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Below is a list of files provided by the Parkside Head Interior product.

DS

Content Files: Common

  • \data\Jack Tomalin\PSHInt\PHI_Con\phi_con_10906.dsf
  • \data\Jack Tomalin\PSHInt\PHI_Con\UV Sets\Jack Tomalin\Base\default.dsf
  • \data\Jack Tomalin\PSHInt\PHI_L_Switches\phi_l_switches_22836.dsf
  • \data\Jack Tomalin\PSHInt\PHI_L_Switches\UV Sets\Jack Tomalin\Base\default.dsf
  • \data\Jack Tomalin\PSHInt\PHI_Lg_Stairs\phi_lg_stairs_14872.dsf
  • \data\Jack Tomalin\PSHInt\PHI_Lg_Stairs\UV Sets\Jack Tomalin\Base\default.dsf
  • \data\Jack Tomalin\PSHInt\PHI_Room_Dr\phi_room_dr_11728.dsf
  • \data\Jack Tomalin\PSHInt\PHI_Room_Dr\UV Sets\Jack Tomalin\Base\default.dsf
  • \data\Jack Tomalin\PSHInt\PHI_Rub_L1\phi_rub_l1_107170.dsf
  • \data\Jack Tomalin\PSHInt\PHI_Rub_L1\UV Sets\Jack Tomalin\Base\default.dsf
  • \data\Jack Tomalin\PSHInt\PHI_Rub_L2\phi_rub_l2_54441.dsf
  • \data\Jack Tomalin\PSHInt\PHI_Rub_L2\UV Sets\Jack Tomalin\Base\default.dsf
  • \data\Jack Tomalin\PSHInt\PHI_Rub_Lg\phi_rub_lg_215656.dsf
  • \data\Jack Tomalin\PSHInt\PHI_Rub_Lg\UV Sets\Jack Tomalin\Base\default.dsf
  • \data\Jack Tomalin\PSHInt\PHI_Rub_Lg_M\phi_rub_lg_m_40794.dsf
  • \data\Jack Tomalin\PSHInt\PHI_Rub_Lg_M\UV Sets\Jack Tomalin\Base\default.dsf
  • \data\Jack Tomalin\PSHInt\PHI_Rub_Lt\phi_rub_lt_47456.dsf
  • \data\Jack Tomalin\PSHInt\PHI_Rub_Lt\UV Sets\Jack Tomalin\Base\default.dsf
  • \data\Jack Tomalin\PSHInt\PHI_Stairs\phi_stairs_45585.dsf
  • \data\Jack Tomalin\PSHInt\PHI_Stairs\UV Sets\Jack Tomalin\Base\default.dsf
  • \data\Jack Tomalin\PSHInt\PHI_Str_Lights\phi_str_lights_13940.dsf
  • \data\Jack Tomalin\PSHInt\PHI_Str_Lights\UV Sets\Jack Tomalin\Base\default.dsf
  • \data\Jack Tomalin\PSHInt\PHI_Walls\phi_walls_3637.dsf
  • \data\Jack Tomalin\PSHInt\PHI_Walls\UV Sets\Jack Tomalin\Base\default.dsf
  • \Environments\Architecture\Park_Head_Int\Scenes\!Pre_Int_Rubble.duf
  • \Environments\Architecture\Park_Head_Int\Scenes\!Pre_Int_Rubble.png
  • \Environments\Architecture\Park_Head_Int\Scenes\!Pre_Interior.duf
  • \Environments\Architecture\Park_Head_Int\Scenes\!Pre_Interior.png
  • \Environments\Architecture\Park_Head_Int\Scenes\Materials\PHI_Con.duf
  • \Environments\Architecture\Park_Head_Int\Scenes\Materials\PHI_Con.png
  • \Environments\Architecture\Park_Head_Int\Scenes\Materials\PHI_L_Switches.duf
  • \Environments\Architecture\Park_Head_Int\Scenes\Materials\PHI_L_Switches.png
  • \Environments\Architecture\Park_Head_Int\Scenes\Materials\PHI_Lg_Stairs.duf
  • \Environments\Architecture\Park_Head_Int\Scenes\Materials\PHI_Lg_Stairs.png
  • \Environments\Architecture\Park_Head_Int\Scenes\Materials\PHI_Room_Dr.duf
  • \Environments\Architecture\Park_Head_Int\Scenes\Materials\PHI_Room_Dr.png
  • \Environments\Architecture\Park_Head_Int\Scenes\Materials\PHI_Rub_L1.duf
  • \Environments\Architecture\Park_Head_Int\Scenes\Materials\PHI_Rub_L1.png
  • \Environments\Architecture\Park_Head_Int\Scenes\Materials\PHI_Rub_L2.duf
  • \Environments\Architecture\Park_Head_Int\Scenes\Materials\PHI_Rub_L2.png
  • \Environments\Architecture\Park_Head_Int\Scenes\Materials\PHI_Rub_Lg.duf
  • \Environments\Architecture\Park_Head_Int\Scenes\Materials\PHI_Rub_Lg.png
  • \Environments\Architecture\Park_Head_Int\Scenes\Materials\PHI_Rub_Lg_M.duf
  • \Environments\Architecture\Park_Head_Int\Scenes\Materials\PHI_Rub_Lg_M.png
  • \Environments\Architecture\Park_Head_Int\Scenes\Materials\PHI_Rub_Lt.duf
  • \Environments\Architecture\Park_Head_Int\Scenes\Materials\PHI_Rub_Lt.png
  • \Environments\Architecture\Park_Head_Int\Scenes\Materials\PHI_Stairs.duf
  • \Environments\Architecture\Park_Head_Int\Scenes\Materials\PHI_Stairs.png
  • \Environments\Architecture\Park_Head_Int\Scenes\Materials\PHI_Str_Lights.duf
  • \Environments\Architecture\Park_Head_Int\Scenes\Materials\PHI_Str_Lights.png
  • \Environments\Architecture\Park_Head_Int\Scenes\Materials\PHI_Walls.duf
  • \Environments\Architecture\Park_Head_Int\Scenes\Materials\PHI_Walls.png
  • \Environments\Architecture\Park_Head_Int\Scenes\PHI_Con.duf
  • \Environments\Architecture\Park_Head_Int\Scenes\PHI_Con.png
  • \Environments\Architecture\Park_Head_Int\Scenes\PHI_L_Switches.duf
  • \Environments\Architecture\Park_Head_Int\Scenes\PHI_L_Switches.png
  • \Environments\Architecture\Park_Head_Int\Scenes\PHI_Lg_Stairs.duf
  • \Environments\Architecture\Park_Head_Int\Scenes\PHI_Lg_Stairs.png
  • \Environments\Architecture\Park_Head_Int\Scenes\PHI_Room_Dr.duf
  • \Environments\Architecture\Park_Head_Int\Scenes\PHI_Room_Dr.png
  • \Environments\Architecture\Park_Head_Int\Scenes\PHI_Rub_L1.duf
  • \Environments\Architecture\Park_Head_Int\Scenes\PHI_Rub_L1.png
  • \Environments\Architecture\Park_Head_Int\Scenes\PHI_Rub_L2.duf
  • \Environments\Architecture\Park_Head_Int\Scenes\PHI_Rub_L2.png
  • \Environments\Architecture\Park_Head_Int\Scenes\PHI_Rub_Lg.duf
  • \Environments\Architecture\Park_Head_Int\Scenes\PHI_Rub_Lg.png
  • \Environments\Architecture\Park_Head_Int\Scenes\PHI_Rub_Lg_M.duf
  • \Environments\Architecture\Park_Head_Int\Scenes\PHI_Rub_Lg_M.png
  • \Environments\Architecture\Park_Head_Int\Scenes\PHI_Rub_Lt.duf
  • \Environments\Architecture\Park_Head_Int\Scenes\PHI_Rub_Lt.png
  • \Environments\Architecture\Park_Head_Int\Scenes\PHI_Stairs.duf
  • \Environments\Architecture\Park_Head_Int\Scenes\PHI_Stairs.png
  • \Environments\Architecture\Park_Head_Int\Scenes\PHI_Str_Lights.duf
  • \Environments\Architecture\Park_Head_Int\Scenes\PHI_Str_Lights.png
  • \Environments\Architecture\Park_Head_Int\Scenes\PHI_Walls.duf
  • \Environments\Architecture\Park_Head_Int\Scenes\PHI_Walls.png
  • \Runtime\Support\DAZ_3D_14815_Parkside_Head_Interior.dsa
  • \Runtime\Support\DAZ_3D_14815_Parkside_Head_Interior.dsx
  • \Runtime\Support\DAZ_3D_14815_Parkside_Head_Interior.png
  • \Runtime\Textures\Park_Head_Int\phi_con_1.jpg
  • \Runtime\Textures\Park_Head_Int\phi_con_1_B.jpg
  • \Runtime\Textures\Park_Head_Int\phi_l1_cflr.jpg
  • \Runtime\Textures\Park_Head_Int\phi_l1_cflr_B.jpg
  • \Runtime\Textures\Park_Head_Int\phi_l1_wall.jpg
  • \Runtime\Textures\Park_Head_Int\phi_l1_wall_B.jpg
  • \Runtime\Textures\Park_Head_Int\phi_l2_cflr.jpg
  • \Runtime\Textures\Park_Head_Int\phi_l2_cflr_B.jpg
  • \Runtime\Textures\Park_Head_Int\phi_l2_wall.jpg
  • \Runtime\Textures\Park_Head_Int\phi_l2_wall_B.jpg
  • \Runtime\Textures\Park_Head_Int\phi_l_switch.jpg
  • \Runtime\Textures\Park_Head_Int\phi_l_switch_B.jpg
  • \Runtime\Textures\Park_Head_Int\phi_lg_cflr.jpg
  • \Runtime\Textures\Park_Head_Int\phi_lg_cflr_B.jpg
  • \Runtime\Textures\Park_Head_Int\phi_lg_m_flr.jpg
  • \Runtime\Textures\Park_Head_Int\phi_lg_m_flr_B.jpg
  • \Runtime\Textures\Park_Head_Int\phi_lg_stairs.jpg
  • \Runtime\Textures\Park_Head_Int\phi_lg_stairs_B.jpg
  • \Runtime\Textures\Park_Head_Int\phi_lg_wall_1.jpg
  • \Runtime\Textures\Park_Head_Int\phi_lg_wall_1_B.jpg
  • \Runtime\Textures\Park_Head_Int\phi_lg_wall_2.jpg
  • \Runtime\Textures\Park_Head_Int\phi_lg_wall_2_B.jpg
  • \Runtime\Textures\Park_Head_Int\phi_lt_cflr.jpg
  • \Runtime\Textures\Park_Head_Int\phi_lt_cflr_B.jpg
  • \Runtime\Textures\Park_Head_Int\phi_lt_wall.jpg
  • \Runtime\Textures\Park_Head_Int\phi_lt_wall_B.jpg
  • \Runtime\Textures\Park_Head_Int\phi_room_dr_s1.jpg
  • \Runtime\Textures\Park_Head_Int\phi_room_dr_s1_B.jpg
  • \Runtime\Textures\Park_Head_Int\phi_room_dr_s2.jpg
  • \Runtime\Textures\Park_Head_Int\phi_room_dr_s2_B.jpg
  • \Runtime\Textures\Park_Head_Int\phi_room_dr_T.jpg
  • \Runtime\Textures\Park_Head_Int\phi_room_wall_s1.jpg
  • \Runtime\Textures\Park_Head_Int\phi_room_wall_s1_B.jpg
  • \Runtime\Textures\Park_Head_Int\phi_room_wall_s2.jpg
  • \Runtime\Textures\Park_Head_Int\phi_room_wall_s2_B.jpg
  • \Runtime\Textures\Park_Head_Int\phi_rubble_1.jpg
  • \Runtime\Textures\Park_Head_Int\phi_rubble_1_B.jpg
  • \Runtime\Textures\Park_Head_Int\phi_rubble_2.jpg
  • \Runtime\Textures\Park_Head_Int\phi_rubble_2_B.jpg
  • \Runtime\Textures\Park_Head_Int\phi_rubble_3.jpg
  • \Runtime\Textures\Park_Head_Int\phi_rubble_3_B.jpg
  • \Runtime\Textures\Park_Head_Int\phi_rubble_4.jpg
  • \Runtime\Textures\Park_Head_Int\phi_rubble_4_B.jpg
  • \Runtime\Textures\Park_Head_Int\phi_stairs.jpg
  • \Runtime\Textures\Park_Head_Int\phi_stairs_B.jpg
  • \Runtime\Textures\Park_Head_Int\phi_str_light.jpg
  • \Runtime\Textures\Park_Head_Int\phi_str_light_B.jpg
  • \Runtime\Textures\Park_Head_Int\phi_w_light.jpg
  • \Runtime\Textures\Park_Head_Int\phi_w_light_B.jpg

Legacy

Content Files: Common

  • \data\3_0\phi_con_10906\phi_con\phi_con_10906_phi_con\geometry\maps\default.dsv
  • \data\3_0\phi_con_10906\phi_con\phi_con_10906_phi_con\geometry.dso
  • \data\3_0\phi_l_switches_22836\phi_l1_sw\phi_l_switches_22836_phi_l1_sw\geometry\maps\default.dsv
  • \data\3_0\phi_l_switches_22836\phi_l1_sw\phi_l_switches_22836_phi_l1_sw\geometry.dso
  • \data\3_0\phi_l_switches_22836\phi_l2_sw\phi_l_switches_22836_phi_l2_sw\geometry\maps\default.dsv
  • \data\3_0\phi_l_switches_22836\phi_l2_sw\phi_l_switches_22836_phi_l2_sw\geometry.dso
  • \data\3_0\phi_l_switches_22836\phi_lg_sw\phi_l_switches_22836_phi_lg_sw\geometry\maps\default.dsv
  • \data\3_0\phi_l_switches_22836\phi_lg_sw\phi_l_switches_22836_phi_lg_sw\geometry.dso
  • \data\3_0\phi_l_switches_22836\phi_lm_sw\phi_l_switches_22836_phi_lm_sw\geometry\maps\default.dsv
  • \data\3_0\phi_l_switches_22836\phi_lm_sw\phi_l_switches_22836_phi_lm_sw\geometry.dso
  • \data\3_0\phi_l_switches_22836\phi_lt_sw\phi_l_switches_22836_phi_lt_sw\geometry\maps\default.dsv
  • \data\3_0\phi_l_switches_22836\phi_lt_sw\phi_l_switches_22836_phi_lt_sw\geometry.dso
  • \data\3_0\phi_lg_stairs_14872\phi_lg_stairs\phi_lg_stairs_14872_phi_lg_stairs\geometry\maps\default.dsv
  • \data\3_0\phi_lg_stairs_14872\phi_lg_stairs\phi_lg_stairs_14872_phi_lg_stairs\geometry.dso
  • \data\3_0\phi_room_dr_11728\wall_1\phi_room_dr_11728_wall_1\geometry\maps\default.dsv
  • \data\3_0\phi_room_dr_11728\wall_1\phi_room_dr_11728_wall_1\geometry.dso
  • \data\3_0\phi_room_dr_11728\wall_1_door\phi_room_dr_11728_wall_1_door\geometry\maps\default.dsv
  • \data\3_0\phi_room_dr_11728\wall_1_door\phi_room_dr_11728_wall_1_door\geometry.dso
  • \data\3_0\phi_room_dr_11728\wall_2\phi_room_dr_11728_wall_2\geometry\maps\default.dsv
  • \data\3_0\phi_room_dr_11728\wall_2\phi_room_dr_11728_wall_2\geometry.dso
  • \data\3_0\phi_room_dr_11728\wall_2_door\phi_room_dr_11728_wall_2_door\geometry\maps\default.dsv
  • \data\3_0\phi_room_dr_11728\wall_2_door\phi_room_dr_11728_wall_2_door\geometry.dso
  • \data\3_0\phi_rub_l1_107170\rubble_2\phi_rub_l1_107170_rubble_2\geometry\maps\default.dsv
  • \data\3_0\phi_rub_l1_107170\rubble_2\phi_rub_l1_107170_rubble_2\geometry.dso
  • \data\3_0\phi_rub_l1_107170\rubble_3\phi_rub_l1_107170_rubble_3\geometry\maps\default.dsv
  • \data\3_0\phi_rub_l1_107170\rubble_3\phi_rub_l1_107170_rubble_3\geometry.dso
  • \data\3_0\phi_rub_l1_107170\rubble_4\phi_rub_l1_107170_rubble_4\geometry\maps\default.dsv
  • \data\3_0\phi_rub_l1_107170\rubble_4\phi_rub_l1_107170_rubble_4\geometry.dso
  • \data\3_0\phi_rub_l2_54441\rubble_1\phi_rub_l2_54441_rubble_1\geometry\maps\default.dsv
  • \data\3_0\phi_rub_l2_54441\rubble_1\phi_rub_l2_54441_rubble_1\geometry.dso
  • \data\3_0\phi_rub_l2_54441\rubble_3\phi_rub_l2_54441_rubble_3\geometry\maps\default.dsv
  • \data\3_0\phi_rub_l2_54441\rubble_3\phi_rub_l2_54441_rubble_3\geometry.dso
  • \data\3_0\phi_rub_l2_54441\rubble_4\phi_rub_l2_54441_rubble_4\geometry\maps\default.dsv
  • \data\3_0\phi_rub_l2_54441\rubble_4\phi_rub_l2_54441_rubble_4\geometry.dso
  • \data\3_0\phi_rub_lg_215656\rubble_1\phi_rub_lg_215656_rubble_1\geometry\maps\default.dsv
  • \data\3_0\phi_rub_lg_215656\rubble_1\phi_rub_lg_215656_rubble_1\geometry.dso
  • \data\3_0\phi_rub_lg_215656\rubble_2\phi_rub_lg_215656_rubble_2\geometry\maps\default.dsv
  • \data\3_0\phi_rub_lg_215656\rubble_2\phi_rub_lg_215656_rubble_2\geometry.dso
  • \data\3_0\phi_rub_lg_215656\rubble_3\phi_rub_lg_215656_rubble_3\geometry\maps\default.dsv
  • \data\3_0\phi_rub_lg_215656\rubble_3\phi_rub_lg_215656_rubble_3\geometry.dso
  • \data\3_0\phi_rub_lg_215656\rubble_4\phi_rub_lg_215656_rubble_4\geometry\maps\default.dsv
  • \data\3_0\phi_rub_lg_215656\rubble_4\phi_rub_lg_215656_rubble_4\geometry.dso
  • \data\3_0\phi_rub_lg_m_40794\rubble_1\phi_rub_lg_m_40794_rubble_1\geometry\maps\default.dsv
  • \data\3_0\phi_rub_lg_m_40794\rubble_1\phi_rub_lg_m_40794_rubble_1\geometry.dso
  • \data\3_0\phi_rub_lg_m_40794\rubble_2\phi_rub_lg_m_40794_rubble_2\geometry\maps\default.dsv
  • \data\3_0\phi_rub_lg_m_40794\rubble_2\phi_rub_lg_m_40794_rubble_2\geometry.dso
  • \data\3_0\phi_rub_lg_m_40794\rubble_3\phi_rub_lg_m_40794_rubble_3\geometry\maps\default.dsv
  • \data\3_0\phi_rub_lg_m_40794\rubble_3\phi_rub_lg_m_40794_rubble_3\geometry.dso
  • \data\3_0\phi_rub_lt_47456\rubble_1\phi_rub_lt_47456_rubble_1\geometry\maps\default.dsv
  • \data\3_0\phi_rub_lt_47456\rubble_1\phi_rub_lt_47456_rubble_1\geometry.dso
  • \data\3_0\phi_rub_lt_47456\rubble_2\phi_rub_lt_47456_rubble_2\geometry\maps\default.dsv
  • \data\3_0\phi_rub_lt_47456\rubble_2\phi_rub_lt_47456_rubble_2\geometry.dso
  • \data\3_0\phi_rub_lt_47456\rubble_4\phi_rub_lt_47456_rubble_4\geometry\maps\default.dsv
  • \data\3_0\phi_rub_lt_47456\rubble_4\phi_rub_lt_47456_rubble_4\geometry.dso
  • \data\3_0\phi_stairs_45585\phi_stairs_s1\phi_stairs_45585_phi_stairs_s1\geometry\maps\default.dsv
  • \data\3_0\phi_stairs_45585\phi_stairs_s1\phi_stairs_45585_phi_stairs_s1\geometry.dso
  • \data\3_0\phi_stairs_45585\phi_stairs_s2\phi_stairs_45585_phi_stairs_s2\geometry\maps\default.dsv
  • \data\3_0\phi_stairs_45585\phi_stairs_s2\phi_stairs_45585_phi_stairs_s2\geometry.dso
  • \data\3_0\phi_stairs_45585\phi_stairs_s3\phi_stairs_45585_phi_stairs_s3\geometry\maps\default.dsv
  • \data\3_0\phi_stairs_45585\phi_stairs_s3\phi_stairs_45585_phi_stairs_s3\geometry.dso
  • \data\3_0\phi_str_lights_13940\phI_l1_lght\phi_str_lights_13940_phI_l1_lght\geometry\maps\default.dsv
  • \data\3_0\phi_str_lights_13940\phI_l1_lght\phi_str_lights_13940_phI_l1_lght\geometry.dso
  • \data\3_0\phi_str_lights_13940\phI_l2_lght\phi_str_lights_13940_phI_l2_lght\geometry\maps\default.dsv
  • \data\3_0\phi_str_lights_13940\phI_l2_lght\phi_str_lights_13940_phI_l2_lght\geometry.dso
  • \data\3_0\phi_str_lights_13940\phI_lg_lght\phi_str_lights_13940_phI_lg_lght\geometry\maps\default.dsv
  • \data\3_0\phi_str_lights_13940\phI_lg_lght\phi_str_lights_13940_phI_lg_lght\geometry.dso
  • \data\3_0\phi_str_lights_13940\phI_lm_lght\phi_str_lights_13940_phI_lm_lght\geometry\maps\default.dsv
  • \data\3_0\phi_str_lights_13940\phI_lm_lght\phi_str_lights_13940_phI_lm_lght\geometry.dso
  • \data\3_0\phi_str_lights_13940\phI_lt_lght\phi_str_lights_13940_phI_lt_lght\geometry\maps\default.dsv
  • \data\3_0\phi_str_lights_13940\phI_lt_lght\phi_str_lights_13940_phI_lt_lght\geometry.dso
  • \data\3_0\phi_walls_3637\phi_l_1\phi_walls_3637_phi_l_1\geometry\maps\default.dsv
  • \data\3_0\phi_walls_3637\phi_l_1\phi_walls_3637_phi_l_1\geometry.dso
  • \data\3_0\phi_walls_3637\phi_l_2\phi_walls_3637_phi_l_2\geometry\maps\default.dsv
  • \data\3_0\phi_walls_3637\phi_l_2\phi_walls_3637_phi_l_2\geometry.dso
  • \data\3_0\phi_walls_3637\phi_l_gr\phi_walls_3637_phi_l_gr\geometry\maps\default.dsv
  • \data\3_0\phi_walls_3637\phi_l_gr\phi_walls_3637_phi_l_gr\geometry.dso
  • \data\3_0\phi_walls_3637\phi_l_top\phi_walls_3637_phi_l_top\geometry\maps\default.dsv
  • \data\3_0\phi_walls_3637\phi_l_top\phi_walls_3637_phi_l_top\geometry.dso
  • \data\Jack Tomalin\PSHInt\PHI_Con\phi_con_10906.dsf
  • \data\Jack Tomalin\PSHInt\PHI_Con\UV Sets\Jack Tomalin\Base\default.dsf
  • \data\Jack Tomalin\PSHInt\PHI_L_Switches\phi_l_switches_22836.dsf
  • \data\Jack Tomalin\PSHInt\PHI_L_Switches\UV Sets\Jack Tomalin\Base\default.dsf
  • \data\Jack Tomalin\PSHInt\PHI_Lg_Stairs\phi_lg_stairs_14872.dsf
  • \data\Jack Tomalin\PSHInt\PHI_Lg_Stairs\UV Sets\Jack Tomalin\Base\default.dsf
  • \data\Jack Tomalin\PSHInt\PHI_Room_Dr\phi_room_dr_11728.dsf
  • \data\Jack Tomalin\PSHInt\PHI_Room_Dr\UV Sets\Jack Tomalin\Base\default.dsf
  • \data\Jack Tomalin\PSHInt\PHI_Rub_L1\phi_rub_l1_107170.dsf
  • \data\Jack Tomalin\PSHInt\PHI_Rub_L1\UV Sets\Jack Tomalin\Base\default.dsf
  • \data\Jack Tomalin\PSHInt\PHI_Rub_L2\phi_rub_l2_54441.dsf
  • \data\Jack Tomalin\PSHInt\PHI_Rub_L2\UV Sets\Jack Tomalin\Base\default.dsf
  • \data\Jack Tomalin\PSHInt\PHI_Rub_Lg\phi_rub_lg_215656.dsf
  • \data\Jack Tomalin\PSHInt\PHI_Rub_Lg\UV Sets\Jack Tomalin\Base\default.dsf
  • \data\Jack Tomalin\PSHInt\PHI_Rub_Lg_M\phi_rub_lg_m_40794.dsf
  • \data\Jack Tomalin\PSHInt\PHI_Rub_Lg_M\UV Sets\Jack Tomalin\Base\default.dsf
  • \data\Jack Tomalin\PSHInt\PHI_Rub_Lt\phi_rub_lt_47456.dsf
  • \data\Jack Tomalin\PSHInt\PHI_Rub_Lt\UV Sets\Jack Tomalin\Base\default.dsf
  • \data\Jack Tomalin\PSHInt\PHI_Stairs\phi_stairs_45585.dsf
  • \data\Jack Tomalin\PSHInt\PHI_Stairs\UV Sets\Jack Tomalin\Base\default.dsf
  • \data\Jack Tomalin\PSHInt\PHI_Str_Lights\phi_str_lights_13940.dsf
  • \data\Jack Tomalin\PSHInt\PHI_Str_Lights\UV Sets\Jack Tomalin\Base\default.dsf
  • \data\Jack Tomalin\PSHInt\PHI_Walls\phi_walls_3637.dsf
  • \data\Jack Tomalin\PSHInt\PHI_Walls\UV Sets\Jack Tomalin\Base\default.dsf
  • \Environments\Architecture\Park_Head_Int\Scenes\!Pre_Int_Rubble.daz
  • \Environments\Architecture\Park_Head_Int\Scenes\!Pre_Int_Rubble.png
  • \Environments\Architecture\Park_Head_Int\Scenes\!Pre_Interior.daz
  • \Environments\Architecture\Park_Head_Int\Scenes\!Pre_Interior.png
  • \Environments\Architecture\Park_Head_Int\Scenes\Materials\PHI_Con.dsa
  • \Environments\Architecture\Park_Head_Int\Scenes\Materials\PHI_Con.png
  • \Environments\Architecture\Park_Head_Int\Scenes\Materials\PHI_L_Switches.dsa
  • \Environments\Architecture\Park_Head_Int\Scenes\Materials\PHI_L_Switches.png
  • \Environments\Architecture\Park_Head_Int\Scenes\Materials\PHI_Lg_Stairs.dsa
  • \Environments\Architecture\Park_Head_Int\Scenes\Materials\PHI_Lg_Stairs.png
  • \Environments\Architecture\Park_Head_Int\Scenes\Materials\PHI_Room_Dr.dsa
  • \Environments\Architecture\Park_Head_Int\Scenes\Materials\PHI_Room_Dr.png
  • \Environments\Architecture\Park_Head_Int\Scenes\Materials\PHI_Rub_L1.dsa
  • \Environments\Architecture\Park_Head_Int\Scenes\Materials\PHI_Rub_L1.png
  • \Environments\Architecture\Park_Head_Int\Scenes\Materials\PHI_Rub_L2.dsa
  • \Environments\Architecture\Park_Head_Int\Scenes\Materials\PHI_Rub_L2.png
  • \Environments\Architecture\Park_Head_Int\Scenes\Materials\PHI_Rub_Lg.dsa
  • \Environments\Architecture\Park_Head_Int\Scenes\Materials\PHI_Rub_Lg.png
  • \Environments\Architecture\Park_Head_Int\Scenes\Materials\PHI_Rub_Lg_M.dsa
  • \Environments\Architecture\Park_Head_Int\Scenes\Materials\PHI_Rub_Lg_M.png
  • \Environments\Architecture\Park_Head_Int\Scenes\Materials\PHI_Rub_Lt.dsa
  • \Environments\Architecture\Park_Head_Int\Scenes\Materials\PHI_Rub_Lt.png
  • \Environments\Architecture\Park_Head_Int\Scenes\Materials\PHI_Stairs.dsa
  • \Environments\Architecture\Park_Head_Int\Scenes\Materials\PHI_Stairs.png
  • \Environments\Architecture\Park_Head_Int\Scenes\Materials\PHI_Str_Lights.dsa
  • \Environments\Architecture\Park_Head_Int\Scenes\Materials\PHI_Str_Lights.png
  • \Environments\Architecture\Park_Head_Int\Scenes\Materials\PHI_Walls.dsa
  • \Environments\Architecture\Park_Head_Int\Scenes\Materials\PHI_Walls.png
  • \Environments\Architecture\Park_Head_Int\Scenes\PHI_Con.daz
  • \Environments\Architecture\Park_Head_Int\Scenes\PHI_Con.png
  • \Environments\Architecture\Park_Head_Int\Scenes\PHI_L_Switches.daz
  • \Environments\Architecture\Park_Head_Int\Scenes\PHI_L_Switches.png
  • \Environments\Architecture\Park_Head_Int\Scenes\PHI_Lg_Stairs.daz
  • \Environments\Architecture\Park_Head_Int\Scenes\PHI_Lg_Stairs.png
  • \Environments\Architecture\Park_Head_Int\Scenes\PHI_Room_Dr.daz
  • \Environments\Architecture\Park_Head_Int\Scenes\PHI_Room_Dr.png
  • \Environments\Architecture\Park_Head_Int\Scenes\PHI_Rub_L1.daz
  • \Environments\Architecture\Park_Head_Int\Scenes\PHI_Rub_L1.png
  • \Environments\Architecture\Park_Head_Int\Scenes\PHI_Rub_L2.daz
  • \Environments\Architecture\Park_Head_Int\Scenes\PHI_Rub_L2.png
  • \Environments\Architecture\Park_Head_Int\Scenes\PHI_Rub_Lg.daz
  • \Environments\Architecture\Park_Head_Int\Scenes\PHI_Rub_Lg.png
  • \Environments\Architecture\Park_Head_Int\Scenes\PHI_Rub_Lg_M.daz
  • \Environments\Architecture\Park_Head_Int\Scenes\PHI_Rub_Lg_M.png
  • \Environments\Architecture\Park_Head_Int\Scenes\PHI_Rub_Lt.daz
  • \Environments\Architecture\Park_Head_Int\Scenes\PHI_Rub_Lt.png
  • \Environments\Architecture\Park_Head_Int\Scenes\PHI_Stairs.daz
  • \Environments\Architecture\Park_Head_Int\Scenes\PHI_Stairs.png
  • \Environments\Architecture\Park_Head_Int\Scenes\PHI_Str_Lights.daz
  • \Environments\Architecture\Park_Head_Int\Scenes\PHI_Str_Lights.png
  • \Environments\Architecture\Park_Head_Int\Scenes\PHI_Walls.daz
  • \Environments\Architecture\Park_Head_Int\Scenes\PHI_Walls.png
  • \Runtime\Support\DAZ_3D_14815_Parkside_Head_Interior_Legacy.dsa
  • \Runtime\Support\DAZ_3D_14815_Parkside_Head_Interior_Legacy.dsx
  • \Runtime\Support\DAZ_3D_14815_Parkside_Head_Interior_Legacy.png
  • \Runtime\Textures\Park_Head_Int\phi_con_1.jpg
  • \Runtime\Textures\Park_Head_Int\phi_con_1_B.jpg
  • \Runtime\Textures\Park_Head_Int\phi_l1_cflr.jpg
  • \Runtime\Textures\Park_Head_Int\phi_l1_cflr_B.jpg
  • \Runtime\Textures\Park_Head_Int\phi_l1_wall.jpg
  • \Runtime\Textures\Park_Head_Int\phi_l1_wall_B.jpg
  • \Runtime\Textures\Park_Head_Int\phi_l2_cflr.jpg
  • \Runtime\Textures\Park_Head_Int\phi_l2_cflr_B.jpg
  • \Runtime\Textures\Park_Head_Int\phi_l2_wall.jpg
  • \Runtime\Textures\Park_Head_Int\phi_l2_wall_B.jpg
  • \Runtime\Textures\Park_Head_Int\phi_l_switch.jpg
  • \Runtime\Textures\Park_Head_Int\phi_l_switch_B.jpg
  • \Runtime\Textures\Park_Head_Int\phi_lg_cflr.jpg
  • \Runtime\Textures\Park_Head_Int\phi_lg_cflr_B.jpg
  • \Runtime\Textures\Park_Head_Int\phi_lg_m_flr.jpg
  • \Runtime\Textures\Park_Head_Int\phi_lg_m_flr_B.jpg
  • \Runtime\Textures\Park_Head_Int\phi_lg_stairs.jpg
  • \Runtime\Textures\Park_Head_Int\phi_lg_stairs_B.jpg
  • \Runtime\Textures\Park_Head_Int\phi_lg_wall_1.jpg
  • \Runtime\Textures\Park_Head_Int\phi_lg_wall_1_B.jpg
  • \Runtime\Textures\Park_Head_Int\phi_lg_wall_2.jpg
  • \Runtime\Textures\Park_Head_Int\phi_lg_wall_2_B.jpg
  • \Runtime\Textures\Park_Head_Int\phi_lt_cflr.jpg
  • \Runtime\Textures\Park_Head_Int\phi_lt_cflr_B.jpg
  • \Runtime\Textures\Park_Head_Int\phi_lt_wall.jpg
  • \Runtime\Textures\Park_Head_Int\phi_lt_wall_B.jpg
  • \Runtime\Textures\Park_Head_Int\phi_room_dr_s1.jpg
  • \Runtime\Textures\Park_Head_Int\phi_room_dr_s1_B.jpg
  • \Runtime\Textures\Park_Head_Int\phi_room_dr_s2.jpg
  • \Runtime\Textures\Park_Head_Int\phi_room_dr_s2_B.jpg
  • \Runtime\Textures\Park_Head_Int\phi_room_dr_T.jpg
  • \Runtime\Textures\Park_Head_Int\phi_room_wall_s1.jpg
  • \Runtime\Textures\Park_Head_Int\phi_room_wall_s1_B.jpg
  • \Runtime\Textures\Park_Head_Int\phi_room_wall_s2.jpg
  • \Runtime\Textures\Park_Head_Int\phi_room_wall_s2_B.jpg
  • \Runtime\Textures\Park_Head_Int\phi_rubble_1.jpg
  • \Runtime\Textures\Park_Head_Int\phi_rubble_1_B.jpg
  • \Runtime\Textures\Park_Head_Int\phi_rubble_2.jpg
  • \Runtime\Textures\Park_Head_Int\phi_rubble_2_B.jpg
  • \Runtime\Textures\Park_Head_Int\phi_rubble_3.jpg
  • \Runtime\Textures\Park_Head_Int\phi_rubble_3_B.jpg
  • \Runtime\Textures\Park_Head_Int\phi_rubble_4.jpg
  • \Runtime\Textures\Park_Head_Int\phi_rubble_4_B.jpg
  • \Runtime\Textures\Park_Head_Int\phi_stairs.jpg
  • \Runtime\Textures\Park_Head_Int\phi_stairs_B.jpg
  • \Runtime\Textures\Park_Head_Int\phi_str_light.jpg
  • \Runtime\Textures\Park_Head_Int\phi_str_light_B.jpg
  • \Runtime\Textures\Park_Head_Int\phi_w_light.jpg
  • \Runtime\Textures\Park_Head_Int\phi_w_light_B.jpg

Ps

Content Files: Common

  • \Runtime\Geometries\Park_Head_Int\phi_con.obj
  • \Runtime\Geometries\Park_Head_Int\phi_l_switches.obj
  • \Runtime\Geometries\Park_Head_Int\phi_lg_stairs.obj
  • \Runtime\Geometries\Park_Head_Int\phi_room_dr.obj
  • \Runtime\Geometries\Park_Head_Int\phi_rub_l1.obj
  • \Runtime\Geometries\Park_Head_Int\phi_rub_l2.obj
  • \Runtime\Geometries\Park_Head_Int\phi_rub_lg.obj
  • \Runtime\Geometries\Park_Head_Int\phi_rub_lg_m.obj
  • \Runtime\Geometries\Park_Head_Int\phi_rub_lt.obj
  • \Runtime\Geometries\Park_Head_Int\phi_stairs.obj
  • \Runtime\Geometries\Park_Head_Int\phi_str_lights.obj
  • \Runtime\Geometries\Park_Head_Int\phi_walls.obj
  • \Runtime\Libraries\Character\Park_Head_Int\!Pre_Int_Rubble.cr2
  • \Runtime\Libraries\Character\Park_Head_Int\!Pre_Int_Rubble.png
  • \Runtime\Libraries\Character\Park_Head_Int\!Pre_Interior.cr2
  • \Runtime\Libraries\Character\Park_Head_Int\!Pre_Interior.png
  • \Runtime\Libraries\Character\Park_Head_Int\PHI_Con.cr2
  • \Runtime\Libraries\Character\Park_Head_Int\PHI_Con.png
  • \Runtime\Libraries\Character\Park_Head_Int\PHI_L_Switches.cr2
  • \Runtime\Libraries\Character\Park_Head_Int\PHI_L_Switches.png
  • \Runtime\Libraries\Character\Park_Head_Int\PHI_Lg_Stairs.cr2
  • \Runtime\Libraries\Character\Park_Head_Int\PHI_Lg_Stairs.png
  • \Runtime\Libraries\Character\Park_Head_Int\PHI_Room_Dr.cr2
  • \Runtime\Libraries\Character\Park_Head_Int\PHI_Room_Dr.png
  • \Runtime\Libraries\Character\Park_Head_Int\PHI_Rub_L1.cr2
  • \Runtime\Libraries\Character\Park_Head_Int\PHI_Rub_L1.png
  • \Runtime\Libraries\Character\Park_Head_Int\PHI_Rub_L2.cr2
  • \Runtime\Libraries\Character\Park_Head_Int\PHI_Rub_L2.png
  • \Runtime\Libraries\Character\Park_Head_Int\PHI_Rub_Lg.cr2
  • \Runtime\Libraries\Character\Park_Head_Int\PHI_Rub_Lg.png
  • \Runtime\Libraries\Character\Park_Head_Int\PHI_Rub_Lg_M.cr2
  • \Runtime\Libraries\Character\Park_Head_Int\PHI_Rub_Lg_M.png
  • \Runtime\Libraries\Character\Park_Head_Int\PHI_Rub_Lt.cr2
  • \Runtime\Libraries\Character\Park_Head_Int\PHI_Rub_Lt.png
  • \Runtime\Libraries\Character\Park_Head_Int\PHI_Stairs.cr2
  • \Runtime\Libraries\Character\Park_Head_Int\PHI_Stairs.png
  • \Runtime\Libraries\Character\Park_Head_Int\PHI_Str_Lights.cr2
  • \Runtime\Libraries\Character\Park_Head_Int\PHI_Str_Lights.png
  • \Runtime\Libraries\Character\Park_Head_Int\PHI_Walls.cr2
  • \Runtime\Libraries\Character\Park_Head_Int\PHI_Walls.png
  • \Runtime\Libraries\Materials\Park_Head_Int\PHI_Con.mc6
  • \Runtime\Libraries\Materials\Park_Head_Int\PHI_Con.png
  • \Runtime\Libraries\Materials\Park_Head_Int\PHI_L_Switches.mc6
  • \Runtime\Libraries\Materials\Park_Head_Int\PHI_L_Switches.png
  • \Runtime\Libraries\Materials\Park_Head_Int\PHI_Lg_Stairs.mc6
  • \Runtime\Libraries\Materials\Park_Head_Int\PHI_Lg_Stairs.png
  • \Runtime\Libraries\Materials\Park_Head_Int\PHI_Room_Dr.mc6
  • \Runtime\Libraries\Materials\Park_Head_Int\PHI_Room_Dr.png
  • \Runtime\Libraries\Materials\Park_Head_Int\PHI_Rub_L1.mc6
  • \Runtime\Libraries\Materials\Park_Head_Int\PHI_Rub_L1.png
  • \Runtime\Libraries\Materials\Park_Head_Int\PHI_Rub_L2.mc6
  • \Runtime\Libraries\Materials\Park_Head_Int\PHI_Rub_L2.png
  • \Runtime\Libraries\Materials\Park_Head_Int\PHI_Rub_Lg.mc6
  • \Runtime\Libraries\Materials\Park_Head_Int\PHI_Rub_Lg.png
  • \Runtime\Libraries\Materials\Park_Head_Int\PHI_Rub_Lg_M.mc6
  • \Runtime\Libraries\Materials\Park_Head_Int\PHI_Rub_Lg_M.png
  • \Runtime\Libraries\Materials\Park_Head_Int\PHI_Rub_Lt.mc6
  • \Runtime\Libraries\Materials\Park_Head_Int\PHI_Rub_Lt.png
  • \Runtime\Libraries\Materials\Park_Head_Int\PHI_Stairs.mc6
  • \Runtime\Libraries\Materials\Park_Head_Int\PHI_Stairs.png
  • \Runtime\Libraries\Materials\Park_Head_Int\PHI_Str_Lights.mc6
  • \Runtime\Libraries\Materials\Park_Head_Int\PHI_Str_Lights.png
  • \Runtime\Libraries\Materials\Park_Head_Int\PHI_Walls.mc6
  • \Runtime\Libraries\Materials\Park_Head_Int\PHI_Walls.png
  • \Runtime\Libraries\Pose\Park_Head_Int\PHI_Con.dsa
  • \Runtime\Libraries\Pose\Park_Head_Int\PHI_Con.png
  • \Runtime\Libraries\Pose\Park_Head_Int\PHI_Con.pz2
  • \Runtime\Libraries\Pose\Park_Head_Int\PHI_L_Switches.dsa
  • \Runtime\Libraries\Pose\Park_Head_Int\PHI_L_Switches.png
  • \Runtime\Libraries\Pose\Park_Head_Int\PHI_L_Switches.pz2
  • \Runtime\Libraries\Pose\Park_Head_Int\PHI_Lg_Stairs.dsa
  • \Runtime\Libraries\Pose\Park_Head_Int\PHI_Lg_Stairs.png
  • \Runtime\Libraries\Pose\Park_Head_Int\PHI_Lg_Stairs.pz2
  • \Runtime\Libraries\Pose\Park_Head_Int\PHI_Room_Dr.dsa
  • \Runtime\Libraries\Pose\Park_Head_Int\PHI_Room_Dr.png
  • \Runtime\Libraries\Pose\Park_Head_Int\PHI_Room_Dr.pz2
  • \Runtime\Libraries\Pose\Park_Head_Int\PHI_Rub_L1.dsa
  • \Runtime\Libraries\Pose\Park_Head_Int\PHI_Rub_L1.png
  • \Runtime\Libraries\Pose\Park_Head_Int\PHI_Rub_L1.pz2
  • \Runtime\Libraries\Pose\Park_Head_Int\PHI_Rub_L2.dsa
  • \Runtime\Libraries\Pose\Park_Head_Int\PHI_Rub_L2.png
  • \Runtime\Libraries\Pose\Park_Head_Int\PHI_Rub_L2.pz2
  • \Runtime\Libraries\Pose\Park_Head_Int\PHI_Rub_Lg.dsa
  • \Runtime\Libraries\Pose\Park_Head_Int\PHI_Rub_Lg.png
  • \Runtime\Libraries\Pose\Park_Head_Int\PHI_Rub_Lg.pz2
  • \Runtime\Libraries\Pose\Park_Head_Int\PHI_Rub_Lg_M.dsa
  • \Runtime\Libraries\Pose\Park_Head_Int\PHI_Rub_Lg_M.png
  • \Runtime\Libraries\Pose\Park_Head_Int\PHI_Rub_Lg_M.pz2
  • \Runtime\Libraries\Pose\Park_Head_Int\PHI_Rub_Lt.dsa
  • \Runtime\Libraries\Pose\Park_Head_Int\PHI_Rub_Lt.png
  • \Runtime\Libraries\Pose\Park_Head_Int\PHI_Rub_Lt.pz2
  • \Runtime\Libraries\Pose\Park_Head_Int\PHI_Stairs.dsa
  • \Runtime\Libraries\Pose\Park_Head_Int\PHI_Stairs.png
  • \Runtime\Libraries\Pose\Park_Head_Int\PHI_Stairs.pz2
  • \Runtime\Libraries\Pose\Park_Head_Int\PHI_Str_Lights.dsa
  • \Runtime\Libraries\Pose\Park_Head_Int\PHI_Str_Lights.png
  • \Runtime\Libraries\Pose\Park_Head_Int\PHI_Str_Lights.pz2
  • \Runtime\Libraries\Pose\Park_Head_Int\PHI_Walls.dsa
  • \Runtime\Libraries\Pose\Park_Head_Int\PHI_Walls.png
  • \Runtime\Libraries\Pose\Park_Head_Int\PHI_Walls.pz2
  • \Runtime\Textures\Park_Head_Int\phi_con_1.jpg
  • \Runtime\Textures\Park_Head_Int\phi_con_1_B.jpg
  • \Runtime\Textures\Park_Head_Int\phi_l1_cflr.jpg
  • \Runtime\Textures\Park_Head_Int\phi_l1_cflr_B.jpg
  • \Runtime\Textures\Park_Head_Int\phi_l1_wall.jpg
  • \Runtime\Textures\Park_Head_Int\phi_l1_wall_B.jpg
  • \Runtime\Textures\Park_Head_Int\phi_l2_cflr.jpg
  • \Runtime\Textures\Park_Head_Int\phi_l2_cflr_B.jpg
  • \Runtime\Textures\Park_Head_Int\phi_l2_wall.jpg
  • \Runtime\Textures\Park_Head_Int\phi_l2_wall_B.jpg
  • \Runtime\Textures\Park_Head_Int\phi_l_switch.jpg
  • \Runtime\Textures\Park_Head_Int\phi_l_switch_B.jpg
  • \Runtime\Textures\Park_Head_Int\phi_lg_cflr.jpg
  • \Runtime\Textures\Park_Head_Int\phi_lg_cflr_B.jpg
  • \Runtime\Textures\Park_Head_Int\phi_lg_m_flr.jpg
  • \Runtime\Textures\Park_Head_Int\phi_lg_m_flr_B.jpg
  • \Runtime\Textures\Park_Head_Int\phi_lg_stairs.jpg
  • \Runtime\Textures\Park_Head_Int\phi_lg_stairs_B.jpg
  • \Runtime\Textures\Park_Head_Int\phi_lg_wall_1.jpg
  • \Runtime\Textures\Park_Head_Int\phi_lg_wall_1_B.jpg
  • \Runtime\Textures\Park_Head_Int\phi_lg_wall_2.jpg
  • \Runtime\Textures\Park_Head_Int\phi_lg_wall_2_B.jpg
  • \Runtime\Textures\Park_Head_Int\phi_lt_cflr.jpg
  • \Runtime\Textures\Park_Head_Int\phi_lt_cflr_B.jpg
  • \Runtime\Textures\Park_Head_Int\phi_lt_wall.jpg
  • \Runtime\Textures\Park_Head_Int\phi_lt_wall_B.jpg
  • \Runtime\Textures\Park_Head_Int\phi_room_dr_s1.jpg
  • \Runtime\Textures\Park_Head_Int\phi_room_dr_s1_B.jpg
  • \Runtime\Textures\Park_Head_Int\phi_room_dr_s2.jpg
  • \Runtime\Textures\Park_Head_Int\phi_room_dr_s2_B.jpg
  • \Runtime\Textures\Park_Head_Int\phi_room_dr_T.jpg
  • \Runtime\Textures\Park_Head_Int\phi_room_wall_s1.jpg
  • \Runtime\Textures\Park_Head_Int\phi_room_wall_s1_B.jpg
  • \Runtime\Textures\Park_Head_Int\phi_room_wall_s2.jpg
  • \Runtime\Textures\Park_Head_Int\phi_room_wall_s2_B.jpg
  • \Runtime\Textures\Park_Head_Int\phi_rubble_1.jpg
  • \Runtime\Textures\Park_Head_Int\phi_rubble_1_B.jpg
  • \Runtime\Textures\Park_Head_Int\phi_rubble_2.jpg
  • \Runtime\Textures\Park_Head_Int\phi_rubble_2_B.jpg
  • \Runtime\Textures\Park_Head_Int\phi_rubble_3.jpg
  • \Runtime\Textures\Park_Head_Int\phi_rubble_3_B.jpg
  • \Runtime\Textures\Park_Head_Int\phi_rubble_4.jpg
  • \Runtime\Textures\Park_Head_Int\phi_rubble_4_B.jpg
  • \Runtime\Textures\Park_Head_Int\phi_stairs.jpg
  • \Runtime\Textures\Park_Head_Int\phi_stairs_B.jpg
  • \Runtime\Textures\Park_Head_Int\phi_str_light.jpg
  • \Runtime\Textures\Park_Head_Int\phi_str_light_B.jpg
  • \Runtime\Textures\Park_Head_Int\phi_w_light.jpg
  • \Runtime\Textures\Park_Head_Int\phi_w_light_B.jpg