LR/P3DA_TorchSmoke2.jpg
/Runtime/Textures/P3DA/BeneathArchards/LR/P3DA_TorchSmoke3.jpg
/Runtime/Textures/P3DA/BeneathArchards/LR/P3DA_TorchSmokeColour.jpg
/Runtime/Textures/P3DA/BeneathArchards/LR/P3DA_Urn01.jpg
/Runtime/Textures/P3DA/BeneathArchards/LR/P3DA_Urn01_B.jpg
/Runtime/Textures/P3DA/BeneathArchards/LR/P3DA_Urn02.jpg
/Runtime/Textures/P3DA/BeneathArchards/LR/P3DA_Urn02_B.jpg
/Runtime/Textures/P3DA/BeneathArchards/LR/P3DA_Urn_S.jpg
/Runtime/Textures/P3DA/BeneathArchards/LR/P3DA_WallHollow.jpg
/Runtime/Textures/P3DA/BeneathArchards/LR/P3DA_WallHollow_B.jpg
/Runtime/Textures/P3DA/BeneathArchards/LR/P3DA_WallHollow_D.jpg
/Runtime/Textures/P3DA/BeneathArchards/LR/P3DA_WallHollow_N.jpg
/Runtime/Textures/P3DA/BeneathArchards/LR/P3DA_WallHollow_S.jpg
/Runtime/Textures/P3DA/BeneathArchards/P3DA_Ceiling.jpg
/Runtime/Textures/P3DA/BeneathArchards/P3DA_Ceiling_B.jpg
/Runtime/Textures/P3DA/BeneathArchards/P3DA_Ceiling_D.jpg
/Runtime/Textures/P3DA/BeneathArchards/P3DA_Ceiling_N.jpg
/Runtime/Textures/P3DA/BeneathArchards/P3DA_Ceiling_S.jpg
/Runtime/Textures/P3DA/BeneathArchards/P3DA_Dirt.jpg
/Runtime/Textures/P3DA/BeneathArchards/P3DA_Dirt_B.jpg
/Runtime/Textures/P3DA/BeneathArchards/P3DA_Doors.jpg
/Runtime/Textures/P3DA/BeneathArchards/P3DA_Doors_B.jpg
/Runtime/Textures/P3DA/BeneathArchards/P3DA_Doors_S.jpg
/Runtime/Textures/P3DA/BeneathArchards/P3DA_EntranceMain.jpg
/Runtime/Textures/P3DA/BeneathArchards/P3DA_EntranceMain_B.jpg
/Runtime/Textures/P3DA/BeneathArchards/P3DA_EntranceMain_D.jpg
/Runtime/Textures/P3DA/BeneathArchards/P3DA_EntranceMain_N.jpg
/Runtime/Textures/P3DA/BeneathArchards/P3DA_Flags.jpg
/Runtime/Textures/P3DA/BeneathArchards/P3DA_Flags_B.jpg
/Runtime/Textures/P3DA/BeneathArchards/P3DA_Flags_N.jpg
/Runtime/Textures/P3DA/BeneathArchards/P3DA_Flags_S.jpg
/Runtime/Textures/P3DA/BeneathArchards/P3DA_Lid01.jpg
/Runtime/Textures/P3DA/BeneathArchards/P3DA_Lid01_B.jpg
/Runtime/Textures/P3DA/BeneathArchards/P3DA_MummifiedBody01.jpg
/Runtime/Textures/P3DA/BeneathArchards/P3DA_MummifiedBody01_B.jpg
/Runtime/Textures/P3DA/BeneathArchards/P3DA_MummifiedBody01_N.jpg
/Runtime/Textures/P3DA/BeneathArchards/P3DA_MummifiedBody01_S.jpg
/Runtime/Textures/P3DA/BeneathArchards/P3DA_MummifiedBody02.jpg
/Runtime/Textures/P3DA/BeneathArchards/P3DA_Pillars.jpg
/Runtime/Textures/P3DA/BeneathArchards/P3DA_Pillars_B.jpg
/Runtime/Textures/P3DA/BeneathArchards/P3DA_Pillars_D.jpg
/Runtime/Textures/P3DA/BeneathArchards/P3DA_Pillars_N.jpg
/Runtime/Textures/P3DA/BeneathArchards/P3DA_RockWall.jpg
/Runtime/Textures/P3DA/BeneathArchards/P3DA_RockWall_B.jpg
/Runtime/Textures/P3DA/BeneathArchards/P3DA_RockWall_D.jpg
/Runtime/Textures/P3DA/BeneathArchards/P3DA_RockWall_S.jpg
/Runtime/Textures/P3DA/BeneathArchards/P3DA_Torch.jpg
/Runtime/Textures/P3DA/BeneathArchards/P3DA_Torch_B.jpg
/Runtime/Textures/P3DA/BeneathArchards/P3DA_Torch_S.jpg
/Runtime/Textures/P3DA/BeneathArchards/P3DA_TorchFire1.jpg
/Runtime/Textures/P3DA/BeneathArchards/P3DA_TorchFire1_T.jpg
/Runtime/Textures/P3DA/BeneathArchards/P3DA_TorchFire2.jpg
/Runtime/Textures/P3DA/BeneathArchards/P3DA_TorchFire2_T.jpg
/Runtime/Textures/P3DA/BeneathArchards/P3DA_TorchFire3.jpg
/Runtime/Textures/P3DA/BeneathArchards/P3DA_TorchFire3_T.jpg
/Runtime/Textures/P3DA/BeneathArchards/P3DA_TorchFire4.jpg
/Runtime/Textures/P3DA/BeneathArchards/P3DA_TorchFire4_T.jpg
/Runtime/Textures/P3DA/BeneathArchards/P3DA_TorchSmoke1.jpg
/Runtime/Textures/P3DA/BeneathArchards/P3DA_TorchSmokeColour.jpg
/Runtime/Textures/P3DA/BeneathArchards/P3DA_Urn01.jpg
/Runtime/Textures/P3DA/BeneathArchards/P3DA_Urn01_B.jpg
/Runtime/Textures/P3DA/BeneathArchards/P3DA_Urn02.jpg
/Runtime/Textures/P3DA/BeneathArchards/P3DA_Urn02_B.jpg
/Runtime/Textures/P3DA/BeneathArchards/P3DA_Urn_S.jpg
/Runtime/Textures/P3DA/BeneathArchards/P3DA_WallHollow.jpg
/Runtime/Textures/P3DA/BeneathArchards/P3DA_WallHollow_B.jpg
/Runtime/Textures/P3DA/BeneathArchards/P3DA_WallHollow_D.jpg
/Runtime/Textures/P3DA/BeneathArchards/P3DA_WallHollow_N.jpg
/Runtime/Textures/P3DA/BeneathArchards/P3DA_WallHollow_S.jpg
/Runtime/Textures/P3DA/IBL/P3DA_IBL_Crypt01.jpg
/Runtime/Textures/P3DA/IBL/P3DA_IBL_Crypt04.jpg
/Runtime/Textures/P3DA/TX_Lib/P3DA_TX_Rock001.jpg
/Runtime/Textures/P3DA/TX_Lib/P3DA_TX_Rock001_B.jpg
/Runtime/Textures/P3DA/TX_Lib/P3DA_TX_Rock002.jpg
/Runtime/Textures/P3DA/TX_Lib/P3DA_TX_Rock002_B.jpg
/Runtime/Textures/P3DA/TX_Lib/P3DA_TX_Rust01.jpg
/Runtime/Textures/P3DA/TX_Lib/P3DA_TX_Rust01_B.jpg
/Runtime/Textures/P3DA/TX_Lib/P3DA_TX_RustyMetal05.jpg
/Runtime/Textures/P3DA/TX_Lib/P3DA_TX_RustyMetal05_B.jpg
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