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Below is a list of files provided by the Okmarius product.

Core

Okmarius

  • Content :
    • /Runtime/Geometries/Powerage/Okmarius/Okm_ceiling1.obj
    • /Runtime/Geometries/Powerage/Okmarius/Okm_ceiling2.obj
    • /Runtime/Geometries/Powerage/Okmarius/Okm_CliffGround.obj
    • /Runtime/Geometries/Powerage/Okmarius/Okm_CliffWallL.obj
    • /Runtime/Geometries/Powerage/Okmarius/Okm_CliffWallR.obj
    • /Runtime/Geometries/Powerage/Okmarius/Okm_col1.obj
    • /Runtime/Geometries/Powerage/Okmarius/Okm_col2.obj
    • /Runtime/Geometries/Powerage/Okmarius/Okm_col3Floor.obj
    • /Runtime/Geometries/Powerage/Okmarius/Okm_frame.obj
    • /Runtime/Geometries/Powerage/Okmarius/Okm_frames3Floor.obj
    • /Runtime/Geometries/Powerage/Okmarius/Okm_gates3Floor.obj
    • /Runtime/Geometries/Powerage/Okmarius/Okm_ground1.obj
    • /Runtime/Geometries/Powerage/Okmarius/Okm_ground2.obj
    • /Runtime/Geometries/Powerage/Okmarius/Okm_ground3.obj
    • /Runtime/Geometries/Powerage/Okmarius/Okm_lift.obj
    • /Runtime/Geometries/Powerage/Okmarius/Okm_liftBase.obj
    • /Runtime/Geometries/Powerage/Okmarius/Okm_light.obj
    • /Runtime/Geometries/Powerage/Okmarius/Okm_lightFig.obj
    • /Runtime/Geometries/Powerage/Okmarius/Okm_stair.obj
    • /Runtime/Geometries/Powerage/Okmarius/Okm_wallFront1Floor.obj
    • /Runtime/Geometries/Powerage/Okmarius/Okm_wallFront2Floor.obj
    • /Runtime/Geometries/Powerage/Okmarius/Okm_wallL1Floor.obj
    • /Runtime/Geometries/Powerage/Okmarius/Okm_wallL2Floor.obj
    • /Runtime/Geometries/Powerage/Okmarius/Okm_wallR1Floor.obj
    • /Runtime/Geometries/Powerage/Okmarius/Okm_wallR2Floor.obj
    • /Runtime/Geometries/Powerage/Okmarius/Okm_walls3Floor.obj
    • /Runtime/Libraries/Camera/Powerage/Okmarius/cam1.cm2
    • /Runtime/Libraries/Camera/Powerage/Okmarius/cam1.png
    • /Runtime/Libraries/Camera/Powerage/Okmarius/cam10.cm2
    • /Runtime/Libraries/Camera/Powerage/Okmarius/cam10.png
    • /Runtime/Libraries/Camera/Powerage/Okmarius/cam2.cm2
    • /Runtime/Libraries/Camera/Powerage/Okmarius/cam2.png
    • /Runtime/Libraries/Camera/Powerage/Okmarius/cam3.cm2
    • /Runtime/Libraries/Camera/Powerage/Okmarius/cam3.png
    • /Runtime/Libraries/Camera/Powerage/Okmarius/cam4.cm2
    • /Runtime/Libraries/Camera/Powerage/Okmarius/cam4.png
    • /Runtime/Libraries/Camera/Powerage/Okmarius/cam5.cm2
    • /Runtime/Libraries/Camera/Powerage/Okmarius/cam5.png
    • /Runtime/Libraries/Camera/Powerage/Okmarius/cam6.cm2
    • /Runtime/Libraries/Camera/Powerage/Okmarius/cam6.png
    • /Runtime/Libraries/Camera/Powerage/Okmarius/cam7.cm2
    • /Runtime/Libraries/Camera/Powerage/Okmarius/cam7.png
    • /Runtime/Libraries/Camera/Powerage/Okmarius/cam8.cm2
    • /Runtime/Libraries/Camera/Powerage/Okmarius/cam8.png
    • /Runtime/Libraries/Camera/Powerage/Okmarius/cam9.cm2
    • /Runtime/Libraries/Camera/Powerage/Okmarius/cam9.png
    • /Runtime/Libraries/Character/Powerage/Okmarius/candelabra.cr2
    • /Runtime/Libraries/Character/Powerage/Okmarius/candelabra.png
    • /Runtime/Libraries/Character/Powerage/Okmarius/candelabrasGroup.cr2
    • /Runtime/Libraries/Character/Powerage/Okmarius/candelabrasGroup.png
    • /Runtime/Libraries/Light/Powerage/Okmarius/Clear Ambient.lt2
    • /Runtime/Libraries/Light/Powerage/Okmarius/Clear Ambient.png
    • /Runtime/Libraries/Light/Powerage/Okmarius/Dark Ambient.lt2
    • /Runtime/Libraries/Light/Powerage/Okmarius/Dark Ambient.png
    • /Runtime/Libraries/Props/Powerage/Okmarius/Okmarius.png
    • /Runtime/Libraries/Props/Powerage/Okmarius/Okmarius.pp2
    • /Runtime/Support/DAZ_3D_17406_Okmarius.dsa
    • /Runtime/Support/DAZ_3D_17406_Okmarius.dsx
    • /Runtime/Support/DAZ_3D_17406_Okmarius.jpg
    • /Runtime/Textures/Powerage/Okmarius/PowOkm_base.jpg
    • /Runtime/Textures/Powerage/Okmarius/PowOkm_cliff.jpg
    • /Runtime/Textures/Powerage/Okmarius/PowOkm_column.jpg
    • /Runtime/Textures/Powerage/Okmarius/PowOkm_columnBU.jpg
    • /Runtime/Textures/Powerage/Okmarius/PowOkm_conc.jpg
    • /Runtime/Textures/Powerage/Okmarius/PowOkm_frameDoor.jpg
    • /Runtime/Textures/Powerage/Okmarius/PowOkm_frameDoorBU.jpg
    • /Runtime/Textures/Powerage/Okmarius/PowOkm_gate.jpg
    • /Runtime/Textures/Powerage/Okmarius/PowOkm_gateBU.jpg
    • /Runtime/Textures/Powerage/Okmarius/PowOkm_gold.jpg
    • /Runtime/Textures/Powerage/Okmarius/PowOkm_goldBU.jpg
    • /Runtime/Textures/Powerage/Okmarius/PowOkm_lightTR.jpg
    • /Runtime/Textures/Powerage/Okmarius/PowOkm_marble.jpg
    • /Runtime/Textures/Powerage/Okmarius/PowOkm_marbleNO.jpg
    • /Runtime/Textures/Powerage/Okmarius/PowOkm_metal.jpg
    • /Runtime/Textures/Powerage/Okmarius/PowOkm_metal2.jpg
    • /Runtime/Textures/Powerage/Okmarius/PowOkm_metalNO.jpg
    • /Runtime/Textures/Powerage/Okmarius/PowOkm_probe.jpg
    • /Runtime/Textures/Powerage/Okmarius/PowOkm_reflect.jpg
    • /Runtime/Textures/Powerage/Okmarius/PowOkm_walls.jpg
    • /Runtime/Textures/Powerage/Okmarius/PowOkm_wallsBU.jpg
    • /Runtime/Textures/Powerage/Okmarius/PowOkm_wood.jpg
    • /Runtime/Textures/Powerage/Okmarius/PowOkm_woodAO.jpg
    • /Runtime/Textures/Powerage/Okmarius/PowOkm_woodNO.jpg
    • /Runtime/Textures/Powerage/Okmarius/PowOkm_woodSP.jpg