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Genesis Head Morph Resource Kit 4

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Product Name: Genesis Head Morph Resource Kit 4
Product ID: 15798
Published Artist(s): Daz Originals
Created By: Thorne, Handspan Studios
Release Date: 2013-02-16

Product Information

  • Required Products: None

Presenting the Head Morph Resource Kit 4 for the Genesis Basic Female! Now you have another great set of tools in your essential arsenal to give your characters more depth and life. This set contains 48 unique custom head morph targets for Genesis, including 11 full face morphs. New in this pack: Mouth and smile muscle morphs which can be used for making distinctive and realistic expressions. Please view the full listing and sample images, not all morphs included are shown.

Please Note: this is a resource pack, meaning these morph targets can be combined together and/or used with your own or taken into your modeling program to create your own custom faces for Genesis. To use this pack to its full potential, it is helpful to have a working knowledge of creating morph targets in DAZ Studio for Genesis, adjusting eye translations, etc. if you wish to create your own morph targets. You can find a mini tutorial for creating morph targets in Genesis here:

More Genesis Morph Target Resource packs to come!

Product Notes

  • You can find new icons for this product in the following DAZ Studio Libraries:
    • “Presets:Characters:HSTW”
  • You can find new icons for this product in the following DAZ Studio Categories:
    • “Shaping:Remove”
  • This product includes:
    • 1 DSON Core Installer
  • These morphs will work with the DSON Importer for Poser, however there is no Poser version of the Reset preset.
  • Usage Notes:
    • These morph injections load with limits set for best results. In general the morphs are intended for use at less than full strength. Setting the dial to maximum will allow you to see the effect of the morph, which may then be adjusted to suit your character. These morph targets have been optimized for minimum distortion.
  • To create your own custom Genesis Body Morph target:
    • 1. Load and select the Genesis figure
    • 2. Under the Parameters Tab, use the drop down menu located in the top left corner of the tab, and select Zero:Zero Figure (see Figure 1)
      • This does two things- first it removes all translations that DAZ Studio puts into the default loaded Genesis position, and secondly it turns OFF the mesh subdividing which will cause a geometry error if the created morph target has too many vertices. Check the SubDivision Level in the Parameters tab, under General:Mesh Resolution. Always be sure this SubDivision Level parameter is set to 0 or your morph target .OBJ will not import back into Genesis.
    • 3. Now create your new morph target using the Morph Kit Resource morph targets and any other custom morphs you have created using your modeling program and/or DAZ Studio D-Formers.
    • 4. export an .OBJ file with the File Menu:Export option. When the export dialog box appears, use the Poser template preset, and make sure all option boxes are UNCHECKED (unchecking all boxes will change the template name to “Custom” as seen in Figure 2).
      • Also be sure that your Genesis figure is the ONLY object in the scene because the DAZ Studio export option will automatically export everything in the scene.
      • 4a. (CONDITIONAL) Exporting an .OBJ file here will export the exact shape of Genesis as it appears in your preview window. Therefore, any morph targets you do not wish to include as part of the final shape MUST BE TURNED OFF (ZERO) BEFORE EXPORTING. Alternately unwanted morphs may be removed upon importing as describe below in step 5e (advanced users).
      • 4b. (OPTIONAL) At this point save your development configuration as a DAZ scene file if you wish.
    • 5. Load a new Genesis figure. Using the DAZ Studio Morph Loader, now import the .OBJ morph you just exported, again using the Poser template.
      • 5a. Select the “Choose Morph Files” button and select your .OBJ file(s) which you just saved to disk (Figure 3).
      • 5b. Once this is done, click on the filename you just loaded to expand the import options for this file.
      • 5c. Double-clicking the Filename value will let you change the name of the morph target which will be displayed in the Genesis Shaping tab (Figure 4).
      • 5d. To change the Property Group location, right-clicking the displayed Property Group value which at this point will say “Morphs/Morph Loader” by default (Figure 4). Right clicking this name will give you a selection menu of all the property groups in the Genesis figure. You may then select the appropriate area in which to display your new morph, for example “Actor/Female/Real World”.
      • 5e. (ALTERNATE) To remove unwanted morphs upon import, for example if you exported your OBJ in step 4 above with the Basic Female shape set to a value of 1 and want to remove this from your final morph target, be sure to set the “Reverse Deformations” option in the import dialog box to “yes”. Otherwise, this option should always be set to “no” (Figure 4).
      • 6. Once the morph is loaded, find it in the chosen Property Group under the Shaping Tab. Click on the little gear icon next to the new morph parameter slider and select “Parameter Settings…” (Figure 5). Here you can set your default values, minimum and maximum limits, and other details regarding how you wish this morph dial to operate (Figure 6).
  • To save your new morph target as a DAZ Studio DSF morph file:
    • In the File menu, select “Save As:Support Asset:DSF Morph File” (Figure 7). When the dialog box appears, set your base folder and subfolder names, and select from the figure menu the exact morph target you wish to use to create the DSF morph file. Once saved in this way, any subsequent Genesis figure loaded will contain the new morph target. NOTE that your new morph will NOT appear in any previously saved Genesis .daz files.
  • Restrictions:
    • The included morph targets are intended solely for use as a merchant resource in creating your own custom body morphs or for use in your own commercial or non-commercial artwork.
    • They may not be included in a merchant resource collection or as separate morphs themselves.
    • They may not be included separately as is in characters for sale, as gifts, or redistributed in any form or format. This includes exporting as .OBJ format, or in their original form as DAZ Studio DSF files.
    • Morph targets MAY BE USED in COMBINATION ONLY with your own custom morphs in commercial characters, but not in such a way that the original morph target may be extracted (do not create a new morph target that is only one of these morph targets spawned at a different value than 1 such that changing the parameter value would result in recreating the original morph).
    • The morphs may be used as a base for creating a custom character in your own modeling program, such as ZBrush.
    • Any other use of these morphs “as-is” in characters for any form of redistribution is illegal without permission.
  • For Advanced Use:
    • If you have changed the shape enough to change the joint parameters, for example using the auto rigging tool as shown in the first image below, and/or if you have morphs or translations to control or be controlled by your custom morph, this can be done using the ERC Freeze function in the Property Editor box.

Resolved Issues

  • None

Known Issues

  • None


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