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Design Tool Box Flooring

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Product Name: Design Tool Box Flooring
Product ID: 14709
Published Artist(s): Khory, si_vincent
Created By: N/A
Release Date: 2012-08-17

Product Information

  • Required Products: None

Beautiful floors can change the look of a room and now you can add that beauty to your DAZ Studio scenes with a click of your mouse. Set includes stunning wood floors, marble tiles, stone flooring and a variety of carpeting.

The included carpeting was created with an eye to versatility. Not only are there 12 carpet patterns but any of the 173 included colors can be applied for a huge amount of variety. Wood colors span from modern pickled and dark stain to more traditional pine and mahogany. Check marble tiles range from traditional coloring to those with a more fantasy feel.

Product also includes optional files for Reality users where normal maps have replaced displacement and bump.

Product Notes

  • You can find new icons for loading this product in the following DAZ Studio Folders:
    • “Shader Presets:Design Tool Box Reality:Flooring”
      • “_Tiling utility files”
      • “Carpeting”
        • “Carpet Color Only”
          • “Blues”
          • “Browns”
          • “Gray to white”
          • “Greens”
          • “Oranges”
          • “Purples”
          • “Reds”
          • “Yellows”
      • “Marble Flooring”
      • “Natural stone tiling”
      • “Wood Flooring”
    • “Shader Presets:Design Tool Box:Flooring”
      • “_Tiling utility files”
      • “Carpeting”
        • “Carpet Color Only”
          • “Blues”
          • “Browns”
          • “Gray to white”
          • “Greens”
          • “Oranges”
          • “Purples”
          • “Reds”
          • “Yellows”
      • “Marble Flooring”
      • “Natural stone tiling”
      • “Wood Flooring”
  • You can find new files for this product organized as listed above, in the following DAZ Studio Categories:
    • “Presets:Shader:Design Tool Box - Reality”
    • “Presets:Shader:Design Tool Box”
  • Information for the shader preset novice:
    • Shader presets are similar to material presets that often come with products. They are a bit different in two ways. Shader presets are created so they can be used on nearly any surface you choose and in order to have them load onto the surface properly you need to have both the object and the surface selected.
    • In Studio 4 the easiest way to select both the surface and the object at the same time is use the “Surface Selection Tool”. It looks like three little rectangles one on top of the other. When you select it from the tools and hover the selection arrow over the surfaces they will change color and you can click down to select the surface.
    • In Studio 3 you will need to make sure that you have the object selected in the scene and then go to the surface tab and select the surface by name that you want to apply the shader preset to.
    • One other important thing to know about shader presets is that what you see in the preview window is generally not what you will see after a render. Scale (tiling) may not show till after you render, nor will reflection and a few other factors.
  • Painting:
    • Before painting a surface you will need to apply the “primer coat”. In this case the primer coat will wipe all the previous information from the surface and make sure that the surface is ready for paint and application type.
    • In order to make this set as flexible as possible adding paint will only effect the color and specularity of an object. Paint application files will only change the bump and displacement (or normal map in the case of the Reality files). You can use just the paint files alone for a smooth finish but in most cases you will want to use one of each.
    • So the steps would be:
      • 1. Apply the primer coat - this will clear any surface information already applied to the surface.
      • 2. Select a paint type and color and apply.
      • 3. Select and apply an application type if desired.
    • Included you will find two types of paint. One is a matte finish that is often used on walls. The other is a semi gloss that is used on both walls and trims. In most cases the semi gloss specularity will be fine as the files load. However you may want to adjust the strength up or down slightly depending on the lighting in the scene. The paint colors are grouped by primary color group and then the colors inside the folder are broken into lettered families. Each paint color has a name that corresponds with the tone on tone wall paper colors for ease of use.
    • Some of the paint applications (texturing) have variable strengths settings for how near or far the camera is from the surface. Keep in mind that they show up better with at least one light that will cast a shadow to highlight the “hills and valleys”. Lastly, don’t forget that in the real world we don’t always notice those “hills and valleys” from a distance. Rather the way light hit’s the surface is subtly altered. This is especially true for the rolled paints. You may not even notice that there is a texture to a painted wall unless the light is hitting it just right. You may get a more realistic effect choosing one of the lower strength applications.
  • Wall paper:
    • There are two kinds of wall paper included in this set. The first set are tone on tone wall papers. These are a two step application. You first apply a texture to the surface that will give you the base pattern on the wall and then a color. All of the colors match paint colors so you can match a paint color or use a lighter or darker version of it if you choose.
    • The second set of papers are “Designer Wall Papers”. These apply like a normal shader and overwrite all of the surface information at once. They will match the paints so that you can match door trim or use them as on a single wall for a dramatic effect.
  • Tiling presets: Included is a small selection of presets to change the amount of tiling that the texture will get. You may need to do a small test to make sure that scale is correct and does not need to be larger or smaller to look realistic.
  • Reality files: The Reality files are included as an additional set of files that include normal maps. You will need install both the regular shader presets and the Reality presets in order for the textures to be properly loaded. If your absolutely sure you will never need the regular files that folder can be deleted in Studio. I’ve made every effort to have them as Reality ready as possible but I suggest that you do small test renders with them to see that they are behaving the way you want them too. I’ve added normal maps to replace any displacement maps for easy of use. Overall the Reality files are used just like any other shader presets. You can not mix the Reality files and the regular files well on the same surface. For example if you are using Reality paint applications you need to use Reality paint.

Resolved Issues

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