Table of Contents
|Product Name:||Mephistopolis Noir Shaders|
|Published Artist(s):||Eustace Scrubb|
The Mephistopolis Noir shaders are the most dynamic, easy-to-use cel- and comic-style shaders, which emulate classic comic art with ease and help you to break out your own style. No more settling for the same 3D renderings style 3D model look: not-quite-wax and not-quite-photo. Mephistopolis Noir takes your style down an entirely new highway. Built from the ground up for DAZ Studio 4 and DAZ Studio 3, these shaders explode with vibrant colors across your screen like the pages of a classic comic book.
Most all of the features of the basic, universal shader have been integrated into the Mephistopolis core, so applying the shaders to any existing surface is just one click away*. With real, raytraced reflection and refraction channels and independently adjustable parameters for each, your details will glow like never before. In Mephistopolis, you get accurate opacity without interference, crisp toon outlines (or none at all, if you desire), fast 3D rendering times for most materials, texture tiling and rotation built in and a wide range of user-tunable parameters to customize your comics and cartoons.
* This feature is limited by platform to DAZ Studio 4.5 and above.
Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier (WIP), which is used as a key to indicate something about the contents of that package.
[ ] = Optional, depending on target application(s)
Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.
2014-12-30 - Updated shader base files, added new presets, updated metadata.
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