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DA Glowing Eyes

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Product Name: DA Glowing Eyes
Product ID: 17667
Published Artist(s): Design Anvil
Created By: N/A
Release Date: 2013-12-09

Product Information

  • Required Products: None

Real glowing eye effects applied directly in DAZ Studio!

This set contains Glowing Eye material presets for DAZ Studio 4.6+. 28 Smart material presets that will work on a variety of figures (9 Iris,10 Medium Full Eye, 9 XL Full Eye).

Also included are 5 Utility material presets for hiding lashes or equalizing SS skin surface settings.

Figures supported Includes: Genesis Figures, Genesis 2 Female Figures, Genesis 2 Male Figures, Millenium Dragon 1 & 2 and the Millenium SubDragon/ SubDragon LE (High Resolution geometry setting only for Sub Dragon figures).

The Material Preset types:
IrisIris material presets will only effect the Iris surfaces of the selected figure. Add +ActivateScleraGlow to add intensity and spread the glow. Mix and match with the Full eye Material presets.
Medium Material PresetsA Full eye material preset of medium strength. Mix and match with Iris material Presets.
XL Material Presets: A Full eye material preset of high strength. Mix and match with Iris material Presets.

5 Utility material presets
Activate Sclera is used in combination with the Iris Presets. Activating it will turn on the SS settings for the Sclera on the selected figure allowing the glow to emanate from the Irises through to the rest of the eye.
EyelashOFF will hide the eyelash of the figure by changing the opacity setting to 0%
SSEqualiser For skin using non SS type material presets. Occassionally you may notice slight color changes between SS activated surfaces and non-activated surfaces. In most cases it will not be obvious but for close renders apply this preset to the figure to equalize the surfaces SS settings
Skin Bump Corrector Some shader types may lose some of there bump setting after SSEqualiser has been applied. Use this setting to apply new bump +/- setting of .03
Skin Bump Corrector x2 Some shader types may lose some of there bump setting after SSEqualiser has been applied. Use this preset to apply new bump +/- settings of .06 to all skin surfaces.

Product Notes

Installation Packages

Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier (WIP), which is used as a key to indicate something about the contents of that package.

  • 1 Core 1)

[ ] = Optional, depending on target application(s)

Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.

DA Glowing Eyes (Core)

  • You can find new icons for loading this product in the following DAZ Studio Folders:
    • “Materials:DA Glowing Eyes”
  • You can find new icons for this product in the following DAZ Studio Categories:
    • “Materials:Eyes”
    • “Materials:Feminine:DA Glowing Eyes”
    • “Materials:Masculine:DA Glowing Eyes”

Additional Details

  • Note 1: When using multiple figures with DA Glowing eyes and mixing pre-Subsurface (Ie M5, V5 Dragons) skins and more recent Subsurface skins (ie M6, G6, etc) together you may encounter some surface break up into small squares. To correct this run SS Equaliser on the Pre-Subsurface skinned figure.
  • Note 2: With close renders a difference in appearance may be visible on skin surfaces with SS applied and those with non SS surfaces.Selecting the figure and running SS Equaliser will correct this by converting all skin surfaces on the figure to an SS shader base.
  • Note 3: The Millennium Sub Dragon needs to be set to high resolution for the glow effect to show properly. If the Sub Dragon is left at base resolution the eye will render a color without any glow effects.
  • Note 4: Figures that use the HSS shader(M5) will require the HSS SkinFixer to be applied after you have set up your character material presets and applied a glowing eye preset. You can change the glowing eye preset but if you change any of the base material preset you will need to reapply the HSS SkinFixer. If your figure renders with a white face you need to apply this fixer preset

Resolved Issues

  • 2015-12-08 - Updated metadata.

Known Issues

  • None

Support

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1)
The contents of this package are in DAZ Studio Native formats