Table of Contents
|Product Name:||Modeling the Human Head|
The Human head is one of the most complex organic structures you can make in 3D.
In order to help you fully understand this process, I'm going to show you in more depth the things that's helped me to better grasp the form of the human head.
During over 6 hours of training we use very few tools to get the head built in 3D, while not compromising on quality results.
First we are going to learn about the skulls forms, and how it relates to what you see superficially everyday. Then we are going to look at the major muscles of the face, so we can understand what muscles are responsible for the many expressions of the human face.
From here we look at every aspect, detail, and angle with on screen aids to help you focus on what area of the screen I'm looking at, while moving through each chapter.
Included is a 28 minute video tutorial getting you acquainted with all the major tools we will be using through out the 18 chapters.
Note: This tutorial does not go through the texturing/rendering stages.
Intro: HD Version
Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier (WIP), which is used as a key to indicate something about the contents of that package.
[ ] = Optional, depending on target application(s)
Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.
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